skia2/tests/SkSLFPTest.cpp
Ethan Nicholas 68990be759 Re-land of "converted GrSimpleTextureEffect to sksl"
This reverts commit baf981f716.

Bug: skia:
Change-Id: I36f6bfb616f1ec2b89043e3a6f7cbdf473bc9588
Reviewed-on: https://skia-review.googlesource.com/22369
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-07-13 14:07:02 +00:00

399 lines
14 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSLCompiler.h"
#include "Test.h"
#if SK_SUPPORT_GPU
static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
std::vector<const char*> expectedH, std::vector<const char*> expectedCPP) {
SkSL::Program::Settings settings;
settings.fCaps = &caps;
SkSL::Compiler compiler;
SkSL::StringStream output;
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
SkSL::Program::kFragmentProcessor_Kind,
SkString(src),
settings);
if (!program) {
SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
return;
}
REPORTER_ASSERT(r, program);
bool success = compiler.toH(*program, "Test", output);
if (!success) {
SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
}
REPORTER_ASSERT(r, success);
if (success) {
for (const char* expected : expectedH) {
bool found = strstr(output.str().c_str(), expected);
if (!found) {
SkDebugf("HEADER MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
expected, output.str().c_str());
}
REPORTER_ASSERT(r, found);
}
}
output.reset();
success = compiler.toCPP(*program, "Test", output);
if (!success) {
SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
}
REPORTER_ASSERT(r, success);
if (success) {
for (const char* expected : expectedCPP) {
bool found = strstr(output.str().c_str(), expected);
if (!found) {
SkDebugf("CPP MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
expected, output.str().c_str());
}
REPORTER_ASSERT(r, found);
}
}
}
DEF_TEST(SkSLFPHelloWorld, r) {
test(r,
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"/*\n"
" * Copyright 2017 Google Inc.\n"
" *\n"
" * Use of this source code is governed by a BSD-style license that can be\n"
" * found in the LICENSE file.\n"
" */\n"
"\n"
"/*\n"
" * This file was autogenerated from GrTest.fp; do not modify.\n"
" */\n"
"#ifndef GrTest_DEFINED\n"
"#define GrTest_DEFINED\n"
"#include \"SkTypes.h\"\n"
"#if SK_SUPPORT_GPU\n"
"#include \"GrFragmentProcessor.h\"\n"
"#include \"GrCoordTransform.h\"\n"
"#include \"GrColorSpaceXform.h\"\n"
"#include \"effects/GrProxyMove.h\"\n"
"class GrTest : public GrFragmentProcessor {\n"
"public:\n"
" static sk_sp<GrFragmentProcessor> Make() {\n"
" return sk_sp<GrFragmentProcessor>(new GrTest());\n"
" }\n"
" const char* name() const override { return \"Test\"; }\n"
"private:\n"
" GrTest()\n"
" : INHERITED(kNone_OptimizationFlags) {\n"
" this->initClassID<GrTest>();\n"
" }\n"
" GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;\n"
" void onGetGLSLProcessorKey(const GrShaderCaps&,GrProcessorKeyBuilder*) "
"const override;\n"
" bool onIsEqual(const GrFragmentProcessor&) const override;\n"
" GR_DECLARE_FRAGMENT_PROCESSOR_TEST\n"
" typedef GrFragmentProcessor INHERITED;\n"
"};\n"
"#endif\n"
"#endif\n"
},
{
"/*\n"
" * Copyright 2017 Google Inc.\n"
" *\n"
" * Use of this source code is governed by a BSD-style license that can be\n"
" * found in the LICENSE file.\n"
" */\n"
"\n"
"/*\n"
" * This file was autogenerated from GrTest.fp; do not modify.\n"
" */\n"
"#include \"GrTest.h\"\n"
"#if SK_SUPPORT_GPU\n"
"#include \"glsl/GrGLSLColorSpaceXformHelper.h\"\n"
"#include \"glsl/GrGLSLFragmentProcessor.h\"\n"
"#include \"glsl/GrGLSLFragmentShaderBuilder.h\"\n"
"#include \"glsl/GrGLSLProgramBuilder.h\"\n"
"#include \"SkSLCPP.h\"\n"
"#include \"SkSLUtil.h\"\n"
"class GrGLSLTest : public GrGLSLFragmentProcessor {\n"
"public:\n"
" GrGLSLTest() {}\n"
" void emitCode(EmitArgs& args) override {\n"
" GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;\n"
" const GrTest& _outer = args.fFp.cast<GrTest>();\n"
" (void) _outer;\n"
" fragBuilder->codeAppendf(\"%s = vec4(1.0);\\n\", args.fOutputColor);\n"
" }\n"
"private:\n"
" void onSetData(const GrGLSLProgramDataManager& pdman, "
"const GrFragmentProcessor& _proc) override {\n"
" }\n"
"};\n"
"GrGLSLFragmentProcessor* GrTest::onCreateGLSLInstance() const {\n"
" return new GrGLSLTest();\n"
"}\n"
"void GrTest::onGetGLSLProcessorKey(const GrShaderCaps& caps, "
"GrProcessorKeyBuilder* b) const {\n"
"}\n"
"bool GrTest::onIsEqual(const GrFragmentProcessor& other) const {\n"
" const GrTest& that = other.cast<GrTest>();\n"
" (void) that;\n"
" return true;\n"
"}\n"
"#endif\n"
});
}
DEF_TEST(SkSLFPInput, r) {
test(r,
"in vec2 point;"
"void main() {"
"sk_OutColor = vec4(point, point);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"SkPoint point() const { return fPoint; }",
"static sk_sp<GrFragmentProcessor> Make(SkPoint point) {",
"return sk_sp<GrFragmentProcessor>(new GrTest(point));",
"GrTest(SkPoint point)",
", fPoint(point)"
},
{
"fragBuilder->codeAppendf(\"%s = vec4(vec2(%f, %f), vec2(%f, %f));\\n\", "
"args.fOutputColor, _outer.point().fX, _outer.point().fY, "
"_outer.point().fX, _outer.point().fY);",
"if (fPoint != that.fPoint) return false;"
});
}
DEF_TEST(SkSLFPUniform, r) {
test(r,
"uniform vec4 color;"
"void main() {"
"sk_OutColor = color;"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"static sk_sp<GrFragmentProcessor> Make()"
},
{
"fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, "
"kDefault_GrSLPrecision, \"color\");",
});
}
DEF_TEST(SkSLFPInUniform, r) {
test(r,
"in uniform vec4 color;"
"void main() {"
"sk_OutColor = color;"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"static sk_sp<GrFragmentProcessor> Make(SkRect color) {",
},
{
"fColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kVec4f_GrSLType, "
"kDefault_GrSLPrecision, \"color\");",
"const SkRect colorValue = _outer.color();",
"pdman.set4fv(fColorVar, 4, (float*) &colorValue);"
});
}
DEF_TEST(SkSLFPSections, r) {
test(r,
"@header { header section }"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"#if SK_SUPPORT_GPU\n header section"
},
{});
test(r,
"@class { class section }"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"class GrTest : public GrFragmentProcessor {\n"
"public:\n"
" class section"
},
{});
test(r,
"@cpp { cpp section }"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{"cpp section"});
test(r,
"@constructorParams { int x, float y, std::vector<float> z }"
"in float w;"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"Make(float w, int x, float y, std::vector<float> z )",
"return sk_sp<GrFragmentProcessor>(new GrTest(w, x, y, z));",
"GrTest(float w, int x, float y, std::vector<float> z )",
", fW(w) {"
},
{});
test(r,
"@constructor { constructor section }"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"private:\n constructor section"
},
{});
test(r,
"@initializers { initializers section }"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
": INHERITED(kNone_OptimizationFlags)\n , initializers section"
},
{});
test(r,
"float x = 10;"
"@emitCode { fragBuilder->codeAppendf(\"float y = %d\\n\", x * 2); }"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{
"x = 10.0;\n"
" fragBuilder->codeAppendf(\"float y = %d\\n\", x * 2);"
});
test(r,
"@fields { fields section }"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"GR_DECLARE_FRAGMENT_PROCESSOR_TEST\n"
" fields section typedef GrFragmentProcessor INHERITED;"
},
{});
test(r,
"@make { make section }"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"public:\n"
" make section"
},
{});
test(r,
"uniform float calculated;"
"in float provided;"
"@setData(varName) { varName.set1f(calculated, provided * 2); }"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{
"void onSetData(const GrGLSLProgramDataManager& varName, "
"const GrFragmentProcessor& _proc) override {\n",
"UniformHandle& calculated = fCalculatedVar;",
"auto provided = _outer.provided();",
"varName.set1f(calculated, provided * 2);"
});
test(r,
"@test(testDataName) { testDataName section }"
"void main() {"
"sk_OutColor = vec4(1);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{
"#if GR_TEST_UTILS\n"
"sk_sp<GrFragmentProcessor> GrTest::TestCreate(GrProcessorTestData* testDataName) {\n"
" testDataName section }\n"
"#endif"
});
}
DEF_TEST(SkSLFPColorSpaceXform, r) {
test(r,
"in uniform sampler2D image;"
"in uniform colorSpaceXform colorXform;"
"void main() {"
"sk_OutColor = sk_InColor * texture(image, vec2(0, 0), colorXform);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{
"sk_sp<GrColorSpaceXform> colorXform() const { return fColorXform; }",
"GrTest(sk_sp<GrTextureProxy> image, sk_sp<GrColorSpaceXform> colorXform)",
"this->addTextureSampler(&fImage);",
"sk_sp<GrColorSpaceXform> fColorXform;"
},
{
"fragBuilder->codeAppendf(\"vec4 _tmpVar1;%s = %s * %stexture(%s, "
"vec2(0.0, 0.0)).%s%s;\\n\", args.fOutputColor, args.fInputColor ? args.fInputColor : "
"\"vec4(1)\", fColorSpaceHelper.isValid() ? \"(_tmpVar1 = \" : \"\", "
"fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), "
"fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), "
"fColorSpaceHelper.isValid() ? SkStringPrintf(\", vec4(clamp((%s * vec4(_tmpVar1.rgb, "
"1.0)).rgb, 0.0, _tmpVar1.a), _tmpVar1.a))\", args.fUniformHandler->getUniformCStr("
"fColorSpaceHelper.gamutXformUniform())).c_str() : \"\");"
});
}
DEF_TEST(SkSLFPTransformedCoords, r) {
test(r,
"void main() {"
"sk_OutColor = vec4(sk_TransformedCoords2D[0], sk_TransformedCoords2D[0]);"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{
"SkSL::String sk_TransformedCoords2D_0 = "
"fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);",
"fragBuilder->codeAppendf(\"%s = vec4(%s, %s);\\n\", args.fOutputColor, "
"sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str());"
});
}
DEF_TEST(SkSLFPLayoutWhen, r) {
test(r,
"layout(when=someExpression(someOtherExpression())) uniform float sometimes;"
"void main() {"
"}",
*SkSL::ShaderCapsFactory::Default(),
{},
{
"if (someExpression(someOtherExpression())) {\n"
" fSometimesVar = args.fUniformHandler->addUniform"
});
}
#endif