a9fbd1676c
If the input bitmap passed to SkTileImageFilter does not fill the srcRect, we were tiling this incorrectly (see the first sample from tileimage filter -- it draws from a srcRect of 12,12 50x50 to a dstRect of 0,0 50x50. There should be no tiling at all in this case!) In order to fix this, we need to pad the bitmap out to srcRect, and tile with that. In order to tile correctly in the GPU case, we need to request a tileable texture. NOTE: this will change the results of the tileimagefilter GM (correctness, and added src / dest rects). BUG=skia:4774 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1570133003 Review URL: https://codereview.chromium.org/1570133003 |
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android | ||
animator | ||
c | ||
codec | ||
config | ||
core | ||
device/xps | ||
effects | ||
gpu | ||
images | ||
pathops | ||
ports | ||
private | ||
svg | ||
utils | ||
views | ||
xml |