bc6b99d22e
Change-Id: I63a8cb9f1564bfc15ef98121b77946a647c79f32 Reviewed-on: https://skia-review.googlesource.com/6814 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
334 lines
12 KiB
C++
334 lines
12 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrProcessor_DEFINED
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#define GrProcessor_DEFINED
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#include "GrColor.h"
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#include "GrBuffer.h"
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#include "GrGpuResourceRef.h"
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#include "GrProcessorUnitTest.h"
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#include "GrProgramElement.h"
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#include "GrSamplerParams.h"
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#include "GrShaderVar.h"
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#include "SkMath.h"
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#include "SkString.h"
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#include "../private/SkAtomics.h"
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class GrContext;
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class GrCoordTransform;
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class GrInvariantOutput;
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/**
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* Used by processors to build their keys. It incorporates each per-processor key into a larger
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* shader key.
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*/
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class GrProcessorKeyBuilder {
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public:
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GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
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SkASSERT(0 == fData->count() % sizeof(uint32_t));
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}
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void add32(uint32_t v) {
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++fCount;
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fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
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}
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/** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
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add*() call. */
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uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
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SkASSERT(count > 0);
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fCount += count;
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return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
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}
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size_t size() const { return sizeof(uint32_t) * fCount; }
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private:
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SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
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int fCount; // number of uint32_ts added to fData by the processor.
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};
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/** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be
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immutable: after being constructed, their fields may not change.
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Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an
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processor must reach 0 before the thread terminates and the pool is destroyed.
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*/
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class GrProcessor : public GrProgramElement<GrProcessor> {
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public:
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class TextureSampler;
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class BufferAccess;
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class ImageStorageAccess;
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virtual ~GrProcessor();
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/** Human-meaningful string to identify this prcoessor; may be embedded in generated shader
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code. */
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virtual const char* name() const = 0;
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/** Human-readable dump of all information */
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virtual SkString dumpInfo() const {
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SkString str;
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str.appendf("Missing data");
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return str;
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}
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int numTextureSamplers() const { return fTextureSamplers.count(); }
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/** Returns the access pattern for the texture at index. index must be valid according to
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numTextureSamplers(). */
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const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; }
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int numBuffers() const { return fBufferAccesses.count(); }
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/** Returns the access pattern for the buffer at index. index must be valid according to
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numBuffers(). */
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const BufferAccess& bufferAccess(int index) const { return *fBufferAccesses[index]; }
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int numImageStorages() const { return fImageStorageAccesses.count(); }
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/** Returns the access object for the image at index. index must be valid according to
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numImages(). */
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const ImageStorageAccess& imageStorageAccess(int index) const {
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return *fImageStorageAccesses[index];
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}
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/**
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* Platform specific built-in features that a processor can request for the fragment shader.
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*/
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enum RequiredFeatures {
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kNone_RequiredFeatures = 0,
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kFragmentPosition_RequiredFeature = 1 << 0,
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kSampleLocations_RequiredFeature = 1 << 1
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};
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GR_DECL_BITFIELD_OPS_FRIENDS(RequiredFeatures);
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RequiredFeatures requiredFeatures() const { return fRequiredFeatures; }
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void* operator new(size_t size);
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void operator delete(void* target);
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void* operator new(size_t size, void* placement) {
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return ::operator new(size, placement);
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}
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void operator delete(void* target, void* placement) {
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::operator delete(target, placement);
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}
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/** Helper for down-casting to a GrProcessor subclass */
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template <typename T> const T& cast() const { return *static_cast<const T*>(this); }
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uint32_t classID() const { SkASSERT(kIllegalProcessorClassID != fClassID); return fClassID; }
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protected:
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GrProcessor() : fClassID(kIllegalProcessorClassID), fRequiredFeatures(kNone_RequiredFeatures) {}
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/**
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* Subclasses call these from their constructor to register sampler/image sources. The processor
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* subclass manages the lifetime of the objects (these functions only store pointers). The
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* TextureSampler and/or BufferAccess instances are typically member fields of the GrProcessor
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* subclass. These must only be called from the constructor because GrProcessors are immutable.
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*/
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void addTextureSampler(const TextureSampler*);
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void addBufferAccess(const BufferAccess*);
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void addImageStorageAccess(const ImageStorageAccess*);
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bool hasSameSamplersAndAccesses(const GrProcessor &) const;
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/**
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* If the prcoessor will generate code that uses platform specific built-in features, then it
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* must call these methods from its constructor. Otherwise, requests to use these features will
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* be denied.
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*/
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void setWillReadFragmentPosition() { fRequiredFeatures |= kFragmentPosition_RequiredFeature; }
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void setWillUseSampleLocations() { fRequiredFeatures |= kSampleLocations_RequiredFeature; }
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void combineRequiredFeatures(const GrProcessor& other) {
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fRequiredFeatures |= other.fRequiredFeatures;
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}
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template <typename PROC_SUBCLASS> void initClassID() {
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static uint32_t kClassID = GenClassID();
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fClassID = kClassID;
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}
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private:
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static uint32_t GenClassID() {
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// fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The
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// atomic inc returns the old value not the incremented value. So we add
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// 1 to the returned value.
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uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&gCurrProcessorClassID)) + 1;
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if (!id) {
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SkFAIL("This should never wrap as it should only be called once for each GrProcessor "
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"subclass.");
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}
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return id;
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}
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friend class GrProgramElement<GrProcessor>;
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void addPendingIOs() const;
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void removeRefs() const;
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void pendingIOComplete() const;
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enum {
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kIllegalProcessorClassID = 0,
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};
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static int32_t gCurrProcessorClassID;
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uint32_t fClassID;
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RequiredFeatures fRequiredFeatures;
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SkSTArray<4, const TextureSampler*, true> fTextureSamplers;
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SkSTArray<1, const BufferAccess*, true> fBufferAccesses;
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SkSTArray<1, const ImageStorageAccess*, true> fImageStorageAccesses;
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typedef GrProgramElement INHERITED;
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};
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GR_MAKE_BITFIELD_OPS(GrProcessor::RequiredFeatures);
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/**
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* Used to represent a texture that is required by a GrProcessor. It holds a GrTexture along with
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* an associated GrSamplerParams. TextureSamplers don't perform any coord manipulation to account
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* for texture origin.
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*/
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class GrProcessor::TextureSampler : public SkNoncopyable {
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public:
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/**
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* Must be initialized before adding to a GrProcessor's texture access list.
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*/
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TextureSampler();
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TextureSampler(GrTexture*, const GrSamplerParams&);
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explicit TextureSampler(GrTexture*,
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GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
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GrShaderFlags visibility = kFragment_GrShaderFlag);
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void reset(GrTexture*, const GrSamplerParams&,
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GrShaderFlags visibility = kFragment_GrShaderFlag);
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void reset(GrTexture*,
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GrSamplerParams::FilterMode = GrSamplerParams::kNone_FilterMode,
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SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode,
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GrShaderFlags visibility = kFragment_GrShaderFlag);
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bool operator==(const TextureSampler& that) const {
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return this->texture() == that.texture() &&
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fParams == that.fParams &&
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fVisibility == that.fVisibility;
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}
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bool operator!=(const TextureSampler& other) const { return !(*this == other); }
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GrTexture* texture() const { return fTexture.get(); }
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GrShaderFlags visibility() const { return fVisibility; }
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const GrSamplerParams& params() const { return fParams; }
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/**
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* For internal use by GrProcessor.
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*/
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const GrGpuResourceRef* programTexture() const { return &fTexture; }
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private:
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typedef GrTGpuResourceRef<GrTexture> ProgramTexture;
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ProgramTexture fTexture;
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GrSamplerParams fParams;
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GrShaderFlags fVisibility;
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typedef SkNoncopyable INHERITED;
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};
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/**
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* Used to represent a texel buffer that will be read in a GrProcessor. It holds a GrBuffer along
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* with an associated offset and texel config.
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*/
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class GrProcessor::BufferAccess : public SkNoncopyable {
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public:
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BufferAccess() = default;
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BufferAccess(GrPixelConfig texelConfig, GrBuffer* buffer,
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GrShaderFlags visibility = kFragment_GrShaderFlag) {
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this->reset(texelConfig, buffer, visibility);
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}
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/**
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* Must be initialized before adding to a GrProcessor's buffer access list.
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*/
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void reset(GrPixelConfig texelConfig, GrBuffer* buffer,
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GrShaderFlags visibility = kFragment_GrShaderFlag) {
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fTexelConfig = texelConfig;
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fBuffer.set(SkRef(buffer), kRead_GrIOType);
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fVisibility = visibility;
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}
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bool operator==(const BufferAccess& that) const {
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return fTexelConfig == that.fTexelConfig &&
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this->buffer() == that.buffer() &&
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fVisibility == that.fVisibility;
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}
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bool operator!=(const BufferAccess& that) const { return !(*this == that); }
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GrPixelConfig texelConfig() const { return fTexelConfig; }
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GrBuffer* buffer() const { return fBuffer.get(); }
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GrShaderFlags visibility() const { return fVisibility; }
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/**
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* For internal use by GrProcessor.
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*/
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const GrGpuResourceRef* programBuffer() const { return &fBuffer;}
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private:
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GrPixelConfig fTexelConfig;
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GrTGpuResourceRef<GrBuffer> fBuffer;
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GrShaderFlags fVisibility;
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typedef SkNoncopyable INHERITED;
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};
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/**
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* This is used by a GrProcessor to access a texture using image load/store in its shader code.
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* ImageStorageAccesses don't perform any coord manipulation to account for texture origin.
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* Currently the format of the load/store data in the shader is inferred from the texture config,
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* though it could be made explicit.
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*/
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class GrProcessor::ImageStorageAccess : public SkNoncopyable {
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public:
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ImageStorageAccess(sk_sp<GrTexture> texture, GrIOType ioType, GrSLMemoryModel, GrSLRestrict,
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GrShaderFlags visibility = kFragment_GrShaderFlag);
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bool operator==(const ImageStorageAccess& that) const {
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return this->texture() == that.texture() && fVisibility == that.fVisibility;
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}
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bool operator!=(const ImageStorageAccess& that) const { return !(*this == that); }
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GrTexture* texture() const { return fTexture.get(); }
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GrShaderFlags visibility() const { return fVisibility; }
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GrIOType ioType() const { return fTexture.ioType(); }
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GrImageStorageFormat format() const { return fFormat; }
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GrSLMemoryModel memoryModel() const { return fMemoryModel; }
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GrSLRestrict restrict() const { return fRestrict; }
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/**
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* For internal use by GrProcessor.
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*/
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const GrGpuResourceRef* programTexture() const { return &fTexture; }
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private:
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GrTGpuResourceRef<GrTexture> fTexture;
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GrShaderFlags fVisibility;
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GrImageStorageFormat fFormat;
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GrSLMemoryModel fMemoryModel;
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GrSLRestrict fRestrict;
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typedef SkNoncopyable INHERITED;
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};
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#endif
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