8bc1a72cba
(This CL also adds modulo to the IntFolding shared test, since this was absent from the test. It's implemented and working properly already.) Change-Id: I24a947ab38754bff2624cd5b58cf7a39553ca888 Bug: skia:10870 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330596 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
42 lines
1.1 KiB
GLSL
42 lines
1.1 KiB
GLSL
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out vec4 sk_FragColor;
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void main() {
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sk_FragColor.x = 34.0;
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sk_FragColor.x = 30.0;
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sk_FragColor.x = 64.0;
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sk_FragColor.x = 16.0;
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sk_FragColor.x = 14.0;
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sk_FragColor.x = 6.0;
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sk_FragColor.x = 5.0;
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sk_FragColor.x = 16.0;
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sk_FragColor.x = 32.0;
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sk_FragColor.x = 33.0;
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sk_FragColor.x = 1.0;
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sk_FragColor.x = -2.0;
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sk_FragColor.x = 3.0;
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sk_FragColor.x = -4.0;
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sk_FragColor.x = 5.0;
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sk_FragColor.x = -6.0;
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sk_FragColor.x = 7.0;
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sk_FragColor.x = -8.0;
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sk_FragColor.x = 9.0;
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sk_FragColor.x = -10.0;
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sk_FragColor.x = 11.0;
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sk_FragColor.x = -12.0;
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sk_FragColor.x = float(int(sqrt(1.0)));
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sk_FragColor.x = float(int(sqrt(2.0)));
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sk_FragColor.x = float(int(sqrt(3.0)));
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sk_FragColor.x = 0.0;
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sk_FragColor.x = float(int(sqrt(5.0)));
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sk_FragColor.x = float(int(sqrt(6.0)));
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sk_FragColor.x = 0.0;
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sk_FragColor.x = float(int(sqrt(8.0)));
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sk_FragColor.x = 0.0;
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int x = int(sqrt(2.0));
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x += 1;
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x -= 1;
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x *= 2;
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x /= 2;
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sk_FragColor.x = float(x);
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}
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