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FlingState.h
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test of writable Skia tree in a chrome tree.
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2011-04-13 21:28:23 +00:00 |
GrAllocator.h
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Fix warnings.
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2011-04-28 17:33:34 +00:00 |
GrAllocPool.h
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Batch consecutive draw rects.
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2011-02-16 16:12:19 +00:00 |
GrAtlas.h
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrClip.h
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Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types.
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2011-04-20 15:47:04 +00:00 |
GrClipIterator.h
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use SkPath for GrPath, removing GrPathIter entirely
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2011-05-16 17:21:57 +00:00 |
GrColor.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrConfig.h
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Consider hw render target limit for offscreen supersample and tile
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2011-06-13 17:58:13 +00:00 |
GrContext_impl.h
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Consider hw render target limit for offscreen supersample and tile
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2011-06-13 17:58:13 +00:00 |
GrContext.h
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Remove some cruft from SampleApp.cpp
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2011-07-14 14:45:44 +00:00 |
GrDrawTarget.h
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Refactor GrDrawTarget vertex/index api
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2011-06-21 18:17:25 +00:00 |
GrFontScaler.h
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use SkPath for GrPath, removing GrPathIter entirely
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2011-05-16 17:21:57 +00:00 |
GrGeometryBuffer.h
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Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config
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2011-07-25 17:41:12 +00:00 |
GrGLConfig_chrome.h
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Don't send NULL buffer data hint in chrome
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2011-07-01 15:21:59 +00:00 |
GrGLConfig.h
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Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config
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2011-07-25 17:41:12 +00:00 |
GrGLDefines.h
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Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config
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2011-07-25 17:41:12 +00:00 |
GrGLIndexBuffer.h
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGLInterface.h
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Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config
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2011-07-25 17:41:12 +00:00 |
GrGLIRect.h
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGLTexture.h
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Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config
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2011-07-25 17:41:12 +00:00 |
GrGLVertexBuffer.h
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGlyph.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrGpu.h
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Refactor GrDrawTarget vertex/index api
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2011-06-21 18:17:25 +00:00 |
GrGpuVertex.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrIndexBuffer.h
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Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config
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2011-07-25 17:41:12 +00:00 |
GrInOrderDrawBuffer.h
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Refactor GrDrawTarget vertex/index api
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2011-06-21 18:17:25 +00:00 |
GrInstanceCounter.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrIPoint.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrKey.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrMatrix.h
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Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix.
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2011-05-10 13:52:42 +00:00 |
GrMesh.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrNoncopyable.h
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Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now).
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2011-03-21 19:51:57 +00:00 |
GrPaint.h
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Fix uninit of mask var
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2011-05-18 19:02:42 +00:00 |
GrPath.h
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use SkPath for GrPath, removing GrPathIter entirely
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2011-05-16 17:21:57 +00:00 |
GrPathRenderer.h
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Indexed drawing for paths with multiple contours
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2011-07-06 17:41:08 +00:00 |
GrPathSink.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrPlotMgr.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrPoint.h
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remove #if 0 code
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2011-05-09 13:37:36 +00:00 |
GrRandom.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRect.h
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Share code with SkRect
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2011-05-09 17:00:02 +00:00 |
GrRectanizer.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRefCnt.h
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convolve GrRefCnt and SkRefCnt
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2011-07-15 15:52:28 +00:00 |
GrResource.h
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Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config
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2011-07-25 17:41:12 +00:00 |
GrSamplerState.h
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GPU-based Gaussian blur.
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2011-07-08 18:03:33 +00:00 |
GrScalar.h
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Tesselate path once for tiled offscreen AA
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2011-07-01 14:57:55 +00:00 |
GrStencil.h
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Fix copy/paste bug that checks same stencil field twice in isDisabled().
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2011-05-27 16:42:30 +00:00 |
GrStopwatch.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrStringBuilder.h
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Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions.
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2011-05-06 13:53:47 +00:00 |
GrTArray.h
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Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types.
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2011-04-20 15:47:04 +00:00 |
GrTBSearch.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTDArray.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTemplates.h
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Adding newline at end of file to fix compiler error.
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2011-04-27 23:11:21 +00:00 |
GrTesselatedPathRenderer.h
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Tesselate path once for tiled offscreen AA
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2011-07-01 14:57:55 +00:00 |
GrTextContext.h
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Fix text-as-path with skshader on gpu
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2011-06-13 21:55:32 +00:00 |
GrTextStrike.h
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrTexture.h
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Add sizeInBytes to GrResource, make GrRenderTarget aware of its pixel config
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2011-07-25 17:41:12 +00:00 |
GrTextureCache.h
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Add lockKeylessTexture() for caching texture without a content key.
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2011-04-25 15:51:06 +00:00 |
GrTHashCache.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTLList.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTypes.h
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Add support for 8 bits/component glyphs, to
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2011-06-22 13:19:43 +00:00 |
GrUserConfig.h
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Reduce glGets for stencil bits.
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2011-02-18 16:09:55 +00:00 |
GrVertexBuffer.h
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
SkUIView.h
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Updated SkUIView to use the current code, added a default gl interface for ios
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2011-07-13 22:05:00 +00:00 |