46eaab3959
Ran the following commands: find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} + buildifier --lint=fix --mode=fix -r . This had the effect of making sure we can export all of our files in G3 (until we no longer have legacy targets) and making all of our cc_libraries shim-able. bazel/macros.bzl has the human-contributed changes, the rest were mechanical. Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46 Bug: skia:13211 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359 Reviewed-by: Ben Wagner <bungeman@google.com>
232 lines
6.3 KiB
Python
232 lines
6.3 KiB
Python
load("//bazel:macros.bzl", "selects")
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load(":defs.bzl", "bool_flag", "string_flag_with_values")
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licenses(["notice"])
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# @platforms is found at https://github.com/bazelbuild/platforms
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package(default_visibility = ["//:__subpackages__"])
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config_setting(
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name = "linux_x64",
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constraint_values = [
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"@platforms//cpu:x86_64",
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"@platforms//os:linux",
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],
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)
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# Apple devices with intel processors released before the shift to the M1 chip
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# will use this config setting. Because M1 chips use the arm cpu instruction set,
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# this flag will not be used.
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config_setting(
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name = "mac_x64",
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constraint_values = [
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"@platforms//cpu:x86_64",
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"@platforms//os:macos",
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],
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)
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config_setting(
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name = "windows_x64",
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constraint_values = [
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"@platforms//cpu:x86_64",
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"@platforms//os:windows",
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],
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)
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config_setting(
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name = "linux_arm64",
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constraint_values = [
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"@platforms//cpu:arm64",
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"@platforms//os:linux",
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],
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)
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config_setting(
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name = "debug_build",
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values = {"compilation_mode": "dbg"},
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)
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config_setting(
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name = "release_build",
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values = {"compilation_mode": "opt"},
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)
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constraint_value(
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name = "fuchsia",
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constraint_setting = "@platforms//os:os",
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)
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config_setting(
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name = "fuchsia_arm64",
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constraint_values = [
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"@platforms//cpu:arm64",
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":fuchsia",
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],
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)
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# We define this here because the emscripten toolchain calls the cpu wasm, whereas the
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# bazelbuild/platforms call it wasm32. https://github.com/emscripten-core/emsdk/issues/919
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config_setting(
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name = "cpu_wasm",
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values = {
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"cpu": "wasm",
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},
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)
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selects.config_setting_group(
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name = "has_gpu_backend",
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match_any = [
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":gl_backend",
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":dawn_backend",
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":vulkan_backend",
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],
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)
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selects.config_setting_group(
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name = "vulkan_with_vma",
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match_all = [
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":vulkan_backend",
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":use_vulkan_memory_allocator_true",
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],
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)
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# =============================================================================
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# Configurable Skia Features
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# =============================================================================
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# These are flags that we can specify when invoking bazel build to turn on and
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# off certain features, such as GPU backend, or codec support.
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# https://docs.bazel.build/versions/4.2.1/skylark/config.html#using-build-settings-on-the-command-line
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# For example, to use the GL backend with the WebGL flavor, one would run
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# bazel build //:skia-core --//bazel/common_config_settings:gpu_backend=gl_backend \
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# --//bazel/common_config_settings:with_gl_standard=webgl_standard
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# This is a bit wordy, so we define aliases in the //.bazelrc file that condense this to
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# bazel build //:skia-core --gpu_backend=gl_backend --with_gl_standard=webgl_standard
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#
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# Developers can specify their own short-hands by making a .bazelrc file in their home
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# directory. https://docs.bazel.build/versions/main/guide.html#where-are-the-bazelrc-files
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#
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string_flag_with_values(
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flag_name = "gpu_backend",
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multiple = True,
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values = [
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"gl_backend",
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"vulkan_backend",
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"dawn_backend",
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],
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)
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string_flag_with_values(
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flag_name = "with_gl_standard",
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values = [
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"gles_standard",
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"gl_standard",
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"webgl_standard",
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],
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)
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string_flag_with_values(
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default = "empty_fontmgr_factory",
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flag_name = "fontmgr_factory",
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values = [
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# Makes the default SkFontMgr load fonts from a hard-coded directory on disk.
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"custom_directory_fontmgr_factory",
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# Makes the default SkFontMgr load fonts from an SkEmbeddedResource that has been compiled
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# into the binary, e.g. with //tools/embed_resources.py
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"custom_embedded_fontmgr_factory",
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# Makes the default SkFontMgr return empty fonts (e.g. SkTypeface_Empty). This is typically
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# used when someone wants to make their own custom SkFontMgr objects, but does not want the
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# default SkFontMgr to do anything (e.g. force usage of the custom one).
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"custom_empty_fontmgr_factory",
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# Makes the default SkFontMgr return null. Typically used when font support is not desired.
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"empty_fontmgr_factory",
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],
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)
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# These flags need only be set if additional functionality beyond the fontmgr_factory flag is
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# required. For example, the setting fontmgr_factory to custom_embedded_fontmgr_factory does not
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# require setting include_fontmgr to custom_embedded_fontmgr, because those sources and settings
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# will already be compiled in due to the _factory flag.
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string_flag_with_values(
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flag_name = "include_fontmgr",
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multiple = True,
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values = [
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# Allows the construction of an SkFontMgr that loads files from a programmatically
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# defined directory on disk.
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"custom_directory_fontmgr",
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# Allows the construction of an SkFontMgr which can load fonts from an SkEmbeddedResource
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# or from another source of raw bytes.
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"custom_embedded_fontmgr",
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# Allows the construction of an SkFontMgr which returns empty fonts.
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"custom_empty_fontmgr",
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],
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)
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string_flag_with_values(
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flag_name = "include_decoder",
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multiple = True,
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values = [
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"gif_decode_codec",
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"jpeg_decode_codec",
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"png_decode_codec",
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"raw_decode_codec",
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"webp_decode_codec",
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],
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)
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string_flag_with_values(
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flag_name = "include_encoder",
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multiple = True,
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values = [
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"jpeg_encode_codec",
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"png_encode_codec",
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"webp_encode_codec",
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],
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)
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string_flag_with_values(
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flag_name = "shaper_backend",
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multiple = True,
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values = [
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"harfbuzz_shaper",
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"coretext_shaper",
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],
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)
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bool_flag(
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default = True,
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flag_name = "enable_effect_serialization",
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)
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bool_flag(
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default = False,
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flag_name = "enable_skslc",
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)
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bool_flag(
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default = False,
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flag_name = "enable_sksl_tracing",
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)
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bool_flag(
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# See SkTraceVentCommon.h for more on this type of tracing.
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default = True,
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flag_name = "enable_tracing",
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)
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bool_flag(
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default = False,
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flag_name = "is_skia_dev_build",
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)
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bool_flag(
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default = False,
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flag_name = "use_icu",
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)
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bool_flag(
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default = True,
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flag_name = "use_vulkan_memory_allocator",
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public = False, # Users should use :vulkan_with_vma
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)
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