aadd9f8b19
- convolveRect() is too low-level; made it private and exposed convolveInX() and convolveInY() instead - added GrAutoTextureEntry to automatically unlock a texture entry - the clipping and bounder checks were returning false from drawWithGPUMaskFilter(), causing the software blur to kick in; return true instead - the Windows build was giving a spurious warning about reading an uninitialized variable; rearrange the code to fix it Review URL: http://codereview.appspot.com/4710042/ git-svn-id: http://skia.googlecode.com/svn/trunk@1842 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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