8abc842945
Docs-Preview: https://skia.org/?cl=195360 Bug: skia: Change-Id: I4109810832b69a71960f6e619e32288ae8fa5023 Reviewed-on: https://skia-review.googlesource.com/c/195360 Reviewed-by: Kevin Lubick <kjlubick@google.com>
827 lines
31 KiB
Markdown
827 lines
31 KiB
Markdown
PathKit - Geometry in the Browser
|
|
=============================
|
|
|
|
Skia has made its [SkPath](../api/SkPath_Reference) object and many related methods
|
|
available to JS clients (e.g. Web Browsers) using WebAssembly and asm.js.
|
|
|
|
Features
|
|
--------
|
|
|
|
PathKit is still under rapid development, so the exact API is subject to change.
|
|
|
|
The primary features are:
|
|
|
|
- API compatibility (e.g. drop-in replacement) with [Path2D](https://developer.mozilla.org/en-US/docs/Web/API/Path2D)
|
|
- Can output to SVG / Canvas / Path2D
|
|
- Exposes a variety of path effects:
|
|
|
|
<style>
|
|
canvas.patheffect {
|
|
border: 1px dashed #AAA;
|
|
width: 200px;
|
|
height: 200px;
|
|
}
|
|
</style>
|
|
|
|
<div id=effects>
|
|
<canvas class=patheffect id=canvas1 title="Plain: A drawn star with overlapping solid lines"></canvas>
|
|
<canvas class=patheffect id=canvas2 title="Dash: A drawn star with overlapping dashed lines"></canvas>
|
|
<canvas class=patheffect id=canvas3 title="Trim: A portion of a drawn star with overlapping solid lines"></canvas>
|
|
<canvas class=patheffect id=canvas4 title="Simplify: A drawn star with non-overlapping solid lines."></canvas>
|
|
<canvas class=patheffect id=canvas5 title="Stroke: A drawn star with non-overlapping solid lines stroked at various thicknesses and with square edges"></canvas>
|
|
<canvas class=patheffect id=canvas6 title="Grow: A drawn star's expanding outline"></canvas>
|
|
<canvas class=patheffect id=canvas7 title="Shrink: A solid drawn star shrunk down"></canvas>
|
|
<canvas class=patheffect id=canvasTransform title="Transform: A drawn star moved and rotated by an Affine Matrix"></canvas>
|
|
</div>
|
|
|
|
<script type="text/javascript">
|
|
(function() {
|
|
// Tries to load the WASM version if supported, then falls back to asmjs
|
|
let s = document.createElement('script');
|
|
if (window.WebAssembly && typeof window.WebAssembly.compile === 'function') {
|
|
console.log('WebAssembly is supported! Using the wasm version of PathKit');
|
|
window.__pathkit_locate_file = 'https://unpkg.com/pathkit-wasm@0.6.0/bin/';
|
|
} else {
|
|
console.log('WebAssembly is not supported (yet) on this browser. Using the asmjs version of PathKit');
|
|
window.__pathkit_locate_file = 'https://unpkg.com/pathkit-asmjs@0.6.0/bin/';
|
|
}
|
|
s.src = window.__pathkit_locate_file+'pathkit.js';
|
|
s.onload = () => {
|
|
try {
|
|
PathKitInit({
|
|
locateFile: (file) => window.__pathkit_locate_file+file,
|
|
}).ready().then((PathKit) => {
|
|
// Code goes here using PathKit
|
|
PathEffectsExample(PathKit);
|
|
MatrixTransformExample(PathKit);
|
|
});
|
|
}
|
|
catch(error) {
|
|
console.warn(error, 'falling back to image');
|
|
document.getElementById('effects').innerHTML = '<img width=800 src="./PathKit_effects.png"/>'
|
|
}
|
|
}
|
|
|
|
document.head.appendChild(s);
|
|
|
|
function setCanvasSize(ctx, width, height) {
|
|
ctx.canvas.width = width;
|
|
ctx.canvas.height = height;
|
|
}
|
|
|
|
function drawStar(path) {
|
|
let R = 115.2, C = 128.0;
|
|
path.moveTo(C + R + 22, C);
|
|
for (let i = 1; i < 8; i++) {
|
|
let a = 2.6927937 * i;
|
|
path.lineTo(C + R * Math.cos(a) + 22, C + R * Math.sin(a));
|
|
}
|
|
path.closePath();
|
|
return path;
|
|
}
|
|
|
|
function PathEffectsExample(PathKit) {
|
|
let effects = [
|
|
// no-op
|
|
(path) => path,
|
|
// dash
|
|
(path, counter) => path.dash(10, 3, counter/5),
|
|
// trim (takes optional 3rd param for returning the trimmed part
|
|
// or the complement)
|
|
(path, counter) => path.trim((counter/100) % 1, 0.8, false),
|
|
// simplify
|
|
(path) => path.simplify(),
|
|
// stroke
|
|
(path, counter) => path.stroke({
|
|
width: 10 * (Math.sin(counter/30) + 1),
|
|
join: PathKit.StrokeJoin.BEVEL,
|
|
cap: PathKit.StrokeCap.BUTT,
|
|
miter_limit: 1,
|
|
}),
|
|
// "offset effect", that is, making a border around the shape.
|
|
(path, counter) => {
|
|
let orig = path.copy();
|
|
path.stroke({
|
|
width: 10 + (counter / 4) % 50,
|
|
join: PathKit.StrokeJoin.ROUND,
|
|
cap: PathKit.StrokeCap.SQUARE,
|
|
})
|
|
.op(orig, PathKit.PathOp.DIFFERENCE);
|
|
orig.delete();
|
|
},
|
|
(path, counter) => {
|
|
let simplified = path.simplify().copy();
|
|
path.stroke({
|
|
width: 2 + (counter / 2) % 100,
|
|
join: PathKit.StrokeJoin.BEVEL,
|
|
cap: PathKit.StrokeCap.BUTT,
|
|
})
|
|
.op(simplified, PathKit.PathOp.REVERSE_DIFFERENCE);
|
|
simplified.delete();
|
|
}
|
|
];
|
|
|
|
let names = ["(plain)", "Dash", "Trim", "Simplify", "Stroke", "Grow", "Shrink"];
|
|
|
|
let counter = 0;
|
|
function frame() {
|
|
counter++;
|
|
for (let i = 0; i < effects.length; i++) {
|
|
let path = PathKit.NewPath();
|
|
drawStar(path);
|
|
|
|
// The transforms apply directly to the path.
|
|
effects[i](path, counter);
|
|
|
|
let ctx = document.getElementById(`canvas${i+1}`);
|
|
if (!ctx) {
|
|
return;
|
|
} else {
|
|
ctx = ctx.getContext('2d');
|
|
}
|
|
setCanvasSize(ctx, 300, 300);
|
|
ctx.strokeStyle = '#3c597a';
|
|
ctx.fillStyle = '#3c597a';
|
|
if (i >=4 ) {
|
|
ctx.fill(path.toPath2D(), path.getFillTypeString());
|
|
} else {
|
|
ctx.stroke(path.toPath2D());
|
|
}
|
|
|
|
ctx.font = '42px monospace';
|
|
|
|
let x = 150-ctx.measureText(names[i]).width/2;
|
|
ctx.strokeText(names[i], x, 290);
|
|
|
|
path.delete();
|
|
}
|
|
window.requestAnimationFrame(frame);
|
|
}
|
|
window.requestAnimationFrame(frame);
|
|
}
|
|
|
|
function MatrixTransformExample(PathKit) {
|
|
// Creates an animated star that twists and moves.
|
|
let ctx = document.getElementById('canvasTransform').getContext('2d');
|
|
setCanvasSize(ctx, 300, 300);
|
|
ctx.strokeStyle = '#3c597a';
|
|
|
|
let path = drawStar(PathKit.NewPath());
|
|
// TODO(kjlubick): Perhaps expose some matrix helper functions to allow
|
|
// clients to build their own matrices like this?
|
|
// These matrices represent a 2 degree rotation and a 1% scale factor.
|
|
let scaleUp = [1.0094, -0.0352, 3.1041,
|
|
0.0352, 1.0094, -6.4885,
|
|
0 , 0 , 1];
|
|
|
|
let scaleDown = [ 0.9895, 0.0346, -2.8473,
|
|
-0.0346, 0.9895, 6.5276,
|
|
0 , 0 , 1];
|
|
|
|
let i = 0;
|
|
function frame(){
|
|
i++;
|
|
if (Math.round(i/100) % 2) {
|
|
path.transform(scaleDown);
|
|
} else {
|
|
path.transform(scaleUp);
|
|
}
|
|
|
|
ctx.clearRect(0, 0, 300, 300);
|
|
ctx.stroke(path.toPath2D());
|
|
|
|
ctx.font = '42px monospace';
|
|
let x = 150-ctx.measureText('Transform').width/2;
|
|
ctx.strokeText('Transform', x, 290);
|
|
|
|
window.requestAnimationFrame(frame);
|
|
}
|
|
window.requestAnimationFrame(frame);
|
|
}
|
|
})();
|
|
</script>
|
|
|
|
|
|
Example Code
|
|
------------
|
|
The best place to look for examples on how to use PathKit would be in the
|
|
[example.html](https://github.com/google/skia/blob/master/modules/pathkit/npm-wasm/example.html#L45),
|
|
which comes in the npm package.
|
|
|
|
|
|
Download the library
|
|
--------------------
|
|
|
|
See the the npm page for either the [WebAssembly](https://www.npmjs.com/package/pathkit-wasm) version
|
|
or the [asm.js](https://www.npmjs.com/package/pathkit-asmjs) version
|
|
for details on downloading and getting started.
|
|
|
|
WebAssembly has faster load times and better overall performance but is
|
|
currently supported by Chrome, Firefox, Edge, and Safari.
|
|
The asm.js version should run anywhere JavaScript does.
|
|
|
|
API
|
|
----
|
|
|
|
The primary feature of the library is the `SkPath` object. It can be created:
|
|
|
|
- From the SVG string of a path `PathKit.FromSVGString(str)`
|
|
- From a 2D array of verbs and arguments `PathKit.FromCmds(cmds)`
|
|
- From `PathKit.NewPath()` (It will be blank)
|
|
- As a copy of an existing `SkPath` with `path.copy()` or `PathKit.NewPath(path)`
|
|
|
|
It can be exported as:
|
|
|
|
- An SVG string `path.toSVGString()`
|
|
- A [Path2D](https://developer.mozilla.org/en-US/docs/Web/API/Path2D) object `path.toPath2D()`
|
|
- Directly to a canvas 2D context `path.toCanvas(ctx)`
|
|
- A 2D array of verbs and arguments `path.toCmds()`
|
|
|
|
Once an SkPath object has been made, it can be interacted with in the following ways:
|
|
|
|
- expanded by any of the Path2D operations (`moveTo`, `lineTo`, `rect`, `arc`, etc)
|
|
- combined with other paths using `op` or `PathKit.MakeFromOp(p1, p2, op)`. For example, `path1.op(path2, PathKit.PathOp.INTERSECT)` will set path1 to be the area represented by where path1 and path2 overlap (intersect). `PathKit.MakeFromOp(path1, path2, PathKit.PathOp.INTERSECT)` will do the same but returned as a new `SkPath` object.
|
|
- adjusted with some of the effects (`trim`, `dash`, `stroke`, etc)
|
|
|
|
|
|
**Important**: Any objects (`SkPath`, `SkOpBuilder`, etc) that are created must be cleaned up with `path.delete()` when they
|
|
leave the scope to avoid leaking the memory in the WASM heap. This includes any of the constructors, `copy()`,
|
|
or any function prefixed with "make".
|
|
|
|
|
|
### PathKit ###
|
|
|
|
#### `FromSVGString(str)` ####
|
|
**str** - `String` representing an [SVGPath](https://www.w3schools.com/graphics/svg_path.asp)
|
|
|
|
Returns an `SkPath` with the same verbs and arguments as the SVG string, or `null` on a failure.
|
|
|
|
Example:
|
|
|
|
let path = PathKit.FromSVGString('M150 0 L75 200 L225 200 Z');
|
|
// path represents a triangle
|
|
// don't forget to do path.delete() when it goes out of scope.
|
|
|
|
#### `FromCmds(cmds)` ####
|
|
**cmds** - `Array<Array<Number>>`, a 2D array of commands, where a command is a verb
|
|
followed by its arguments.
|
|
|
|
Returns an `SkPath` with the verbs and arguments from the list or `null` on a failure.
|
|
|
|
This can be faster than calling `.moveTo()`, `.lineTo()`, etc many times.
|
|
|
|
Example:
|
|
|
|
let cmds = [
|
|
[PathKit.MOVE_VERB, 0, 10],
|
|
[PathKit.LINE_VERB, 30, 40],
|
|
[PathKit.QUAD_VERB, 20, 50, 45, 60],
|
|
];
|
|
let path = PathKit.FromCmds(cmds);
|
|
// path is the same as if a user had done
|
|
// let path = PathKit.NewPath().moveTo(0, 10).lineTo(30, 40).quadTo(20, 50, 45, 60);
|
|
// don't forget to do path.delete() when it goes out of scope.
|
|
|
|
#### `NewPath()` ####
|
|
|
|
Returns an empty `SkPath` object.
|
|
|
|
Example:
|
|
|
|
let path = PathKit.NewPath();
|
|
path.moveTo(0, 10)
|
|
.lineTo(30, 40)
|
|
.quadTo(20, 50, 45, 60);
|
|
// don't forget to do path.delete() when it goes out of scope.
|
|
// Users can also do let path = new PathKit.SkPath();
|
|
|
|
#### `NewPath(pathToCopy)` ####
|
|
**pathToCopy** - SkPath, a path to make a copy of.
|
|
|
|
Returns a `SkPath` that is a copy of the passed in `SkPath`.
|
|
|
|
Example:
|
|
|
|
let otherPath = ...;
|
|
let clone = PathKit.NewPath(otherPath);
|
|
clone.simplify();
|
|
// don't forget to do clone.delete() when it goes out of scope.
|
|
// Users can also do let clone = new PathKit.SkPath(otherPath);
|
|
// or let clone = otherPath.copy();
|
|
|
|
#### `MakeFromOp(pathOne, pathTwo, op)` ####
|
|
**pathOne** - `SkPath`, a path. <br>
|
|
**pathTwo** - `SkPath`, a path. <br>
|
|
**op** - `PathOp`, an op to apply
|
|
|
|
Returns a new `SkPath` that is the result of applying the given PathOp to the first and second
|
|
path (order matters).
|
|
|
|
Example:
|
|
|
|
let pathOne = PathKit.NewPath().moveTo(0, 20).lineTo(10, 10).lineTo(20, 20).close();
|
|
let pathTwo = PathKit.NewPath().moveTo(10, 20).lineTo(20, 10).lineTo(30, 20).close();
|
|
let mountains = PathKit.MakeFromOp(pathOne, pathTwo, PathKit.PathOp.UNION);
|
|
// don't forget to do mountains.delete() when it goes out of scope.
|
|
// Users can also do pathOne.op(pathTwo, PathKit.PathOp.UNION);
|
|
// to have the resulting path be stored to pathOne and avoid allocating another object.
|
|
|
|
#### `cubicYFromX(cpx1, cpy1, cpx2, cpy2, X)` ####
|
|
**cpx1, cpy1, cpx2, cpy2** - `Number`, coordinates for control points. <br>
|
|
**X** - `Number`, The X coordinate for which to find the corresponding Y coordinate.
|
|
|
|
Fast evaluation of a cubic ease-in / ease-out curve. This is defined as a parametric cubic
|
|
curve inside the unit square. Makes the following assumptions:
|
|
|
|
- pt[0] is implicitly { 0, 0 }
|
|
- pt[3] is implicitly { 1, 1 }
|
|
- pts[1, 2] are inside the unit square
|
|
|
|
This returns the Y coordinate for the given X coordinate.
|
|
|
|
#### `cubicPtFromT(cpx1, cpy1, cpx2, cpy2, T)` ####
|
|
**cpx1, cpy1, cpx2, cpy2** - `Number`, coordinates for control points. <br>
|
|
**T** - `Number`, The T param for which to find the corresponding (X, Y) coordinates.
|
|
|
|
Fast evaluation of a cubic ease-in / ease-out curve. This is defined as a parametric cubic
|
|
curve inside the unit square. Makes the following assumptions:
|
|
|
|
- pt[0] is implicitly { 0, 0 }
|
|
- pt[3] is implicitly { 1, 1 }
|
|
- pts[1, 2] are inside the unit square
|
|
|
|
This returns the (X, Y) coordinate for the given T value as a length 2 array.
|
|
|
|
|
|
### SkPath (object) ###
|
|
|
|
#### `addPath(otherPath)` ####
|
|
**otherPath** - `SkPath`, a path to append to this path
|
|
|
|
Adds the given path to `this` and then returns `this` for chaining purposes.
|
|
|
|
#### `addPath(otherPath, transform)` ####
|
|
**otherPath** - `SkPath`, a path to append to this path. <br>
|
|
**transform** - [SVGMatrix](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix),
|
|
a transform to apply to otherPath before appending it.
|
|
|
|
Adds the given path to `this` after applying the transform and then returns `this` for
|
|
chaining purposes. See [Path2D.addPath()](https://developer.mozilla.org/en-US/docs/Web/API/Path2D/addPath)
|
|
for more details.
|
|
|
|
#### `addPath(otherPath, a, b, c, d, e, f)` ####
|
|
**otherPath** - `SkPath`, a path to append to this path. <br>
|
|
**a, b, c, d, e, f** - `Number`, the six components of an
|
|
[SVGMatrix](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix),
|
|
which define the transform to apply to otherPath before appending it.
|
|
|
|
Adds the given path to `this` after applying the transform and then returns `this` for
|
|
chaining purposes. See [Path2D.addPath()](https://developer.mozilla.org/en-US/docs/Web/API/Path2D/addPath)
|
|
for more details.
|
|
|
|
Example:
|
|
|
|
let box = PathKit.NewPath().rect(0, 0, 100, 100);
|
|
let moreBoxes = PathKit.NewPath();
|
|
// add box un-transformed (i.e. at 0, 0)
|
|
moreBoxes.addPath(box)
|
|
// the params fill out a 2d matrix like:
|
|
// a c e
|
|
// b d f
|
|
// 0 0 1
|
|
// add box 300 points to the right
|
|
.addPath(box, 1, 0, 0, 1, 300, 0)
|
|
// add a box shrunk by 50% in both directions
|
|
.addPath(box, 0.5, 0, 0, 0.5, 0, 0);
|
|
// moreBoxes now has 3 paths appended to it
|
|
|
|
#### `addPath(otherPath, scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2)` ####
|
|
**otherPath** - `SkPath`, a path to append to this path. <br>
|
|
**scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2** -
|
|
`Number`, the nine components of an
|
|
[Affine Matrix](https://en.wikipedia.org/wiki/Transformation_matrix#Affine_transformations),
|
|
which define the transform to apply to otherPath before appending it.
|
|
|
|
Adds the given path to `this` after applying the transform and then returns `this` for
|
|
chaining purposes.
|
|
|
|
Example:
|
|
|
|
let box = PathKit.NewPath().rect(0, 0, 100, 100);
|
|
let moreBoxes = PathKit.NewPath();
|
|
// add box un-transformed (i.e. at 0, 0)
|
|
moreBoxes.addPath(box)
|
|
// add box 300 points to the right
|
|
.addPath(box, 1, 0, 0,
|
|
0, 1, 300,
|
|
0, 0 ,1)
|
|
// add a box shrunk by 50% in both directions
|
|
.addPath(box, 0.5, 0, 0,
|
|
0, 0.5, 0,
|
|
0, 0, 1)
|
|
// moreBoxes now has 3 paths appended to it
|
|
|
|
#### `arc(x, y, radius, startAngle, endAngle, ccw=false)` ####
|
|
**x, y** - `Number`, The coordinates of the arc's center. <br>
|
|
**radius** - `Number`, The radius of the arc. <br>
|
|
**startAngle, endAngle** - `Number`, the start and end of the angle, measured
|
|
clockwise from the positive x axis and in radians. <br>
|
|
**ccw** - `Boolean`, optional argument specifying if the arc should be drawn
|
|
counter-clockwise between **startAngle** and **endAngle** instead of
|
|
clockwise, the default.
|
|
|
|
Adds the described arc to `this` then returns `this` for
|
|
chaining purposes. See [Path2D.arc()](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/arc)
|
|
for more details.
|
|
|
|
Example:
|
|
|
|
let path = PathKit.NewPath();
|
|
path.moveTo(20, 120);
|
|
.arc(20, 120, 18, 0, 1.75 * Math.PI);
|
|
.lineTo(20, 120);
|
|
// path looks like a pie with a 1/8th slice removed.
|
|
|
|
#### `arcTo(x1, y1, x2, y2, radius)` ####
|
|
**x1, y1, x2, y2** - `Number`, The coordinates defining the control points. <br>
|
|
**radius** - `Number`, The radius of the arc.
|
|
|
|
Adds the described arc to `this` (appending a line, if needed) then returns `this` for
|
|
chaining purposes. See [Path2D.arcTo()](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/arcTo)
|
|
for more details.
|
|
|
|
#### `close()` or `closePath()` ####
|
|
Returns the pen to the start of the current sub-path, then returns `this` for
|
|
chaining purposes. See [Path2D.closePath()](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/closePath)
|
|
for more details.
|
|
|
|
#### `computeTightBounds()` ####
|
|
|
|
Returns an `SkRect` that represents the minimum and maximum area of
|
|
`this` path. See [SkPath reference](https://skia.org/user/api/SkPath_Reference#SkPath_computeTightBounds)
|
|
for more details.
|
|
|
|
#### `conicTo(x1, y1, x2, y2, w)` ####
|
|
**x1, y1, x2, y2** - `Number`, The coordinates defining the control point and the end point. <br>
|
|
**w** - `Number`, The weight of the conic.
|
|
|
|
Adds the described conic line to `this` (appending a line, if needed) then returns `this` for
|
|
chaining purposes. See [SkPath reference](https://skia.org/user/api/SkPath_Reference#SkPath_conicTo)
|
|
for more details.
|
|
|
|
#### `copy()` ####
|
|
|
|
Return a copy of `this` path.
|
|
|
|
#### `cubicTo(cp1x, cp1y, cp2x, cp2y, x, y)` or `bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)` ####
|
|
**cp1x, cp1y, cp2x, cp2y** - `Number`, The coordinates defining the control points. <br>
|
|
**x,y** - `Number`, The coordinates defining the end point
|
|
|
|
Adds the described cubic line to `this` (appending a line, if needed) then returns `this` for
|
|
chaining purposes. See [Path2D.bezierCurveTo](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/bezierCurveTo)
|
|
for more details.
|
|
|
|
#### `dash(on, off, phase)` ####
|
|
**on, off** - `Number`, The number of pixels the dash should be on (drawn) and off (blank). <br>
|
|
**phase** - `Number`, The number of pixels the on/off should be offset (mod **on** + **off**)
|
|
|
|
Applies a dashed path effect to `this` then returns `this` for chaining purposes.
|
|
See the "Dash" effect above for a visual example.
|
|
|
|
Example:
|
|
|
|
let box = PathKit.NewPath().rect(0, 0, 100, 100);
|
|
box.dash(20, 10, 3);
|
|
// box is now a dashed rectangle that will draw for 20 pixels, then
|
|
// stop for 10 pixels. Since phase is 3, the first line won't start
|
|
// at (0, 0), but 3 pixels around the path (3, 0)
|
|
|
|
#### `ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, ccw=false)` ####
|
|
**x, y** - `Number`, The coordinates of the center of the ellipse. <br>
|
|
**radiusX, radiusY** - `Number`, The radii in the X and Y directions. <br>
|
|
**rotation** - `Number`, The rotation in radians of this ellipse. <br>
|
|
**startAngle, endAngle** - `Number`, the starting and ending angles of which to draw,
|
|
measured in radians from the positive x axis. <br>
|
|
**ccw** - `Boolean`, optional argument specifying if the ellipse should be drawn
|
|
counter-clockwise between **startAngle** and **endAngle** instead of
|
|
clockwise, the default.
|
|
|
|
Adds the described ellipse to `this` then returns `this` for chaining purposes.
|
|
See [Path2D.ellipse](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/ellipse)
|
|
for more details.
|
|
|
|
#### `equals(otherPath)` ####
|
|
**otherPath** - `SkPath`, the path to compare to.
|
|
|
|
Returns a `Boolean` value based on if `this` path is equal
|
|
to **otherPath**.
|
|
|
|
#### `getBounds()` ####
|
|
|
|
Returns an `SkRect` that represents the minimum and maximum area of
|
|
`this` path. See [SkPath reference](https://skia.org/user/api/SkPath_Reference#SkPath_getBounds)
|
|
for more details.
|
|
|
|
#### `getFillType()` ####
|
|
|
|
Returns a `FillType` based on what this path is. This defaults to
|
|
`PathKit.FillType.WINDING`, but may change with `op()` or `simplify()`.
|
|
|
|
Clients will typically want `getFillTypeString()` because that value
|
|
can be passed directly to an SVG or Canvas.
|
|
|
|
#### `getFillTypeString()` ####
|
|
|
|
Returns a `String` representing the fillType of `this` path.
|
|
The values are either "nonzero" or "evenodd".
|
|
|
|
Example:
|
|
|
|
let path = ...;
|
|
let ctx = document.getElementById('canvas1').getContext('2d');
|
|
ctx.strokeStyle = 'green';
|
|
ctx.fill(path.toPath2D(), path.getFillTypeString());
|
|
|
|
#### `moveTo(x, y)` ####
|
|
**x, y** - `Number`, The coordinates of where the pen should be moved to.
|
|
|
|
Moves the pen (without drawing) to the given coordinates then returns `this` for chaining purposes.
|
|
See [Path2D.moveTo](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/moveTo)
|
|
for more details.
|
|
|
|
#### `lineTo(x, y)` ####
|
|
**x, y** - `Number`, The coordinates of where the pen should be moved to.
|
|
|
|
Draws a straight line to the given coordinates then returns `this` for chaining purposes.
|
|
See [Path2D.lineTo](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineTo)
|
|
for more details.
|
|
|
|
#### `op(otherPath, operation)` ####
|
|
**otherPath** - `SkPath`, The other path to be combined with `this`. <br>
|
|
**operation** - `PathOp`, The operation to apply to the two paths.
|
|
|
|
Combines otherPath into `this` path with the given operation and returns `this`
|
|
for chaining purposes.
|
|
|
|
Example:
|
|
|
|
let pathOne = PathKit.NewPath().moveTo(0, 20).lineTo(10, 10).lineTo(20, 20).close();
|
|
let pathTwo = PathKit.NewPath().moveTo(10, 20).lineTo(20, 10).lineTo(30, 20).close();
|
|
// Combine the two triangles to look like two mountains
|
|
let mountains = pathOne.copy().op(pathOne, pathTwo, PathKit.PathOp.UNION);
|
|
// set pathOne to be the small triangle where pathOne and pathTwo overlap
|
|
pathOne.op(pathOne, pathTwo, PathKit.PathOp.INTERSECT);
|
|
// since copy() was called, don't forget to call delete() on mountains.
|
|
|
|
#### `quadTo(cpx, cpy, x, y)` or `quadraticCurveTo(cpx, cpy, x, y)` ####
|
|
**cpx, cpy** - `Number`, The coordinates for the control point. <br>
|
|
**x, y** - `Number`, The coordinates for the end point.
|
|
|
|
Draws a quadratic Bézier curve with the given coordinates then returns `this` for chaining purposes.
|
|
See [Path2D.quadraticCurveTo](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/quadraticCurveTo)
|
|
for more details.
|
|
|
|
#### `rect(x, y, w, h)` ####
|
|
**x, y** - `Number`, The coordinates of the upper-left corner of the rectangle. <br>
|
|
**w, h** - `Number`, The width and height of the rectangle
|
|
|
|
Draws a rectangle on `this`, then returns `this` for chaining purposes.
|
|
See [Path2D.rect](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rect)
|
|
for more details.
|
|
|
|
#### `setFillType(fillType)` ####
|
|
**fillType** - `FillType`, the new fillType.
|
|
|
|
Set the fillType of the path. See [SkPath reference](https://skia.org/user/api/SkPath_Reference#SkPath_FillType)
|
|
for more details.
|
|
|
|
#### `simplify()` ####
|
|
Set `this` path to a set of *non-overlapping* contours that describe the same area
|
|
as the original path. See the "Simplify" effect above for a visual example.
|
|
|
|
#### `stroke(opts)` ####
|
|
**opts** - `StrokeOpts`, contains the options for stroking.
|
|
|
|
|
|
Strokes `this` path out with the given options. This can be used for a variety of
|
|
effects. See the "Stroke", "Grow", and "Shrink" effects above for visual examples.
|
|
|
|
Example:
|
|
|
|
let box = PathKit.NewPath().rect(0, 0, 100, 100);
|
|
// Stroke the path with width 10 and rounded corners
|
|
let rounded = box.copy().stroke({width: 10, join: PathKit.StrokeJoin.ROUND});
|
|
// Grow effect, that is, a 20 pixel expansion around the box.
|
|
let grow = box.copy().stroke({width: 20}).op(box, PathKit.PathOp.DIFFERENCE);
|
|
// Shrink effect, in which we subtract away from the original
|
|
let simplified = box.copy().simplify(); // sometimes required for complicated paths
|
|
let shrink = box.copy().stroke({width: 15, cap: PathKit.StrokeCap.BUTT})
|
|
.op(simplified, PathKit.PathOp.REVERSE_DIFFERENCE);
|
|
// Don't forget to call delete() on each of the copies!
|
|
|
|
#### `toCanvas(ctx)` ####
|
|
**ctx** - `Canvas2DContext`, Canvas on which to draw the path.
|
|
|
|
Draws `this` path on the passed in
|
|
[Canvas Context](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D).
|
|
|
|
Example:
|
|
|
|
let box = PathKit.NewPath().rect(0, 0, 100, 100);
|
|
let ctx = document.getElementById('canvas1').getContext('2d');
|
|
ctx.strokeStyle = 'green';
|
|
ctx.beginPath();
|
|
box.toCanvas(ctx);
|
|
ctx.stroke(); // could also ctx.fill()
|
|
|
|
#### `toCmds()` ####
|
|
|
|
Returns a 2D Array of verbs and args. See `PathKit.FromCmds()` for
|
|
more details.
|
|
|
|
#### `toPath2D()` ####
|
|
|
|
Returns a [Path2D](https://developer.mozilla.org/en-US/docs/Web/API/Path2D) object
|
|
that has the same operations as `this` path.
|
|
|
|
Example:
|
|
|
|
let box = PathKit.NewPath().rect(0, 0, 100, 100);
|
|
let ctx = document.getElementById('canvas1').getContext('2d');
|
|
ctx.strokeStyle = 'green';
|
|
ctx.stroke(box.toPath2D());
|
|
|
|
#### `toSVGString()` ####
|
|
|
|
Returns a `String` representing an [SVGPath](https://www.w3schools.com/graphics/svg_path.asp) based on `this` path.
|
|
|
|
Example:
|
|
|
|
let box = PathKit.NewPath().rect(0, 0, 100, 100);
|
|
let svg = document.getElementById('svg1');
|
|
let newPath = document.createElementNS('http://www.w3.org/2000/svg', 'path');
|
|
newPath.setAttribute('stroke', 'green');
|
|
newPath.setAttribute('fill', 'white');
|
|
newPath.setAttribute('d', box.toSVGString());
|
|
svg.appendChild(newPath);
|
|
|
|
#### `transform(matr)` ####
|
|
**matr** - `SkMatrix`, i.e. an `Array<Number>` of the nine numbers of an Affine Transform Matrix.
|
|
|
|
Applies the specified [transform](https://en.wikipedia.org/wiki/Transformation_matrix#Affine_transformations)
|
|
to `this` and then returns `this` for chaining purposes.
|
|
|
|
#### `transform(scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2)` ####
|
|
**scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2** -
|
|
`Number`, the nine numbers of an Affine Transform Matrix.
|
|
|
|
Applies the specified [transform](https://en.wikipedia.org/wiki/Transformation_matrix#Affine_transformations)
|
|
to `this` and then returns `this` for chaining purposes.
|
|
|
|
Example:
|
|
|
|
let path = PathKit.NewPath().rect(0, 0, 100, 100);
|
|
// scale up the path by 5x
|
|
path.transform([5, 0, 0,
|
|
0, 5, 0,
|
|
0, 0, 1]);
|
|
// move the path 75 px to the right.
|
|
path.transform(1, 0, 75,
|
|
0, 1, 0,
|
|
0, 0, 1);
|
|
|
|
#### `trim(startT, stopT, isComplement=false)` ####
|
|
**startT, stopT** - `Number`, values in [0, 1] that indicate the start and stop
|
|
"percentages" of the path to draw <br>
|
|
**isComplement** - `Boolean`, If the complement of the trimmed section should
|
|
be drawn instead of the areas between **startT** and **stopT**.
|
|
|
|
Sets `this` path to be a subset of the original path, then returns `this` for chaining purposes.
|
|
See the "Trim" effect above for a visual example.
|
|
|
|
Example:
|
|
|
|
let box = PathKit.NewPath().rect(0, 0, 100, 100);
|
|
box.trim(0.25, 1.0);
|
|
// box is now the 3 segments that look like a U
|
|
// (the top segment has been removed).
|
|
|
|
|
|
### SkOpBuilder (object) ###
|
|
This object enables chaining multiple PathOps together.
|
|
Create one with `let builder = new PathKit.SkOpBuilder();`
|
|
When created, the internal state is "empty path".
|
|
Don't forget to call `delete()` on both the builder and the result
|
|
of `resolve()`
|
|
|
|
#### `add(path, operation)` ####
|
|
**path** - `SkPath`, The path to be combined with the given rule. <br>
|
|
**operation** - `PathOp`, The operation to apply to the two paths.
|
|
|
|
Adds a path and the operand to the builder.
|
|
|
|
#### `make()` or `resolve()` ####
|
|
|
|
Creates and returns a new `SkPath` based on all the given paths
|
|
and operands.
|
|
|
|
Don't forget to call `.delete()` on the returned path when it goes out of scope.
|
|
|
|
|
|
### SkMatrix (struct) ###
|
|
`SkMatrix` translates between a C++ struct and a JS Array.
|
|
It basically takes a nine element 1D Array and turns it into a
|
|
3x3 2D Affine Matrix.
|
|
|
|
### SkRect (struct) ###
|
|
|
|
`SkRect` translates between a C++ struct and a JS Object with
|
|
the following keys (all values are `Number`:
|
|
|
|
- **fLeft**: x coordinate of top-left corner
|
|
- **fTop**: y coordinate of top-left corner
|
|
- **fRight**: x coordinate of bottom-right corner
|
|
- **fBottom**: y coordinate of bottom-rightcorner
|
|
|
|
### StrokeOpts (struct) ###
|
|
`StrokeOpts` translates between a C++ struct and a JS Object with
|
|
the following keys:
|
|
|
|
- **width**, `Number` the width of the lines of the path. Default 1.
|
|
- **miter_limit**, `Number`, the miter limit. Defautl 4. See [SkPaint reference](https://skia.org/user/api/SkPaint_Reference#Miter_Limit) for more details.
|
|
- **join**, `StrokeJoin`, the join to use. Default `PathKit.StrokeJoin.MITER`.
|
|
See [SkPaint reference](https://skia.org/user/api/SkPaint_Reference#SkPaint_Join) for more details.
|
|
- **cap**, `StrokeCap`, the cap to use. Default `PathKit.StrokeCap.BUTT`.
|
|
See [SkPaint reference](https://skia.org/user/api/SkPaint_Reference#Stroke_Cap) for more details.
|
|
|
|
### PathOp (enum) ###
|
|
The following enum values are exposed. They are essentially constant
|
|
objects, differentiated by thier `.value` property.
|
|
|
|
- `PathKit.PathOp.DIFFERENCE`
|
|
- `PathKit.PathOp.INTERSECT`
|
|
- `PathKit.PathOp.REVERSE_DIFFERENCE`
|
|
- `PathKit.PathOp.UNION`
|
|
- `PathKit.PathOp.XOR`
|
|
|
|
These are used in `PathKit.MakeFromOp()` and `SkPath.op()`.
|
|
|
|
### FillType (enum) ###
|
|
The following enum values are exposed. They are essentially constant
|
|
objects, differentiated by thier `.value` property.
|
|
|
|
- `PathKit.FillType.WINDING` (also known as nonzero)
|
|
- `PathKit.FillType.EVENODD`
|
|
- `PathKit.FillType.INVERSE_WINDING`
|
|
- `PathKit.FillType.INVERSE_EVENODD`
|
|
|
|
These are used by `SkPath.getFillType()` and `SkPath.setFillType()`, but
|
|
generally clients will want `SkPath.getFillTypeString()`.
|
|
|
|
### StrokeJoin (enum) ###
|
|
The following enum values are exposed. They are essentially constant
|
|
objects, differentiated by thier `.value` property.
|
|
|
|
- `PathKit.StrokeJoin.MITER`
|
|
- `PathKit.StrokeJoin.ROUND`
|
|
- `PathKit.StrokeJoin.BEVEL`
|
|
|
|
See [SkPaint reference](https://skia.org/user/api/SkPaint_Reference#SkPaint_Join) for more details.
|
|
|
|
### StrokeCap (enum) ###
|
|
The following enum values are exposed. They are essentially constant
|
|
objects, differentiated by thier `.value` property.
|
|
|
|
- `PathKit.StrokeCap.BUTT`
|
|
- `PathKit.StrokeCap.ROUND`
|
|
- `PathKit.StrokeCap.SQUARE`
|
|
|
|
See [SkPaint reference](https://skia.org/user/api/SkPaint_Reference#Stroke_Cap) for more details.
|
|
|
|
### Constants ###
|
|
The following constants are exposed:
|
|
|
|
- `PathKit.MOVE_VERB` = 0
|
|
- `PathKit.LINE_VERB` = 1
|
|
- `PathKit.QUAD_VERB` = 2
|
|
- `PathKit.CONIC_VERB` = 3
|
|
- `PathKit.CUBIC_VERB` = 4
|
|
- `PathKit.CLOSE_VERB` = 5
|
|
|
|
These are only needed for `PathKit.FromCmds()`.
|
|
|
|
### Functions for testing only ###
|
|
|
|
#### `PathKit.LTRBRect(left, top, right, bottom)` ####
|
|
**left** - `Number`, x coordinate of top-left corner of the `SkRect`. <br>
|
|
**top** - `Number`, y coordinate of top-left corner of the `SkRect`. <br>
|
|
**right** - `Number`, x coordinate of bottom-right corner of the `SkRect`. <br>
|
|
**bottom** - `Number`, y coordinate of bottom-right corner of the `SkRect`.
|
|
|
|
Returns an `SkRect` object with the given params.
|
|
|
|
#### `SkPath.dump()` ####
|
|
|
|
Prints all the verbs and arguments to the console.
|
|
Only available on Debug and Test builds.
|