fa6a127310
- Arrays were unused - Each ctype was used with exactly one mapper - remove the SkSL type list - After that, the mapper was just a key + value, so make it just a value and use a map (rather than vector) Change-Id: Ibc150ecc9ac9724ecd1e7056614ca5836ce99d5b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409998 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrNonInlinedInUniform.fp; do not modify.
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**************************************************************************************************/
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#include "GrNonInlinedInUniform.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLNonInlinedInUniform : public GrGLSLFragmentProcessor {
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public:
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GrGLSLNonInlinedInUniform() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrNonInlinedInUniform& _outer = args.fFp.cast<GrNonInlinedInUniform>();
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(void) _outer;
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auto point = _outer.point;
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(void) point;
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pointVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf2_GrSLType, "point");
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fragBuilder->codeAppendf(
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R"SkSL(return half4(%s, %s);
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)SkSL"
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, args.fUniformHandler->getUniformCStr(pointVar), args.fUniformHandler->getUniformCStr(pointVar));
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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const GrNonInlinedInUniform& _outer = _proc.cast<GrNonInlinedInUniform>();
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{
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pdman.set2f(pointVar, _outer.point.fX, _outer.point.fY);
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}
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}
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UniformHandle pointVar;
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};
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std::unique_ptr<GrGLSLFragmentProcessor> GrNonInlinedInUniform::onMakeProgramImpl() const {
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return std::make_unique<GrGLSLNonInlinedInUniform>();
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}
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void GrNonInlinedInUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrNonInlinedInUniform::onIsEqual(const GrFragmentProcessor& other) const {
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const GrNonInlinedInUniform& that = other.cast<GrNonInlinedInUniform>();
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(void) that;
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if (point != that.point) return false;
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return true;
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}
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GrNonInlinedInUniform::GrNonInlinedInUniform(const GrNonInlinedInUniform& src)
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: INHERITED(kGrNonInlinedInUniform_ClassID, src.optimizationFlags())
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, point(src.point) {
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this->cloneAndRegisterAllChildProcessors(src);
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}
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std::unique_ptr<GrFragmentProcessor> GrNonInlinedInUniform::clone() const {
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return std::make_unique<GrNonInlinedInUniform>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrNonInlinedInUniform::onDumpInfo() const {
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return SkStringPrintf("(point=half2(%f, %f))", point.fX, point.fY);
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}
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#endif
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