294870ff11
This sets the stage for using the Proxy's/RenderTargetContext's ID above the flush and the RenderTarget's/GrGpuResource's below the flush. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4650 Change-Id: I9f1e6b00c02a0691d90b58c49e1d8c60684884c1 Reviewed-on: https://skia-review.googlesource.com/4650 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
190 lines
6.0 KiB
C++
190 lines
6.0 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrAuditTrail_DEFINED
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#define GrAuditTrail_DEFINED
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#include "GrConfig.h"
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#include "GrGpuResource.h"
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#include "SkRect.h"
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#include "SkString.h"
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#include "SkTArray.h"
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#include "SkTHash.h"
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class GrBatch;
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/*
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* GrAuditTrail collects a list of draw ops, detailed information about those ops, and can dump them
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* to json.
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*
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* Capturing this information is expensive and consumes a lot of memory, therefore it is important
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* to enable auditing only when required and disable it promptly. The AutoEnable class helps to
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* ensure that the audit trail is disabled in a timely fashion. Once the information has been dealt
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* with, be sure to call reset(), or the log will simply keep growing.
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*/
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class GrAuditTrail {
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public:
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GrAuditTrail()
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: fClientID(kGrAuditTrailInvalidID)
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, fEnabled(false) {}
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class AutoEnable {
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public:
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AutoEnable(GrAuditTrail* auditTrail)
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: fAuditTrail(auditTrail) {
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SkASSERT(!fAuditTrail->isEnabled());
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fAuditTrail->setEnabled(true);
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}
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~AutoEnable() {
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SkASSERT(fAuditTrail->isEnabled());
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fAuditTrail->setEnabled(false);
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}
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private:
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GrAuditTrail* fAuditTrail;
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};
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class AutoManageBatchList {
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public:
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AutoManageBatchList(GrAuditTrail* auditTrail)
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: fAutoEnable(auditTrail)
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, fAuditTrail(auditTrail) {
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}
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~AutoManageBatchList() {
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fAuditTrail->fullReset();
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}
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private:
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AutoEnable fAutoEnable;
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GrAuditTrail* fAuditTrail;
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};
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class AutoCollectBatches {
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public:
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AutoCollectBatches(GrAuditTrail* auditTrail, int clientID)
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: fAutoEnable(auditTrail)
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, fAuditTrail(auditTrail) {
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fAuditTrail->setClientID(clientID);
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}
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~AutoCollectBatches() { fAuditTrail->setClientID(kGrAuditTrailInvalidID); }
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private:
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AutoEnable fAutoEnable;
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GrAuditTrail* fAuditTrail;
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};
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void pushFrame(const char* framename) {
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SkASSERT(fEnabled);
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fCurrentStackTrace.push_back(SkString(framename));
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}
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void addBatch(const GrBatch* batch);
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void batchingResultCombined(const GrBatch* consumer, const GrBatch* consumed);
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// Because batching is heavily dependent on sequence of draw calls, these calls will only
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// produce valid information for the given draw sequence which preceeded them.
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// Specifically, future draw calls may change the batching and thus would invalidate
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// the json. What this means is that for some sequence of draw calls N, the below toJson
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// calls will only produce JSON which reflects N draw calls. This JSON may or may not be
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// accurate for N + 1 or N - 1 draws depending on the actual batching algorithm used.
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SkString toJson(bool prettyPrint = false) const;
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// returns a json string of all of the batches associated with a given client id
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SkString toJson(int clientID, bool prettyPrint = false) const;
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bool isEnabled() { return fEnabled; }
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void setEnabled(bool enabled) { fEnabled = enabled; }
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void setClientID(int clientID) { fClientID = clientID; }
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// We could just return our internal bookkeeping struct if copying the data out becomes
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// a performance issue, but until then its nice to decouple
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struct BatchInfo {
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SkRect fBounds;
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// TODO: switch over to GrSurfaceProxy::UniqueID
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GrGpuResource::UniqueID fRenderTargetUniqueID;
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struct Batch {
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int fClientID;
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SkRect fBounds;
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};
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SkTArray<Batch> fBatches;
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};
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void getBoundsByClientID(SkTArray<BatchInfo>* outInfo, int clientID);
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void getBoundsByBatchListID(BatchInfo* outInfo, int batchListID);
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void fullReset();
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static const int kGrAuditTrailInvalidID;
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private:
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// TODO if performance becomes an issue, we can move to using SkVarAlloc
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struct Batch {
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SkString toJson() const;
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SkString fName;
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SkTArray<SkString> fStackTrace;
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SkRect fBounds;
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int fClientID;
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int fBatchListID;
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int fChildID;
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};
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typedef SkTArray<std::unique_ptr<Batch>, true> BatchPool;
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typedef SkTArray<Batch*> Batches;
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struct BatchNode {
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BatchNode(const GrGpuResource::UniqueID& id) : fRenderTargetUniqueID(id) { }
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SkString toJson() const;
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SkRect fBounds;
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Batches fChildren;
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const GrGpuResource::UniqueID fRenderTargetUniqueID;
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};
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typedef SkTArray<std::unique_ptr<BatchNode>, true> BatchList;
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void copyOutFromBatchList(BatchInfo* outBatchInfo, int batchListID);
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template <typename T>
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static void JsonifyTArray(SkString* json, const char* name, const T& array,
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bool addComma);
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BatchPool fBatchPool;
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SkTHashMap<uint32_t, int> fIDLookup;
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SkTHashMap<int, Batches*> fClientIDLookup;
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BatchList fBatchList;
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SkTArray<SkString> fCurrentStackTrace;
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// The client cas pass in an optional client ID which we will use to mark the batches
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int fClientID;
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bool fEnabled;
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};
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#define GR_AUDIT_TRAIL_INVOKE_GUARD(audit_trail, invoke, ...) \
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if (audit_trail->isEnabled()) { \
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audit_trail->invoke(__VA_ARGS__); \
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}
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#define GR_AUDIT_TRAIL_AUTO_FRAME(audit_trail, framename) \
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GR_AUDIT_TRAIL_INVOKE_GUARD((audit_trail), pushFrame, framename);
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#define GR_AUDIT_TRAIL_RESET(audit_trail) \
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//GR_AUDIT_TRAIL_INVOKE_GUARD(audit_trail, fullReset);
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#define GR_AUDIT_TRAIL_ADDBATCH(audit_trail, batch) \
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GR_AUDIT_TRAIL_INVOKE_GUARD(audit_trail, addBatch, batch);
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#define GR_AUDIT_TRAIL_BATCHING_RESULT_COMBINED(audit_trail, combineWith, batch) \
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GR_AUDIT_TRAIL_INVOKE_GUARD(audit_trail, batchingResultCombined, combineWith, batch);
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#define GR_AUDIT_TRAIL_BATCHING_RESULT_NEW(audit_trail, batch) \
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// Doesn't do anything now, one day...
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#endif
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