9c2916e0c7
drawTextRSXform should draw the same as drawTextOnPath (as regards shaders) Bug: b/69904791 Change-Id: I393dd8fd7a5bdc6a018b1ca33592b208c7141868 Reviewed-on: https://skia-review.googlesource.com/114468 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Herb Derby <herb@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
272 lines
8.8 KiB
C++
272 lines
8.8 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkAutoMalloc.h"
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#include "SkCanvas.h"
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#include "SkRSXform.h"
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#include "SkSurface.h"
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#include "sk_tool_utils.h"
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class DrawAtlasGM : public skiagm::GM {
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static sk_sp<SkImage> MakeAtlas(SkCanvas* caller, const SkRect& target) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
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auto surface(sk_tool_utils::makeSurface(caller, info));
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SkCanvas* canvas = surface->getCanvas();
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// draw red everywhere, but we don't expect to see it in the draw, testing the notion
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// that drawAtlas draws a subset-region of the atlas.
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canvas->clear(SK_ColorRED);
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SkPaint paint;
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paint.setBlendMode(SkBlendMode::kClear);
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SkRect r(target);
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r.inset(-1, -1);
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// zero out a place (with a 1-pixel border) to land our drawing.
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canvas->drawRect(r, paint);
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paint.setBlendMode(SkBlendMode::kSrcOver);
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paint.setColor(SK_ColorBLUE);
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paint.setAntiAlias(true);
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canvas->drawOval(target, paint);
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return surface->makeImageSnapshot();
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}
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public:
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DrawAtlasGM() {}
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protected:
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SkString onShortName() override {
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return SkString("draw-atlas");
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}
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SkISize onISize() override {
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return SkISize::Make(640, 480);
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}
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void onDraw(SkCanvas* canvas) override {
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const SkRect target = { 50, 50, 80, 90 };
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auto atlas = MakeAtlas(canvas, target);
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const struct {
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SkScalar fScale;
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SkScalar fDegrees;
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SkScalar fTx;
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SkScalar fTy;
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void apply(SkRSXform* xform) const {
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const SkScalar rad = SkDegreesToRadians(fDegrees);
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xform->fSCos = fScale * SkScalarCos(rad);
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xform->fSSin = fScale * SkScalarSin(rad);
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xform->fTx = fTx;
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xform->fTy = fTy;
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}
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} rec[] = {
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{ 1, 0, 10, 10 }, // just translate
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{ 2, 0, 110, 10 }, // scale + translate
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{ 1, 30, 210, 10 }, // rotate + translate
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{ 2, -30, 310, 30 }, // scale + rotate + translate
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};
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const int N = SK_ARRAY_COUNT(rec);
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SkRSXform xform[N];
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SkRect tex[N];
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SkColor colors[N];
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for (int i = 0; i < N; ++i) {
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rec[i].apply(&xform[i]);
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tex[i] = target;
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colors[i] = 0x80FF0000 + (i * 40 * 256);
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}
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SkPaint paint;
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paint.setFilterQuality(kLow_SkFilterQuality);
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paint.setAntiAlias(true);
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canvas->drawAtlas(atlas.get(), xform, tex, N, nullptr, &paint);
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canvas->translate(0, 100);
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canvas->drawAtlas(atlas.get(), xform, tex, colors, N, SkBlendMode::kSrcIn, nullptr, &paint);
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}
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private:
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typedef GM INHERITED;
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};
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DEF_GM( return new DrawAtlasGM; )
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include "SkPath.h"
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#include "SkPathMeasure.h"
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static void draw_text_on_path(SkCanvas* canvas, const void* text, size_t length,
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const SkPoint xy[], const SkPath& path, const SkPaint& paint,
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float baseline_offset, bool useRSX) {
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SkPathMeasure meas(path, false);
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int count = paint.countText(text, length);
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size_t size = count * (sizeof(SkRSXform) + sizeof(SkScalar));
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SkAutoSMalloc<512> storage(size);
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SkRSXform* xform = (SkRSXform*)storage.get();
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SkScalar* widths = (SkScalar*)(xform + count);
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// Compute a conservative bounds so we can cull the draw
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const SkRect font = paint.getFontBounds();
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const SkScalar max = SkTMax(SkTMax(SkScalarAbs(font.fLeft), SkScalarAbs(font.fRight)),
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SkTMax(SkScalarAbs(font.fTop), SkScalarAbs(font.fBottom)));
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const SkRect bounds = path.getBounds().makeOutset(max, max);
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if (useRSX) {
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paint.getTextWidths(text, length, widths);
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for (int i = 0; i < count; ++i) {
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// we want to position each character on the center of its advance
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const SkScalar offset = SkScalarHalf(widths[i]);
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SkPoint pos;
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SkVector tan;
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if (!meas.getPosTan(xy[i].x() + offset, &pos, &tan)) {
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pos = xy[i];
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tan.set(1, 0);
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}
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pos += SkVector::Make(-tan.fY, tan.fX) * baseline_offset;
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xform[i].fSCos = tan.x();
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xform[i].fSSin = tan.y();
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xform[i].fTx = pos.x() - tan.y() * xy[i].y() - tan.x() * offset;
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xform[i].fTy = pos.y() + tan.x() * xy[i].y() - tan.y() * offset;
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}
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canvas->drawTextRSXform(text, length, &xform[0], &bounds, paint);
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} else {
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canvas->drawTextOnPathHV(text, length, path, 0, baseline_offset, paint);
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}
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if (true) {
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SkPaint p;
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p.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(bounds, p);
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}
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}
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#include "SkGradientShader.h"
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static sk_sp<SkShader> make_shader() {
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SkPoint pts[2] = {{0, 0}, {220, 0}};
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SkColor colors[2] = {SK_ColorRED, SK_ColorBLUE};
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return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode);
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}
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static void drawTextPath(SkCanvas* canvas, bool useRSX, bool doStroke) {
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const char text0[] = "ABCDFGHJKLMNOPQRSTUVWXYZ";
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const int N = sizeof(text0) - 1;
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SkPoint pos[N];
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SkPaint paint;
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paint.setShader(make_shader());
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paint.setAntiAlias(true);
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paint.setTextSize(100);
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if (doStroke) {
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(2.25f);
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paint.setStrokeJoin(SkPaint::kRound_Join);
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}
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SkScalar x = 0;
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for (int i = 0; i < N; ++i) {
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pos[i].set(x, 0);
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x += paint.measureText(&text0[i], 1);
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}
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SkPath path;
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const float baseline_offset = -5;
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const SkPath::Direction dirs[] = {
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SkPath::kCW_Direction, SkPath::kCCW_Direction,
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};
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for (auto d : dirs) {
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path.reset();
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path.addOval(SkRect::MakeXYWH(160, 160, 540, 540), d);
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draw_text_on_path(canvas, text0, N, pos, path, paint, baseline_offset, useRSX);
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}
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paint.reset();
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPath(path, paint);
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}
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DEF_SIMPLE_GM(drawTextRSXform, canvas, 860, 860) {
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canvas->scale(0.5f, 0.5f);
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const bool doStroke[] = { false, true };
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for (auto st : doStroke) {
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canvas->save();
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drawTextPath(canvas, false, st);
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canvas->translate(860, 0);
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drawTextPath(canvas, true, st);
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canvas->restore();
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canvas->translate(0, 860);
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}
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}
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#include "Resources.h"
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#include "SkColorFilter.h"
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#include "SkVertices.h"
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static sk_sp<SkVertices> make_vertices(sk_sp<SkImage> image, const SkRect& r,
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SkColor color) {
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SkPoint pos[4];
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r.toQuad(pos);
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SkColor colors[4] = { color, color, color, color };
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return SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode, 4,
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pos, pos, colors);
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}
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/*
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* drawAtlas and drawVertices have several things in common:
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* - can create compound "shaders", combining texture and colors
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* - these are combined via an explicit blendmode
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* - like drawImage, they only respect parts of the paint
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* - colorfilter, imagefilter, blendmode, alpha
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*
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* This GM produces a series of pairs of images (atlas | vertices).
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* Each pair should look the same, and each set shows a different combination
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* of alpha | colorFilter | mode
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*/
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DEF_SIMPLE_GM(compare_atlas_vertices, canvas, 560, 585) {
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const SkRect tex = SkRect::MakeWH(128, 128);
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const SkRSXform xform = SkRSXform::Make(1, 0, 0, 0);
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const SkColor color = 0x884488CC;
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auto image = GetResourceAsImage("images/mandrill_128.png");
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auto verts = make_vertices(image, tex, color);
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const sk_sp<SkColorFilter> filters[] = {
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nullptr,
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SkColorFilter::MakeModeFilter(0xFF00FF88, SkBlendMode::kModulate),
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};
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const SkBlendMode modes[] = {
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SkBlendMode::kSrcOver,
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SkBlendMode::kPlus,
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};
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canvas->translate(10, 10);
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SkPaint paint;
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for (SkBlendMode mode : modes) {
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for (int alpha : { 0xFF, 0x7F }) {
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paint.setAlpha(alpha);
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canvas->save();
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for (auto cf : filters) {
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paint.setColorFilter(cf);
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canvas->drawAtlas(image, &xform, &tex, &color, 1,
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mode, &tex, &paint);
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canvas->translate(128, 0);
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paint.setShader(image->makeShader());
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canvas->drawVertices(verts, mode, paint);
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paint.setShader(nullptr);
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canvas->translate(145, 0);
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}
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canvas->restore();
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canvas->translate(0, 145);
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}
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}
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}
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