skia2/dm
kkinnunen 80549fcdd5 Support using OpenGL ES context on desktop
Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.

Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/319043005
2014-06-30 06:36:31 -07:00
..
DM.cpp Support using OpenGL ES context on desktop 2014-06-30 06:36:31 -07:00
DMBenchTask.cpp Support using OpenGL ES context on desktop 2014-06-30 06:36:31 -07:00
DMBenchTask.h Support using OpenGL ES context on desktop 2014-06-30 06:36:31 -07:00
DMCpuGMTask.cpp Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMCpuGMTask.h DM: SKP source / PDF backend 2014-06-06 09:28:43 -07:00
DMExpectations.h In Android framework, make tools depend on jsoncpp 2014-06-18 10:31:40 -07:00
DMExpectationsTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMExpectationsTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMGpuGMTask.cpp Support using OpenGL ES context on desktop 2014-06-30 06:36:31 -07:00
DMGpuGMTask.h Support using OpenGL ES context on desktop 2014-06-30 06:36:31 -07:00
DMGpuSupport.h Support using OpenGL ES context on desktop 2014-06-30 06:36:31 -07:00
DMPDFRasterizeTask.cpp DM: SKP source / PDF backend 2014-06-06 09:28:43 -07:00
DMPDFRasterizeTask.h DM: SKP source / PDF backend 2014-06-06 09:28:43 -07:00
DMPDFTask.cpp Deprecate SkPicture::clone(). 2014-06-27 12:34:44 -07:00
DMPDFTask.h Deprecate SkPicture::clone(). 2014-06-27 12:34:44 -07:00
DMPipeTask.cpp refactor DM::SetupBitmap 2014-05-15 17:33:31 +00:00
DMPipeTask.h DM: Add --skps. 2014-05-14 17:55:32 +00:00
DMQuiltTask.cpp refactor DM::SetupBitmap 2014-05-15 17:33:31 +00:00
DMQuiltTask.h Turn on quilt mode in DM. 2014-04-30 13:20:45 +00:00
DMReplayTask.cpp Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMReplayTask.h Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMReporter.cpp DM tweaks 2014-05-29 20:14:48 +00:00
DMReporter.h DM tweaks 2014-05-29 20:14:48 +00:00
DMSerializeTask.cpp Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMSerializeTask.h Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMSKPTask.cpp Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMSKPTask.h Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMTask.cpp add --dryRun flag to dm 2014-05-30 17:23:31 +00:00
DMTask.h DM tweaks 2014-05-29 20:14:48 +00:00
DMTaskRunner.cpp DM: Push GPU-parent child tasks to the front of the queue. 2014-05-01 17:41:32 +00:00
DMTaskRunner.h DM: Push GPU-parent child tasks to the front of the queue. 2014-05-01 17:41:32 +00:00
DMTestTask.cpp DM: when 32-bit, disable pathops internal threading by default 2014-04-30 14:56:29 +00:00
DMTestTask.h Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMUtil.cpp Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMUtil.h Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMWriteTask.cpp DM: add pdf 2014-06-03 13:57:14 -07:00
DMWriteTask.h DM: add pdf 2014-06-03 13:57:14 -07:00
README DM: add pdf 2014-06-03 13:57:14 -07:00

DM is like GM, but multithreaded.  It doesn't do everything GM does.

DM's design is based around Tasks and a TaskRunner.

A Task represents an independent unit of work that might fail.  We make a task
for each GM/configuration pair we want to run.  Tasks can kick off new tasks
themselves.  For example, a CpuTask can kick off a ReplayTask to make sure
recording and playing back an SkPicture gives the same result as direct
rendering.

The TaskRunner runs all tasks on one of two threadpools, whose sizes are
configurable by --cpuThreads and --gpuThreads.  Ideally we'd run these on a
single threadpool but it can swamp the GPU if we shove too much work into it at
once.  --cpuThreads defaults to the number of cores on the machine.
--gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.

So the main flow of DM is:

    for each GM:
        for each configuration:
            kick off a new task
    < tasks run, maybe fail, and maybe kick off new tasks >
    wait for all tasks to finish
    report failures