skia2/modules/sksg/include/SkSGGroup.h
Florin Malita cd9d074578 [skottie] More efficient group sizing
Replace sksg::Group::shrink_to_fit() with a factory accepting an
externally-built children array.

This provides more control for clients (e.g. reserve() instead of
shrink_to_fit()).

Change-Id: Iad587435e0e9da15251a9d3bc2510ca945950b5d
Reviewed-on: https://skia-review.googlesource.com/152861
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-09-10 14:17:30 +00:00

52 lines
1.2 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGGroup_DEFINED
#define SkSGGroup_DEFINED
#include "SkSGRenderNode.h"
#include <vector>
namespace sksg {
/**
* Concrete node, grouping together multiple descendants.
*/
class Group : public RenderNode {
public:
static sk_sp<Group> Make() {
return sk_sp<Group>(new Group(std::vector<sk_sp<RenderNode>>()));
}
static sk_sp<Group> Make(std::vector<sk_sp<RenderNode>> children) {
return sk_sp<Group>(new Group(std::move(children)));
}
void addChild(sk_sp<RenderNode>);
void removeChild(const sk_sp<RenderNode>&);
size_t size() const { return fChildren.size(); }
bool empty() const { return fChildren.empty(); }
protected:
explicit Group(std::vector<sk_sp<RenderNode>>);
~Group() override;
void onRender(SkCanvas*, const RenderContext*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
std::vector<sk_sp<RenderNode>> fChildren;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGGroup_DEFINED