ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
21 lines
1.3 KiB
Plaintext
21 lines
1.3 KiB
Plaintext
void main() {
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sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ==
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float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;
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sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) ==
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float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;
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sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;
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sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;
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sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;
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sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;
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sk_FragColor.x = float3x2(2)
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== float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0)) ? 7 : -7;
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sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;
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sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;
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sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 0.0))
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== float3x3(float2x2(1.0)) ? 10 : -10;
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sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;
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sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;
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sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;
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sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;
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}
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