skia2/tools/gpu
Chris Dalton 47d03f6ee5 Reland "Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding""
This is a reland of d84b691950

Original change's description:
> Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding"
> 
> This is a reland of e8c963d474
> 
> Original change's description:
> > Use glDraw.*BaseInstance calls to avoid deferred buffer binding
> > 
> > Change-Id: I968dab317673051acc65f87ea76a0d657d89b3d2
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279538
> > Commit-Queue: Chris Dalton <csmartdalton@google.com>
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> 
> Change-Id: I79b2d23e5e66d47214898a9068079b6fe2269599
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280806
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

Change-Id: I9240c5cc6e58ce196be393c649bbdd86560602f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281077
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-04-02 20:48:31 +00:00
..
atlastext Revert "Fixed GLSL ES compilation error in GLTestAtlasTextRenderer" 2019-09-20 21:04:49 +00:00
d3d Implement local version of gr_cp and use for GrD3DTextureResourceInfo. 2020-04-01 16:06:17 +00:00
dawn Dawn backend: update to accommodate recent Skia changes. 2020-02-26 17:15:36 +00:00
gl Reland "Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding"" 2020-04-02 20:48:31 +00:00
mock Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
mtl Reland "Set up eGPU/discrete support for MacOS." 2020-03-18 19:27:41 +00:00
vk Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
FenceSync.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FlushFinishTracker.h Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
GpuTimer.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
GrContextFactory.cpp Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
GrContextFactory.h Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
GrTest.cpp Rename CPU tessellation to "triangulation" 2020-03-26 16:21:39 +00:00
MemoryCache.cpp Make persistent cache serialization safer 2020-03-17 13:52:47 +00:00
MemoryCache.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
ProxyUtils.cpp Rename outputView->writeView and outputSwizzle->writeSwizzle 2020-04-02 15:06:16 +00:00
ProxyUtils.h Rename outputView->writeView and outputSwizzle->writeSwizzle 2020-04-02 15:06:16 +00:00
TestContext.cpp Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
TestContext.h Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
TestOps.cpp Rename outputView->writeView and outputSwizzle->writeSwizzle 2020-04-02 15:06:16 +00:00
TestOps.h Test texture domain effect with local matrix. 2019-11-22 22:37:33 +00:00
YUVUtils.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
YUVUtils.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00