skia2/include
Chris Dalton ad8b9fa2d7 Disable HW tessellation shaders by default
The GLSL backdoor for tessellation shaders is only experimental at
this point. In order to enable the tessellation path renderer, we need
to turn off HW tessellation and let it use the indirect draw modes.

Bug: skia:10419
Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-12-15 18:36:44 +00:00
..
android Reland "SkAnimatedImage: Use fSampleSize" 2020-11-17 14:07:03 +00:00
c remove unimplemented sk_data_new_empty() 2020-10-29 16:20:06 +00:00
codec Expose more info in SkCodec::FrameInfo 2020-12-02 22:37:20 +00:00
config Track vulkan memory allocations in UMA. 2020-10-29 15:24:23 +00:00
core Always use AutoLayerForImageFilter 2020-12-15 15:38:19 +00:00
docs Add appendNodeIdArray to avoid code duplication. 2020-06-23 14:25:33 +00:00
effects Preserve dithering for SkImageFilters::Shader 2020-11-25 19:41:37 +00:00
encode Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
gpu Disable HW tessellation shaders by default 2020-12-15 18:36:44 +00:00
pathops rm SkPreConfig.h and SkPostConfig.h 2020-02-06 19:16:43 +00:00
ports Switch to using GrMtlBackendContext for GrDirectContext creation. 2020-11-12 21:03:51 +00:00
private GrRenderTargetContext->GrSurfaceDrawContext 2020-12-10 18:51:19 +00:00
svg [svgcanvas] Add flag to suppress newlines and tabs in XML 2019-08-21 20:17:37 +00:00
third_party Roll skcms from c21106442079 to f73242142ce5 (1 revision) 2020-07-16 21:50:37 +00:00
utils Remove dead code (from old flags) 2020-12-11 02:35:49 +00:00