4d6310ab20
This creates a helper function, _entrypoint, which invokes main() and assigns its result into sk_FragColor. We also make sure to prevent sk_FragColor from being dead-stripped from the code during IR generation. At present this is useful for allowing our SkSL test shaders to compile. Change-Id: I2d7fab0e1959a77778ffdb18ca569e869bcaeece Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358525 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
75 lines
1.6 KiB
GLSL
75 lines
1.6 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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vec4 main() {
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bool _1_ok = true;
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float _2_x = 34.0;
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_1_ok = true;
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_2_x = 30.0;
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_1_ok = true;
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_2_x = 64.0;
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_1_ok = true;
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_2_x = 16.0;
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_1_ok = true;
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_2_x = 19.0;
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_1_ok = true;
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_2_x = 1.0;
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_1_ok = true;
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_2_x = -2.0;
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_1_ok = true;
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_2_x = 3.0;
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_1_ok = true;
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_2_x = -4.0;
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_1_ok = true;
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_2_x = 5.0;
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_1_ok = true;
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_2_x = -6.0;
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_1_ok = true;
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_2_x = 7.0;
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_1_ok = true;
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_2_x = -8.0;
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_1_ok = true;
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_2_x = 9.0;
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_1_ok = true;
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_2_x = -10.0;
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_1_ok = true;
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_2_x = 11.0;
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_1_ok = true;
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_2_x = -12.0;
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_1_ok = true;
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float _3_unknown = sqrt(4.0);
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_2_x = _3_unknown;
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_1_ok = _2_x == _3_unknown;
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_2_x = _3_unknown;
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_1_ok = _1_ok && _2_x == _3_unknown;
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_2_x = _3_unknown;
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_1_ok = _1_ok && _2_x == _3_unknown;
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_2_x = 0.0;
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_1_ok = _1_ok;
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_2_x = _3_unknown;
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_1_ok = _1_ok && _2_x == _3_unknown;
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_2_x = _3_unknown;
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_1_ok = _1_ok && _2_x == _3_unknown;
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_2_x = 0.0;
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_1_ok = _1_ok;
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_2_x = _3_unknown;
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_1_ok = _1_ok && _2_x == _3_unknown;
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_2_x = 0.0;
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_1_ok = _1_ok;
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_2_x += 1.0;
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_1_ok = _1_ok && _2_x == 1.0;
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_1_ok = _1_ok && _2_x == 1.0;
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_2_x -= 2.0;
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_1_ok = _1_ok && _2_x == -1.0;
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_1_ok = _1_ok && _2_x == -1.0;
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_1_ok = _1_ok && _2_x == -1.0;
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_2_x *= 2.0;
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_1_ok = _1_ok && _2_x == -2.0;
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_1_ok = _1_ok && _2_x == -2.0;
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_2_x /= 2.0;
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_1_ok = _1_ok && _2_x == -1.0;
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return _1_ok ? colorGreen : colorRed;
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}
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