skia2/include/private/GrAuditTrail.h
Robert Phillips 294870ff11 Add explicit UniqueID classes for GrGpuResource & GrSurfaceProxy
This sets the stage for using the Proxy's/RenderTargetContext's ID above the flush and the RenderTarget's/GrGpuResource's below the flush.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4650

Change-Id: I9f1e6b00c02a0691d90b58c49e1d8c60684884c1
Reviewed-on: https://skia-review.googlesource.com/4650
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2016-11-11 18:24:56 +00:00

190 lines
6.0 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrAuditTrail_DEFINED
#define GrAuditTrail_DEFINED
#include "GrConfig.h"
#include "GrGpuResource.h"
#include "SkRect.h"
#include "SkString.h"
#include "SkTArray.h"
#include "SkTHash.h"
class GrBatch;
/*
* GrAuditTrail collects a list of draw ops, detailed information about those ops, and can dump them
* to json.
*
* Capturing this information is expensive and consumes a lot of memory, therefore it is important
* to enable auditing only when required and disable it promptly. The AutoEnable class helps to
* ensure that the audit trail is disabled in a timely fashion. Once the information has been dealt
* with, be sure to call reset(), or the log will simply keep growing.
*/
class GrAuditTrail {
public:
GrAuditTrail()
: fClientID(kGrAuditTrailInvalidID)
, fEnabled(false) {}
class AutoEnable {
public:
AutoEnable(GrAuditTrail* auditTrail)
: fAuditTrail(auditTrail) {
SkASSERT(!fAuditTrail->isEnabled());
fAuditTrail->setEnabled(true);
}
~AutoEnable() {
SkASSERT(fAuditTrail->isEnabled());
fAuditTrail->setEnabled(false);
}
private:
GrAuditTrail* fAuditTrail;
};
class AutoManageBatchList {
public:
AutoManageBatchList(GrAuditTrail* auditTrail)
: fAutoEnable(auditTrail)
, fAuditTrail(auditTrail) {
}
~AutoManageBatchList() {
fAuditTrail->fullReset();
}
private:
AutoEnable fAutoEnable;
GrAuditTrail* fAuditTrail;
};
class AutoCollectBatches {
public:
AutoCollectBatches(GrAuditTrail* auditTrail, int clientID)
: fAutoEnable(auditTrail)
, fAuditTrail(auditTrail) {
fAuditTrail->setClientID(clientID);
}
~AutoCollectBatches() { fAuditTrail->setClientID(kGrAuditTrailInvalidID); }
private:
AutoEnable fAutoEnable;
GrAuditTrail* fAuditTrail;
};
void pushFrame(const char* framename) {
SkASSERT(fEnabled);
fCurrentStackTrace.push_back(SkString(framename));
}
void addBatch(const GrBatch* batch);
void batchingResultCombined(const GrBatch* consumer, const GrBatch* consumed);
// Because batching is heavily dependent on sequence of draw calls, these calls will only
// produce valid information for the given draw sequence which preceeded them.
// Specifically, future draw calls may change the batching and thus would invalidate
// the json. What this means is that for some sequence of draw calls N, the below toJson
// calls will only produce JSON which reflects N draw calls. This JSON may or may not be
// accurate for N + 1 or N - 1 draws depending on the actual batching algorithm used.
SkString toJson(bool prettyPrint = false) const;
// returns a json string of all of the batches associated with a given client id
SkString toJson(int clientID, bool prettyPrint = false) const;
bool isEnabled() { return fEnabled; }
void setEnabled(bool enabled) { fEnabled = enabled; }
void setClientID(int clientID) { fClientID = clientID; }
// We could just return our internal bookkeeping struct if copying the data out becomes
// a performance issue, but until then its nice to decouple
struct BatchInfo {
SkRect fBounds;
// TODO: switch over to GrSurfaceProxy::UniqueID
GrGpuResource::UniqueID fRenderTargetUniqueID;
struct Batch {
int fClientID;
SkRect fBounds;
};
SkTArray<Batch> fBatches;
};
void getBoundsByClientID(SkTArray<BatchInfo>* outInfo, int clientID);
void getBoundsByBatchListID(BatchInfo* outInfo, int batchListID);
void fullReset();
static const int kGrAuditTrailInvalidID;
private:
// TODO if performance becomes an issue, we can move to using SkVarAlloc
struct Batch {
SkString toJson() const;
SkString fName;
SkTArray<SkString> fStackTrace;
SkRect fBounds;
int fClientID;
int fBatchListID;
int fChildID;
};
typedef SkTArray<std::unique_ptr<Batch>, true> BatchPool;
typedef SkTArray<Batch*> Batches;
struct BatchNode {
BatchNode(const GrGpuResource::UniqueID& id) : fRenderTargetUniqueID(id) { }
SkString toJson() const;
SkRect fBounds;
Batches fChildren;
const GrGpuResource::UniqueID fRenderTargetUniqueID;
};
typedef SkTArray<std::unique_ptr<BatchNode>, true> BatchList;
void copyOutFromBatchList(BatchInfo* outBatchInfo, int batchListID);
template <typename T>
static void JsonifyTArray(SkString* json, const char* name, const T& array,
bool addComma);
BatchPool fBatchPool;
SkTHashMap<uint32_t, int> fIDLookup;
SkTHashMap<int, Batches*> fClientIDLookup;
BatchList fBatchList;
SkTArray<SkString> fCurrentStackTrace;
// The client cas pass in an optional client ID which we will use to mark the batches
int fClientID;
bool fEnabled;
};
#define GR_AUDIT_TRAIL_INVOKE_GUARD(audit_trail, invoke, ...) \
if (audit_trail->isEnabled()) { \
audit_trail->invoke(__VA_ARGS__); \
}
#define GR_AUDIT_TRAIL_AUTO_FRAME(audit_trail, framename) \
GR_AUDIT_TRAIL_INVOKE_GUARD((audit_trail), pushFrame, framename);
#define GR_AUDIT_TRAIL_RESET(audit_trail) \
//GR_AUDIT_TRAIL_INVOKE_GUARD(audit_trail, fullReset);
#define GR_AUDIT_TRAIL_ADDBATCH(audit_trail, batch) \
GR_AUDIT_TRAIL_INVOKE_GUARD(audit_trail, addBatch, batch);
#define GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(audit_trail, combineWith, batch) \
GR_AUDIT_TRAIL_INVOKE_GUARD(audit_trail, batchingResultCombined, combineWith, batch);
#define GR_AUDIT_TRAIL_BATCHING_RESULT_NEW(audit_trail, batch) \
// Doesn't do anything now, one day...
#endif