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2011-04-29 17:25:42 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench rename radial to radial1, so I can distinguish it from radial2 in my 2011-04-13 18:32:19 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm Propagate return values from compare() up to main() so we can return 0 if all 2011-04-26 20:22:57 +00:00
gpu Fixing a simple build error in GrGpuGLShaders.cpp with GR_AGGRESSIVE_SHADER_OPTS 2011-04-29 17:25:42 +00:00
gyp Make gyp file define GR/SK debug/release flags. Remove file that breaks release build. 2011-04-28 21:04:06 +00:00
include update dox 2011-04-29 11:53:41 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode move end-timer for FPS to afterChildren, so we will have flushed opengl 2011-04-25 14:31:44 +00:00
src update dox 2011-04-29 11:53:41 +00:00
tests Another tiny comment-only change to trigger svn update 2011-04-26 19:31:33 +00:00
third_party Add pdf to skia.gyp and checkin a snap of GYP. 2011-03-30 22:04:53 +00:00
tools New 'skdiff' tool to compare two directories full of files, write diff images 2011-04-27 15:39:30 +00:00
unix_test_app http://codereview.appspot.com/4373057/ 2011-04-15 14:48:08 +00:00
vs Fix dangling ptr when GrRenderTarget outlives its GrTexture representation 2011-04-05 21:16:14 +00:00
xcode use SkClampRange to speedup clamp iterators 2011-04-15 15:50:34 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile move SkOSFile.cpp into utils_files.mk, since it is needed for skdiff on all 2011-04-28 14:07:43 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects