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This creates a helper function, _entrypoint, which invokes main() and assigns its result into sk_FragColor. We also make sure to prevent sk_FragColor from being dead-stripped from the code during IR generation. At present this is useful for allowing our SkSL test shaders to compile. Change-Id: I2d7fab0e1959a77778ffdb18ca569e869bcaeece Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358525 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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BoolFolding.glsl | ||
FloatFolding.glsl | ||
IntFoldingES2.glsl | ||
IntFoldingES3.glsl | ||
MatrixFoldingES2.glsl | ||
MatrixFoldingES3.glsl | ||
ShortCircuitBoolFolding.glsl | ||
VectorScalarFolding.glsl | ||
VectorVectorFolding.glsl |