skia2/include
Brian Osman cb3c02005c Add SkColorMatrix factories for SkYUVColorSpace
This lets clients access and use the same RGB to YUV matrices that we
use internally.

Inspired by https://crrev.com/c/3223983

Bug: skia:12545
Change-Id: I7f70f56e721819c3d33da447eff2e572b7774c51
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461476
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-20 16:47:03 +00:00
..
android Rename/simplify SkCanvas::resetClip() and make recordable 2021-07-23 19:05:42 +00:00
c Hide legacy drawImage methods 2021-01-20 00:59:26 +00:00
codec get image from skcodec 2021-01-25 21:50:16 +00:00
config Track vulkan memory allocations in UMA. 2020-10-29 15:24:23 +00:00
core Experimental support for lower-resolution backdrop filter eval 2021-10-18 14:46:05 +00:00
docs Add appendNodeIdArray to avoid code duplication. 2020-06-23 14:25:33 +00:00
effects Add SkColorMatrix factories for SkYUVColorSpace 2021-10-20 16:47:03 +00:00
encode Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
gpu Add memoryless attachment support for vulkan dmsaa. 2021-09-22 19:06:02 +00:00
pathops rm SkPreConfig.h and SkPostConfig.h 2020-02-06 19:16:43 +00:00
ports Reland "Clean up #includes in SkCFObject." 2021-10-05 19:11:56 +00:00
private Moved CheckModifiers out of IRGenerator 2021-10-14 14:30:01 +00:00
sksl Match GLSL scoping rules more closely in SkSL. 2021-10-12 21:53:28 +00:00
svg [svgcanvas] Add support for relative path encoding 2021-05-11 17:44:59 +00:00
third_party Reland "Add OWNERS to include (and include/private) to enforce API review" 2021-09-27 18:20:19 +00:00
utils Feed all top-level GPU accessors through skgpu::BaseDevice (take 2) 2021-07-26 14:56:37 +00:00
OWNERS pulling the plug 2021-10-02 13:33:49 +00:00