.. |
AbsFloat.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
AbsFloat.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
AbsFloat.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
AbsInt.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
AbsInt.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
AbsInt.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Acos.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Acos.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Acos.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Acosh.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Acosh.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Acosh.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
All.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
All.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
All.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Any.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Any.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
Any.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Asin.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Asin.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Asin.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Asinh.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Asinh.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Asinh.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Atan.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
Atan.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Atan.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Atanh.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Atanh.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Atanh.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BitCount.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BitCount.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BitCount.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Ceil.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Ceil.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
Ceil.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
ClampFloat.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
ClampFloat.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
ClampFloat.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
ClampInt.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
ClampInt.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
ClampInt.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Cos.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Cos.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Cos.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Cosh.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Cosh.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Cosh.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Cross.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Cross.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Cross.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Degrees.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Degrees.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Degrees.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Determinant.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Determinant.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
Determinant.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
DFdx.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
DFdx.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
DFdx.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
DFdy.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
DFdy.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
DFdy.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Distance.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Distance.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Distance.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Dot.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Dot.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Dot.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Equal.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Equal.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Equal.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Exp2.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Exp2.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Exp2.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Exp.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Exp.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Exp.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
FaceForward.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
FaceForward.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
FaceForward.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
FindLSB.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
FindLSB.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
FindLSB.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
FindMSB.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
FindMSB.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
FindMSB.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
FloatBitsToInt.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
FloatBitsToInt.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
FloatBitsToInt.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
FloatBitsToUint.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
FloatBitsToUint.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
FloatBitsToUint.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Floor.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Floor.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
Floor.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Fma.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Fma.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Fma.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Fract.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Fract.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Fract.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Frexp.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Frexp.glsl
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Migrate convertSwizzle to Swizzle::Make.
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2021-02-19 21:26:58 +00:00 |
Frexp.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Fwidth.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Fwidth.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Fwidth.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
GreaterThan.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
GreaterThan.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
GreaterThan.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
GreaterThanEqual.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
GreaterThanEqual.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
GreaterThanEqual.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
IntBitsToFloat.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
IntBitsToFloat.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
IntBitsToFloat.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Inverse.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Inverse.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
Inverse.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Inversesqrt.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
Inversesqrt.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Inversesqrt.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
IsInf.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
IsInf.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
IsInf.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
IsNan.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
IsNan.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
IsNan.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Ldexp.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
Ldexp.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Ldexp.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Length.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Length.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Length.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
LessThan.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
LessThan.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
LessThan.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
LessThanEqual.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
LessThanEqual.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
LessThanEqual.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Log2.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Log2.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Log2.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Log.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Log.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Log.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
MatrixCompMult.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
MatrixCompMult.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
MatrixCompMult.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
MaxFloat.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
MaxFloat.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
MaxFloat.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
MaxInt.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
MaxInt.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
MaxInt.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
MinFloat.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
MinFloat.glsl
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Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
MinFloat.metal
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Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
MinInt.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
MinInt.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
MinInt.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
MixBool.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
MixBool.glsl
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Implement additional Runtime Effect intrinsic tests.
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2021-01-29 18:23:48 +00:00 |
MixBool.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
MixFloat.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
MixFloat.glsl
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Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
MixFloat.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Mod.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
Mod.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Mod.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Modf.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Modf.glsl
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Remove extraneous line-breaks in generated GLSL/Metal code.
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2021-03-12 18:39:57 +00:00 |
Modf.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Normalize.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Normalize.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Normalize.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Not.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Not.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
Not.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
NotEqual.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
NotEqual.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
NotEqual.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
OuterProduct.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
OuterProduct.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
OuterProduct.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Pack.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Pack.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Pack.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Pow.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Pow.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Pow.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Radians.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Radians.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Radians.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Reflect.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Reflect.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Reflect.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Refract.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Refract.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Refract.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Round.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Round.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Round.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
RoundEven.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
RoundEven.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
RoundEven.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Saturate.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
Saturate.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Saturate.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
SignFloat.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
SignFloat.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
SignFloat.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
SignInt.asm.frag
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Reland "Add some SkSL intrinsics to our dm tests."
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2021-01-29 17:58:18 +00:00 |
SignInt.glsl
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Reland "Add some SkSL intrinsics to our dm tests."
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2021-01-29 17:58:18 +00:00 |
SignInt.metal
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Reland "Add some SkSL intrinsics to our dm tests."
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2021-01-29 17:58:18 +00:00 |
Sin.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Sin.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Sin.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Sinh.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Sinh.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Sinh.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Smoothstep.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
Smoothstep.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Smoothstep.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Sqrt.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Sqrt.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Sqrt.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Step.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
Step.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Step.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Tan.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Tan.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Tan.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Tanh.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Tanh.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Tanh.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Transpose.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Transpose.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
Transpose.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Trunc.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Trunc.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Trunc.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
UintBitsToFloat.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
UintBitsToFloat.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
UintBitsToFloat.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Unpack.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
Unpack.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
Unpack.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |