skia2/gpu/include
2011-05-04 12:35:39 +00:00
..
FlingState.h test of writable Skia tree in a chrome tree. 2011-04-13 21:28:23 +00:00
GrAllocator.h Fix warnings. 2011-04-28 17:33:34 +00:00
GrAllocPool.h Batch consecutive draw rects. 2011-02-16 16:12:19 +00:00
GrAtlas.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrClip.h Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. 2011-04-20 15:47:04 +00:00
GrClipIterator.h Fixups for clipstack, convexity test for paths. 2011-03-04 20:29:08 +00:00
GrColor.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrConfig.h Update GR_API to support non-Windows DLLs. 2011-04-26 17:59:32 +00:00
GrContext_impl.h 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. 2011-05-02 12:53:34 +00:00
GrContext.h Remove GrContext.h dependence on GrGpu.h 2011-05-02 21:14:59 +00:00
GrDrawTarget.h 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. 2011-05-02 12:53:34 +00:00
GrFontScaler.h support lcd16 in text atlas (sans shader support) 2011-03-15 15:40:16 +00:00
GrGeometryBuffer.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrGLConfig_chrome.h Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. 2011-04-19 21:15:09 +00:00
GrGLConfig.h Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. 2011-04-19 21:15:09 +00:00
GrGLDefines.h add GR at the end 2011-03-22 17:49:13 +00:00
GrGLIndexBuffer.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLInterface.h Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use. 2011-05-04 12:35:39 +00:00
GrGLIRect.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLTexture.h Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. 2011-04-11 17:58:48 +00:00
GrGLVertexBuffer.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGlyph.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGpu.h Remove GrContext.h dependence on GrGpu.h 2011-05-02 21:14:59 +00:00
GrGpuVertex.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIndexBuffer.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrInOrderDrawBuffer.h Make Gr clear take a rect for a partial-clear 2011-04-27 19:55:29 +00:00
GrInstanceCounter.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIPoint.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrKey.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMatrix.h Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. 2011-04-25 12:43:45 +00:00
GrMemory.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrMesh.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrNoncopyable.h Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). 2011-03-21 19:51:57 +00:00
GrPaint.h Fix line endings in Gr files and set svn eol style to LF 2011-02-22 20:59:41 +00:00
GrPath.h Add bounding rect for paths 2011-04-27 21:13:04 +00:00
GrPathIter.h Add bounding rect for paths 2011-04-27 21:13:04 +00:00
GrPathRenderer.h 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. 2011-05-02 12:53:34 +00:00
GrPathSink.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPlotMgr.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPoint.h Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. 2011-04-25 12:43:45 +00:00
GrRandom.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRect.h 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. 2011-05-02 12:53:34 +00:00
GrRectanizer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRefCnt.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrResource.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrSamplerState.h Hide alloc size vs content size below API 2011-02-17 16:43:10 +00:00
GrScalar.h Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. 2011-04-25 12:43:45 +00:00
GrStencil.h Fixups for clipstack, convexity test for paths. 2011-03-04 20:29:08 +00:00
GrStopwatch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStringBuilder.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTArray.h Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. 2011-04-20 15:47:04 +00:00
GrTBSearch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTDArray.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTemplates.h Adding newline at end of file to fix compiler error. 2011-04-27 23:11:21 +00:00
GrTesselatedPathRenderer.h This CL implements a tesselated path renderer, using GLU's libtess. All of the 2011-03-28 20:47:09 +00:00
GrTextContext.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrTextStrike.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrTexture.h 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. 2011-05-02 12:53:34 +00:00
GrTextureCache.h Add lockKeylessTexture() for caching texture without a content key. 2011-04-25 15:51:06 +00:00
GrTHashCache.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTLList.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTouchGesture.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTypes.h Remove GrContext.h dependence on GrGpu.h 2011-05-02 21:14:59 +00:00
GrUserConfig.h Reduce glGets for stencil bits. 2011-02-18 16:09:55 +00:00
GrVertexBuffer.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
SkUIView.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00