c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
422 lines
12 KiB
C++
422 lines
12 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPathOpsCurve_DEFINE
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#define SkPathOpsCurve_DEFINE
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#include "src/pathops/SkIntersections.h"
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#ifndef SK_RELEASE
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#include "include/core/SkPath.h"
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#endif
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struct SkPathOpsBounds;
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struct SkOpCurve {
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SkPoint fPts[4];
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SkScalar fWeight;
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SkDEBUGCODE(SkPath::Verb fVerb);
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const SkPoint& operator[](int n) const {
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SkASSERT(n >= 0 && n <= SkPathOpsVerbToPoints(fVerb));
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return fPts[n];
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}
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void dump() const;
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void set(const SkDQuad& quad) {
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for (int index = 0; index < SkDQuad::kPointCount; ++index) {
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fPts[index] = quad[index].asSkPoint();
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}
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SkDEBUGCODE(fWeight = 1);
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SkDEBUGCODE(fVerb = SkPath::kQuad_Verb);
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}
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void set(const SkDCubic& cubic) {
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for (int index = 0; index < SkDCubic::kPointCount; ++index) {
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fPts[index] = cubic[index].asSkPoint();
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}
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SkDEBUGCODE(fWeight = 1);
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SkDEBUGCODE(fVerb = SkPath::kCubic_Verb);
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}
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};
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struct SkDCurve {
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union {
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SkDLine fLine;
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SkDQuad fQuad;
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SkDConic fConic;
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SkDCubic fCubic;
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};
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SkDEBUGCODE(SkPath::Verb fVerb);
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const SkDPoint& operator[](int n) const {
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SkASSERT(n >= 0 && n <= SkPathOpsVerbToPoints(fVerb));
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return fCubic[n];
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}
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SkDPoint& operator[](int n) {
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SkASSERT(n >= 0 && n <= SkPathOpsVerbToPoints(fVerb));
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return fCubic[n];
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}
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SkDPoint conicTop(const SkPoint curve[3], SkScalar curveWeight,
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double s, double e, double* topT);
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SkDPoint cubicTop(const SkPoint curve[4], SkScalar , double s, double e, double* topT);
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void dump() const;
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void dumpID(int ) const;
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SkDPoint lineTop(const SkPoint[2], SkScalar , double , double , double* topT);
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double nearPoint(SkPath::Verb verb, const SkDPoint& xy, const SkDPoint& opp) const;
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void offset(SkPath::Verb verb, const SkDVector& );
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SkDPoint quadTop(const SkPoint curve[3], SkScalar , double s, double e, double* topT);
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void setConicBounds(const SkPoint curve[3], SkScalar curveWeight,
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double s, double e, SkPathOpsBounds* );
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void setCubicBounds(const SkPoint curve[4], SkScalar ,
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double s, double e, SkPathOpsBounds* );
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void setQuadBounds(const SkPoint curve[3], SkScalar ,
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double s, double e, SkPathOpsBounds*);
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};
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class SkDCurveSweep {
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public:
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bool isCurve() const { return fIsCurve; }
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bool isOrdered() const { return fOrdered; }
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void setCurveHullSweep(SkPath::Verb verb);
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SkDCurve fCurve;
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SkDVector fSweep[2];
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private:
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bool fIsCurve;
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bool fOrdered; // cleared when a cubic's control point isn't between the sweep vectors
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};
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extern SkDPoint (SkDCurve::* const Top[])(const SkPoint curve[], SkScalar cWeight,
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double tStart, double tEnd, double* topT);
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static SkDPoint dline_xy_at_t(const SkPoint a[2], SkScalar , double t) {
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SkDLine line;
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line.set(a);
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return line.ptAtT(t);
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}
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static SkDPoint dquad_xy_at_t(const SkPoint a[3], SkScalar , double t) {
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SkDQuad quad;
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quad.set(a);
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return quad.ptAtT(t);
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}
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static SkDPoint dconic_xy_at_t(const SkPoint a[3], SkScalar weight, double t) {
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SkDConic conic;
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conic.set(a, weight);
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return conic.ptAtT(t);
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}
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static SkDPoint dcubic_xy_at_t(const SkPoint a[4], SkScalar , double t) {
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SkDCubic cubic;
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cubic.set(a);
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return cubic.ptAtT(t);
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}
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static SkDPoint (* const CurveDPointAtT[])(const SkPoint[], SkScalar , double ) = {
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nullptr,
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dline_xy_at_t,
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dquad_xy_at_t,
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dconic_xy_at_t,
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dcubic_xy_at_t
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};
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static SkDPoint ddline_xy_at_t(const SkDCurve& c, double t) {
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return c.fLine.ptAtT(t);
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}
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static SkDPoint ddquad_xy_at_t(const SkDCurve& c, double t) {
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return c.fQuad.ptAtT(t);
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}
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static SkDPoint ddconic_xy_at_t(const SkDCurve& c, double t) {
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return c.fConic.ptAtT(t);
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}
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static SkDPoint ddcubic_xy_at_t(const SkDCurve& c, double t) {
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return c.fCubic.ptAtT(t);
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}
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static SkDPoint (* const CurveDDPointAtT[])(const SkDCurve& , double ) = {
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nullptr,
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ddline_xy_at_t,
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ddquad_xy_at_t,
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ddconic_xy_at_t,
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ddcubic_xy_at_t
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};
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static SkPoint fline_xy_at_t(const SkPoint a[2], SkScalar weight, double t) {
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return dline_xy_at_t(a, weight, t).asSkPoint();
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}
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static SkPoint fquad_xy_at_t(const SkPoint a[3], SkScalar weight, double t) {
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return dquad_xy_at_t(a, weight, t).asSkPoint();
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}
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static SkPoint fconic_xy_at_t(const SkPoint a[3], SkScalar weight, double t) {
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return dconic_xy_at_t(a, weight, t).asSkPoint();
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}
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static SkPoint fcubic_xy_at_t(const SkPoint a[4], SkScalar weight, double t) {
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return dcubic_xy_at_t(a, weight, t).asSkPoint();
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}
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static SkPoint (* const CurvePointAtT[])(const SkPoint[], SkScalar , double ) = {
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nullptr,
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fline_xy_at_t,
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fquad_xy_at_t,
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fconic_xy_at_t,
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fcubic_xy_at_t
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};
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static SkDVector dline_dxdy_at_t(const SkPoint a[2], SkScalar , double ) {
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SkDLine line;
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line.set(a);
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return line[1] - line[0];
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}
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static SkDVector dquad_dxdy_at_t(const SkPoint a[3], SkScalar , double t) {
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SkDQuad quad;
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quad.set(a);
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return quad.dxdyAtT(t);
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}
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static SkDVector dconic_dxdy_at_t(const SkPoint a[3], SkScalar weight, double t) {
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SkDConic conic;
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conic.set(a, weight);
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return conic.dxdyAtT(t);
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}
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static SkDVector dcubic_dxdy_at_t(const SkPoint a[4], SkScalar , double t) {
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SkDCubic cubic;
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cubic.set(a);
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return cubic.dxdyAtT(t);
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}
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static SkDVector (* const CurveDSlopeAtT[])(const SkPoint[], SkScalar , double ) = {
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nullptr,
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dline_dxdy_at_t,
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dquad_dxdy_at_t,
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dconic_dxdy_at_t,
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dcubic_dxdy_at_t
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};
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static SkDVector ddline_dxdy_at_t(const SkDCurve& c, double ) {
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return c.fLine.fPts[1] - c.fLine.fPts[0];
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}
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static SkDVector ddquad_dxdy_at_t(const SkDCurve& c, double t) {
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return c.fQuad.dxdyAtT(t);
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}
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static SkDVector ddconic_dxdy_at_t(const SkDCurve& c, double t) {
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return c.fConic.dxdyAtT(t);
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}
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static SkDVector ddcubic_dxdy_at_t(const SkDCurve& c, double t) {
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return c.fCubic.dxdyAtT(t);
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}
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static SkDVector (* const CurveDDSlopeAtT[])(const SkDCurve& , double ) = {
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nullptr,
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ddline_dxdy_at_t,
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ddquad_dxdy_at_t,
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ddconic_dxdy_at_t,
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ddcubic_dxdy_at_t
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};
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static SkVector fline_dxdy_at_t(const SkPoint a[2], SkScalar , double ) {
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return a[1] - a[0];
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}
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static SkVector fquad_dxdy_at_t(const SkPoint a[3], SkScalar weight, double t) {
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return dquad_dxdy_at_t(a, weight, t).asSkVector();
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}
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static SkVector fconic_dxdy_at_t(const SkPoint a[3], SkScalar weight, double t) {
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return dconic_dxdy_at_t(a, weight, t).asSkVector();
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}
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static SkVector fcubic_dxdy_at_t(const SkPoint a[4], SkScalar weight, double t) {
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return dcubic_dxdy_at_t(a, weight, t).asSkVector();
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}
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static SkVector (* const CurveSlopeAtT[])(const SkPoint[], SkScalar , double ) = {
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nullptr,
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fline_dxdy_at_t,
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fquad_dxdy_at_t,
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fconic_dxdy_at_t,
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fcubic_dxdy_at_t
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};
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static bool line_is_vertical(const SkPoint a[2], SkScalar , double startT, double endT) {
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SkDLine line;
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line.set(a);
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SkDPoint dst[2] = { line.ptAtT(startT), line.ptAtT(endT) };
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return AlmostEqualUlps(dst[0].fX, dst[1].fX);
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}
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static bool quad_is_vertical(const SkPoint a[3], SkScalar , double startT, double endT) {
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SkDQuad quad;
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quad.set(a);
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SkDQuad dst = quad.subDivide(startT, endT);
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return AlmostEqualUlps(dst[0].fX, dst[1].fX) && AlmostEqualUlps(dst[1].fX, dst[2].fX);
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}
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static bool conic_is_vertical(const SkPoint a[3], SkScalar weight, double startT, double endT) {
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SkDConic conic;
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conic.set(a, weight);
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SkDConic dst = conic.subDivide(startT, endT);
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return AlmostEqualUlps(dst[0].fX, dst[1].fX) && AlmostEqualUlps(dst[1].fX, dst[2].fX);
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}
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static bool cubic_is_vertical(const SkPoint a[4], SkScalar , double startT, double endT) {
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SkDCubic cubic;
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cubic.set(a);
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SkDCubic dst = cubic.subDivide(startT, endT);
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return AlmostEqualUlps(dst[0].fX, dst[1].fX) && AlmostEqualUlps(dst[1].fX, dst[2].fX)
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&& AlmostEqualUlps(dst[2].fX, dst[3].fX);
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}
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static bool (* const CurveIsVertical[])(const SkPoint[], SkScalar , double , double) = {
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nullptr,
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line_is_vertical,
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quad_is_vertical,
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conic_is_vertical,
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cubic_is_vertical
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};
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static void line_intersect_ray(const SkPoint a[2], SkScalar , const SkDLine& ray,
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SkIntersections* i) {
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SkDLine line;
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line.set(a);
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i->intersectRay(line, ray);
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}
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static void quad_intersect_ray(const SkPoint a[3], SkScalar , const SkDLine& ray,
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SkIntersections* i) {
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SkDQuad quad;
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quad.set(a);
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i->intersectRay(quad, ray);
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}
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static void conic_intersect_ray(const SkPoint a[3], SkScalar weight, const SkDLine& ray,
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SkIntersections* i) {
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SkDConic conic;
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conic.set(a, weight);
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i->intersectRay(conic, ray);
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}
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static void cubic_intersect_ray(const SkPoint a[4], SkScalar , const SkDLine& ray,
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SkIntersections* i) {
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SkDCubic cubic;
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cubic.set(a);
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i->intersectRay(cubic, ray);
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}
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static void (* const CurveIntersectRay[])(const SkPoint[] , SkScalar , const SkDLine& ,
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SkIntersections* ) = {
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nullptr,
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line_intersect_ray,
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quad_intersect_ray,
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conic_intersect_ray,
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cubic_intersect_ray
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};
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static void dline_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) {
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i->intersectRay(c.fLine, ray);
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}
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static void dquad_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) {
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i->intersectRay(c.fQuad, ray);
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}
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static void dconic_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) {
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i->intersectRay(c.fConic, ray);
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}
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static void dcubic_intersect_ray(const SkDCurve& c, const SkDLine& ray, SkIntersections* i) {
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i->intersectRay(c.fCubic, ray);
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}
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static void (* const CurveDIntersectRay[])(const SkDCurve& , const SkDLine& , SkIntersections* ) = {
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nullptr,
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dline_intersect_ray,
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dquad_intersect_ray,
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dconic_intersect_ray,
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dcubic_intersect_ray
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};
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static int line_intercept_h(const SkPoint a[2], SkScalar , SkScalar y, double* roots) {
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if (a[0].fY == a[1].fY) {
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return false;
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}
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SkDLine line;
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roots[0] = SkIntersections::HorizontalIntercept(line.set(a), y);
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return between(0, roots[0], 1);
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}
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static int line_intercept_v(const SkPoint a[2], SkScalar , SkScalar x, double* roots) {
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if (a[0].fX == a[1].fX) {
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return false;
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}
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SkDLine line;
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roots[0] = SkIntersections::VerticalIntercept(line.set(a), x);
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return between(0, roots[0], 1);
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}
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static int quad_intercept_h(const SkPoint a[2], SkScalar , SkScalar y, double* roots) {
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SkDQuad quad;
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return SkIntersections::HorizontalIntercept(quad.set(a), y, roots);
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}
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static int quad_intercept_v(const SkPoint a[2], SkScalar , SkScalar x, double* roots) {
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SkDQuad quad;
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return SkIntersections::VerticalIntercept(quad.set(a), x, roots);
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}
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static int conic_intercept_h(const SkPoint a[2], SkScalar w, SkScalar y, double* roots) {
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SkDConic conic;
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return SkIntersections::HorizontalIntercept(conic.set(a, w), y, roots);
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}
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static int conic_intercept_v(const SkPoint a[2], SkScalar w, SkScalar x, double* roots) {
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SkDConic conic;
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return SkIntersections::VerticalIntercept(conic.set(a, w), x, roots);
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}
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static int cubic_intercept_h(const SkPoint a[3], SkScalar , SkScalar y, double* roots) {
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SkDCubic cubic;
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return cubic.set(a).horizontalIntersect(y, roots);
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}
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static int cubic_intercept_v(const SkPoint a[3], SkScalar , SkScalar x, double* roots) {
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SkDCubic cubic;
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return cubic.set(a).verticalIntersect(x, roots);
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}
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static int (* const CurveIntercept[])(const SkPoint[] , SkScalar , SkScalar , double* ) = {
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nullptr,
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nullptr,
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line_intercept_h,
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line_intercept_v,
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quad_intercept_h,
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quad_intercept_v,
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conic_intercept_h,
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conic_intercept_v,
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cubic_intercept_h,
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cubic_intercept_v,
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};
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#endif
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