c1ce2f7966
This reverts commit 48825b11ad
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Reason for revert: nanobench
Original change's description:
> Redefine the meaning of sample counts in GPU backend.
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> Old: 0 -> nonMSAA
> 1+ -> MSAA
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> New:
> 0 -> error/unsupported
> 1 -> nonMSAA
> 2+ -> MSAA
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> We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
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> 1) SkSurface factories
> 2) GrBackendRenderTarget constructors
> 3) GrCaps::getSampleCnt()'s requestedCount parameter
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> However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
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> This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
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>
> Bug: skia:
> Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
> Reviewed-on: https://skia-review.googlesource.com/101560
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Ic257619a8a5ee9ac15419ecf10259e42daed7f82
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/102662
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Window_ios_DEFINED
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#define Window_ios_DEFINED
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#include "../Window.h"
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#include "SkChecksum.h"
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#include "SkTDynamicHash.h"
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#include "SDL.h"
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namespace sk_app {
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class Window_ios : public Window {
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public:
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Window_ios()
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: INHERITED()
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, fWindow(nullptr)
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, fWindowID(0)
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, fMSAASampleCount(0) {}
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~Window_ios() override { this->closeWindow(); }
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bool initWindow();
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void setTitle(const char*) override;
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void show() override;
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bool attach(BackendType) override;
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void onInval() override;
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static bool HandleWindowEvent(const SDL_Event& event);
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static const Uint32& GetKey(const Window_ios& w) {
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return w.fWindowID;
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}
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static uint32_t Hash(const Uint32& winID) {
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return winID;
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}
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private:
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bool handleEvent(const SDL_Event& event);
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void closeWindow();
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static SkTDynamicHash<Window_ios, Uint32> gWindowMap;
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SDL_Window* fWindow;
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Uint32 fWindowID;
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int fMSAASampleCount;
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typedef Window INHERITED;
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};
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} // namespace sk_app
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#endif
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