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reed@google.com bad8c87812 show consistent timings between debug and release
git-svn-id: http://skia.googlecode.com/svn/trunk@1370 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-18 20:10:31 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench glFinish to complete bench before stopping stopwatch. 2011-05-18 18:37:07 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm Fix tests with incorrect swizzle. 2011-05-18 18:54:23 +00:00
gpu Fix uninit of mask var 2011-05-18 19:02:42 +00:00
gyp Removing remnants of GrGLEffect. 2011-05-17 17:01:17 +00:00
include encode current LCD orientation and order into font-cache-key 2011-05-18 19:00:53 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode show consistent timings between debug and release 2011-05-18 20:10:31 +00:00
src encode current LCD orientation and order into font-cache-key 2011-05-18 19:00:53 +00:00
tests [PDF] Fix PDF primitives test for fixed scalars. 2011-05-18 17:08:05 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools New 'skdiff' tool to compare two directories full of files, write diff images 2011-04-27 15:39:30 +00:00
unix_test_app Make the unix test app build. 2011-05-04 14:16:36 +00:00
vs Fixup old VS2010 project in case anyone is using it 2011-05-09 18:53:14 +00:00
xcode use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile Add GL context creation for X so that gm can run GPU on Linux. 2011-05-17 14:24:46 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects