skia2/dm/DMGpuGMTask.h
kkinnunen 80549fcdd5 Support using OpenGL ES context on desktop
Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.

Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".

R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/319043005
2014-06-30 06:36:31 -07:00

45 lines
1.1 KiB
C++

#ifndef DMGpuGMTask_DEFINED
#define DMGpuGMTask_DEFINED
#include "DMExpectations.h"
#include "DMGpuSupport.h"
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// This is the main entry point for drawing GMs with the GPU.
namespace DM {
class GpuGMTask : public GpuTask {
public:
GpuGMTask(const char* config,
Reporter*,
TaskRunner*,
skiagm::GMRegistry::Factory,
const Expectations&,
GrContextFactory::GLContextType,
GrGLStandard gpuAPI,
int sampleCount);
virtual void draw(GrContextFactory*) SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<skiagm::GM> fGM;
const SkString fName;
const Expectations& fExpectations;
const GrContextFactory::GLContextType fContextType;
GrGLStandard fGpuAPI;
const int fSampleCount;
};
} // namespace DM
#endif // DMGpuGMTask_DEFINED