80549fcdd5
Support using OpenGL ES context on desktop for unix and Android platforms. This is mainly useful in development. Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The possible parameters for the flag are "gl" and "gles". R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/319043005
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
#include "DMGpuGMTask.h"
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#include "DMExpectationsTask.h"
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#include "DMUtil.h"
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#include "DMWriteTask.h"
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#include "SkCommandLineFlags.h"
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#include "SkSurface.h"
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#include "SkTLS.h"
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namespace DM {
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GpuGMTask::GpuGMTask(const char* config,
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Reporter* reporter,
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TaskRunner* taskRunner,
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skiagm::GMRegistry::Factory gmFactory,
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const Expectations& expectations,
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GrContextFactory::GLContextType contextType,
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GrGLStandard gpuAPI,
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int sampleCount)
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: GpuTask(reporter, taskRunner)
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, fGM(gmFactory(NULL))
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, fName(UnderJoin(fGM->getName(), config))
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, fExpectations(expectations)
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, fContextType(contextType)
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, fGpuAPI(gpuAPI)
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, fSampleCount(sampleCount)
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{}
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void GpuGMTask::draw(GrContextFactory* grFactory) {
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SkImageInfo info = SkImageInfo::Make(SkScalarCeilToInt(fGM->width()),
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SkScalarCeilToInt(fGM->height()),
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kN32_SkColorType,
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kPremul_SkAlphaType);
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SkAutoTUnref<SkSurface> surface(NewGpuSurface(grFactory, fContextType, fGpuAPI, info,
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fSampleCount));
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if (!surface) {
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this->fail("Could not create context for the config and the api.");
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return;
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}
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SkCanvas* canvas = surface->getCanvas();
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canvas->concat(fGM->getInitialTransform());
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fGM->draw(canvas);
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canvas->flush();
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SkBitmap bitmap;
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bitmap.setInfo(info);
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canvas->readPixels(&bitmap, 0, 0);
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this->spawnChild(SkNEW_ARGS(ExpectationsTask, (*this, fExpectations, bitmap)));
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this->spawnChild(SkNEW_ARGS(WriteTask, (*this, bitmap)));
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}
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bool GpuGMTask::shouldSkip() const {
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return kGPUDisabled || SkToBool(fGM->getFlags() & skiagm::GM::kSkipGPU_Flag);
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}
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} // namespace DM
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