skia2/third_party
Mike Klein ce086d36a4 Another manual ANGLE roll
This commit rebased the source paths in the .gni
file from ANGLE's src/ directory to its project root.

The update to third_party/angle2/BUILD.gn does the same.

CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE

Change-Id: Id814f67bed2dfab11f878544989054e38987a939
Reviewed-on: https://skia-review.googlesource.com/150485
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Stephan Altmueller <stephana@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
2018-08-30 21:31:47 +00:00
..
angle2 Another manual ANGLE roll 2018-08-30 21:31:47 +00:00
cpu-features GN: Android 2016-08-25 14:50:44 -07:00
dng_sdk remove mips support and bots 2017-12-05 17:19:45 +00:00
expat Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
freetype2 Roll FreeType to pick up color stuff. 2018-05-31 15:10:13 +00:00
gif Rename SkCodec::kNone to SkCodec::kNoFrame 2018-08-22 14:49:56 +00:00
googletest GPU-CTS Program 2017-10-17 19:01:13 +00:00
harfbuzz Make SkShaper a module 2018-05-30 04:04:07 +00:00
icu Build ICU on iOS 2018-02-12 15:51:01 +00:00
imgui Integrate the ImGui library with viewer 2017-02-10 19:17:03 +00:00
jsoncpp Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
libjpeg-turbo Update libjpeg-turbo to the official 2.0.0 2018-08-21 13:28:01 +00:00
libmicrohttpd GN/Win: everything links on my machine. 2016-10-12 16:39:42 +00:00
libpng Ignore PLTE chunks in non-palette PNGs 2018-08-27 15:05:47 +00:00
libsdl Add iOS support for SkiaSDLExample. 2017-08-30 18:56:46 +00:00
libwebp Roll libwebp to 0.6.1 2018-02-14 19:00:27 +00:00
lua avoid using tmpnam() in Lua 2018-02-01 22:39:59 +00:00
native_app_glue Add Android viewer to GN 2016-10-21 15:19:32 +00:00
Nima-Cpp added NIMA sample to showcase animations 2018-06-19 20:30:28 +00:00
piex Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
sfntly Compile the skia library for windows using gn. 2016-09-16 13:29:57 -07:00
skcms Roll skia/third_party/skcms da25e1a6d412..6b324dbdf772 (1 commits) 2018-08-29 15:49:52 +00:00
spirv-headers wired up SPIR-V validator 2017-03-16 14:42:20 +00:00
spirv-tools corrected spirv tools output file name 2017-09-25 13:28:29 +00:00
vulkan Add support for vulkan extensions needed for AHardwareBuffers. 2018-08-27 20:19:58 +00:00
vulkanmemoryallocator Use our own checked in Vulkan header to build skia source code. 2018-08-01 16:52:20 +00:00
zlib clang on windows support 2017-07-31 18:39:23 +00:00
BUILD.gn GN: Android 2016-08-25 14:50:44 -07:00
README BUG=skia:5602 2016-09-02 11:19:34 -07:00
third_party.gni added NIMA sample to showcase animations 2018-06-19 20:30:28 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.