d7b321afa2
Implement radial wipe with a sweep gradient shader mask filter. The implementation is slightly convoluted because edge feathering requires a real blur, which in turn requires content layer isolation. So there are two distinct operation modes: - no feather -> draw the content directly into the dest buffer, with the mask filter deferred in SG context - feather -> draw the content into a separate layer, then blend (dstOut) the composed blur+shader mask on top Change-Id: I253701aff42db8010ce463762252c262e2c5d92b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222596 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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