7a3f5506b6
This CL will be used to test for potential performance regressions (or improvements) that we might cause by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I26b7687c341eb6d81231406381c39869cfccf6d6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381259 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
13 lines
1.0 KiB
GLSL
13 lines
1.0 KiB
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorRed;
|
|
uniform vec4 colorBlack;
|
|
uniform vec4 colorWhite;
|
|
uniform vec4 testInputs;
|
|
vec4 main() {
|
|
vec4 expectedBW = vec4(0.5, 0.5, 0.5, 1.0);
|
|
vec4 expectedWT = vec4(1.0, 0.5, 1.0, 2.25);
|
|
return ((((((((((mix(colorGreen, colorRed, 0.0) == vec4(0.0, 1.0, 0.0, 1.0) && mix(colorGreen, colorRed, 0.25) == vec4(0.25, 0.75, 0.0, 1.0)) && mix(colorGreen, colorRed, 0.75) == vec4(0.75, 0.25, 0.0, 1.0)) && mix(colorGreen, colorRed, 1.0) == vec4(1.0, 0.0, 0.0, 1.0)) && mix(colorBlack.x, colorWhite.x, 0.5) == expectedBW.x) && mix(colorBlack.xy, colorWhite.xy, 0.5) == expectedBW.xy) && mix(colorBlack.xyz, colorWhite.xyz, 0.5) == expectedBW.xyz) && mix(colorBlack, colorWhite, 0.5) == expectedBW) && mix(colorWhite.x, testInputs.x, 0.0) == expectedWT.x) && mix(colorWhite.xy, testInputs.xy, vec2(0.0, 0.5)) == expectedWT.xy) && mix(colorWhite.xyz, testInputs.xyz, vec3(0.0, 0.5, 0.0)) == expectedWT.xyz) && mix(colorWhite, testInputs, vec4(0.0, 0.5, 0.0, 1.0)) == expectedWT ? colorGreen : colorRed;
|
|
}
|