ef57b7e653
The main meat of things is in SkThreadPool. We can now give SkThreadPool a type for each thread to create and destroy on its local stack. It's TLS without going through SkTLS. I've split the DM tasks into CpuTasks that run on threads with no TLS, and GpuTasks that run on threads with a thread local GrContextFactory. The old CpuTask and GpuTask have been renamed to CpuGMTask and GpuGMTask. Upshot: default run of out/Debug/dm goes from ~45 seconds to ~20 seconds. BUG=skia: R=bsalomon@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/179233005 git-svn-id: http://skia.googlecode.com/svn/trunk@13632 2bbb7eff-a529-9590-31e7-b0007b416f81
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#ifndef DMWriteTask_DEFINED
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#define DMWriteTask_DEFINED
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#include "DMExpectations.h"
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#include "DMTask.h"
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#include "SkBitmap.h"
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#include "SkString.h"
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#include "SkTArray.h"
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// Writes a bitmap to a file.
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namespace DM {
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class WriteTask : public CpuTask {
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public:
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WriteTask(const Task& parent, // WriteTask must be a child Task. Pass its parent here.
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SkBitmap bitmap); // Bitmap to write.
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virtual void draw() SK_OVERRIDE;
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virtual bool shouldSkip() const SK_OVERRIDE;
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virtual SkString name() const SK_OVERRIDE;
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// Reads image files WriteTask wrote under root and compares them with bitmap.
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class Expectations : public DM::Expectations {
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public:
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explicit Expectations(const char* root) : fRoot(root) {}
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bool check(const Task& task, SkBitmap bitmap) const SK_OVERRIDE;
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private:
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const char* fRoot;
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};
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private:
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SkTArray<SkString> fSuffixes;
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SkString fGmName;
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const SkBitmap fBitmap;
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void makeDirOrFail(SkString dir);
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};
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} // namespace DM
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#endif // DMWriteTask_DEFINED
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