a9c187e5cc
This reverts commit 9e476b798f
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Reason for revert: Angry Vulkan bots
Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
68 lines
2.2 KiB
JavaScript
68 lines
2.2 KiB
JavaScript
### Compilation failed:
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error: SPIR-V validation error: Operand 3 of TypeImage requires one of these capabilities: Sampled1D Image1D
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%13 = OpTypeImage %float 1D 0 0 0 1 Unknown
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %tex "tex"
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OpName %main "main"
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OpName %a "a"
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OpName %b "b"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %tex RelaxedPrecision
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OpDecorate %tex Binding 0
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OpDecorate %tex DescriptorSet 0
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OpDecorate %20 RelaxedPrecision
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OpDecorate %24 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%13 = OpTypeImage %float 1D 0 0 0 1 Unknown
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%12 = OpTypeSampledImage %13
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%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12
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%tex = OpVariable %_ptr_UniformConstant_12 UniformConstant
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%float_0 = OpConstant %float 0
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%v2float = OpTypeVector %float 2
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%26 = OpConstantComposite %v2float %float_0 %float_0
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%main = OpFunction %void None %15
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%16 = OpLabel
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%a = OpVariable %_ptr_Function_v4float Function
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%b = OpVariable %_ptr_Function_v4float Function
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%20 = OpLoad %12 %tex
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%19 = OpImageSampleImplicitLod %v4float %20 %float_0
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OpStore %a %19
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%24 = OpLoad %12 %tex
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%23 = OpImageSampleProjImplicitLod %v4float %24 %26
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OpStore %b %23
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%27 = OpLoad %v4float %a
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%28 = OpVectorShuffle %v2float %27 %27 0 1
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%29 = OpCompositeExtract %float %28 0
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%30 = OpCompositeExtract %float %28 1
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%31 = OpLoad %v4float %b
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%32 = OpVectorShuffle %v2float %31 %31 2 3
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%33 = OpCompositeExtract %float %32 0
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%34 = OpCompositeExtract %float %32 1
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%35 = OpCompositeConstruct %v4float %29 %30 %33 %34
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OpStore %sk_FragColor %35
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OpReturn
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OpFunctionEnd
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1 error
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