skia2/tools/viewer
Greg Daniel c2cca5a8a0 Revert "Better first-class shader & color filter support in runtime effects"
This reverts commit adadb95a9f.

Reason for revert: breaking android

Original change's description:
> Better first-class shader & color filter support in runtime effects
>
> This does a few things, because they're all intertwined:
>
> 1) SkRuntimeEffect's API now includes details about children (which Skia
>    stage was declared, not just the name). The factories verify that the
>    declared types in the SkSL match up with the C++ types being passed.
>    Today, we still only support adding children of the same type, so the
>    checks are simple. Once we allow mixing types, we'll be testing the
>    declared type against the actual C++ type supplied for each slot.
> 2) Adds sample variants that supply the input color to the child. This
>    is now the only way to invoke a colorFilter child. Internally, we
>    support passing a color when invoking a child shader, but I'm not
>    exposing that. It's not clearly part of the semantics of the Skia
>    pipeline, and is almost never useful. It also exposes users to
>    several inconsistencies (skbug.com/11942).
> 3) Because of #2, it's possible that we can't compute a reusable program
>    to filter individual colors. In that case, we don't set the constant
>    output for constant input optimization, and filterColor4f falls back
>    to the slower base-class implementation.
>
> Bug: skia:11813 skia:11942
> Change-Id: I06c41e1b35056e486f3163a72acf6b9535d7fed4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401917
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: I94ba57e73305b2302f86fd0c1d76f667d4e45b92
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11813 skia:11942
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/404117
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2021-05-04 13:36:26 +00:00
..
AnimTimer.h
BisectSlide.cpp [svg] Allow clients to pass a custom SkFontMgr 2020-11-11 01:51:44 +00:00
BisectSlide.h
GMSlide.cpp
GMSlide.h
ImageSlide.cpp
ImageSlide.h
ImGuiLayer.cpp Add support for retina displays to sk_app. 2021-01-29 17:33:48 +00:00
ImGuiLayer.h Add support for retina displays to sk_app. 2021-01-29 17:33:48 +00:00
MSKPSlide.cpp Choose background color and whether to draw mskp bounds in viewer 2021-04-30 19:33:49 +00:00
MSKPSlide.h Choose background color and whether to draw mskp bounds in viewer 2021-04-30 19:33:49 +00:00
ParticlesSlide.cpp Move code generators to codegen/ directory. 2021-04-13 15:34:24 +00:00
ParticlesSlide.h
SampleSlide.cpp
SampleSlide.h
SkottieSlide.cpp Simplify common case for recttorect 2021-01-15 18:37:46 +00:00
SkottieSlide.h Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
SKPSlide.cpp
SKPSlide.h
SkRiveSlide.cpp Simplify common case for recttorect 2021-01-15 18:37:46 +00:00
SkRiveSlide.h
SkSLSlide.cpp Revert "Better first-class shader & color filter support in runtime effects" 2021-05-04 13:36:26 +00:00
SkSLSlide.h SkSLSlide: Add shadertoy iResolution & iMouse 2020-12-11 20:19:20 +00:00
Slide.h Reland "FPS and frame control for MSKP slide." 2021-04-30 13:15:33 +00:00
SlideDir.cpp Simplify common case for recttorect 2021-01-15 18:37:46 +00:00
SlideDir.h
StatsLayer.cpp Simplify common case for recttorect 2021-01-15 18:37:46 +00:00
StatsLayer.h
SvgSlide.cpp Reland "[svg] Plumb a ResourceProvider" 2021-01-27 21:12:23 +00:00
SvgSlide.h Reland "[svg] Plumb a ResourceProvider" 2021-01-27 21:12:23 +00:00
TouchGesture.cpp Don't limit pinch zooming in viewer 2020-11-11 17:51:35 +00:00
TouchGesture.h Don't limit pinch zooming in viewer 2020-11-11 17:51:35 +00:00
Viewer.cpp Revert "Revert "Add mskp player, use in viewer slide"" 2021-04-29 19:40:08 +00:00
Viewer.h Rework optimization override flags. 2021-03-30 15:39:15 +00:00