skia2/tests/sksl/shared/MatrixFolding.sksl
John Stiles ab4ab20fcf Migrate most SkSL tests currently in /glsl/ to /shared/.
These tests will also be used for Metal and SPIR-V testing. A small
handful of GLSL-specific stragglers (#version-specific or type-precision
related) will remain in /glsl/.

Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff
Bug: skia:10649
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:13:53 +00:00

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void main() {
sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ==
float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;
sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) ==
float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;
sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;
sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;
sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;
sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;
sk_FragColor.x = float3x2(2)
== float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0)) ? 7 : -7;
sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;
sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;
sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 0.0))
== float3x3(float2x2(1.0)) ? 10 : -10;
sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;
sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;
sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;
sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;
}