skia2/experimental/canvaskit/compile.sh
Kevin Lubick 53eabf6871 [canvaskit] Refactor Canvas2D JS into own files
Rather than one monolithic file, we now have one monolithic
file (canvascontext2d) and several smaller files (one per class,
and some helpers).

This should make the code navigation a little easier.

Bug: skia:
Change-Id: Ia191c2db778591af21d2a6126f053c17c4f677f1
Reviewed-on: https://skia-review.googlesource.com/c/175996
Reviewed-by: Florin Malita <fmalita@chromium.org>
2018-12-11 12:02:27 +00:00

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#!/bin/bash
# Copyright 2018 Google LLC
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
set -ex
BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd`
# This expects the environment variable EMSDK to be set
if [[ ! -d $EMSDK ]]; then
echo "Be sure to set the EMSDK environment variable."
exit 1
fi
# Navigate to SKIA_HOME from where this file is located.
pushd $BASE_DIR/../..
source $EMSDK/emsdk_env.sh
EMCC=`which emcc`
EMCXX=`which em++`
RELEASE_CONF="-Oz --closure 1 --llvm-lto 3 -DSK_RELEASE --pre-js $BASE_DIR/release.js"
EXTRA_CFLAGS="\"-DSK_RELEASE\""
if [[ $@ == *debug* ]]; then
echo "Building a Debug build"
EXTRA_CFLAGS="\"-DSK_DEBUG\""
RELEASE_CONF="-O0 --js-opts 0 -s DEMANGLE_SUPPORT=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -g3 \
-DPATHKIT_TESTING -DSK_DEBUG --pre-js $BASE_DIR/debug.js"
BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm_debug"}
elif [[ $@ == *profiling* ]]; then
echo "Building a build for profiling"
RELEASE_CONF="-O3 --source-map-base /node_modules/canvaskit/bin/ --profiling -g4 -DSK_RELEASE --pre-js $BASE_DIR/release.js"
BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm_profile"}
else
BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm"}
fi
mkdir -p $BUILD_DIR
GN_GPU="skia_enable_gpu=true"
GN_GPU_FLAGS="\"-DIS_WEBGL=1\", \"-DSK_DISABLE_LEGACY_SHADERCONTEXT\","
WASM_GPU="-lEGL -lGLESv2 -DSK_SUPPORT_GPU=1 \
-DSK_DISABLE_LEGACY_SHADERCONTEXT --pre-js $BASE_DIR/cpu.js --pre-js $BASE_DIR/gpu.js"
if [[ $@ == *cpu* ]]; then
echo "Using the CPU backend instead of the GPU backend"
GN_GPU="skia_enable_gpu=false"
GN_GPU_FLAGS=""
WASM_GPU="-DSK_SUPPORT_GPU=0 --pre-js $BASE_DIR/cpu.js"
fi
WASM_SKOTTIE="-DSK_INCLUDE_SKOTTIE=1 \
modules/skottie/src/Skottie.cpp \
modules/skottie/src/SkottieAdapter.cpp \
modules/skottie/src/SkottieAnimator.cpp \
modules/skottie/src/SkottieJson.cpp \
modules/skottie/src/SkottieLayer.cpp \
modules/skottie/src/SkottieLayerEffect.cpp \
modules/skottie/src/SkottiePrecompLayer.cpp \
modules/skottie/src/SkottieProperty.cpp \
modules/skottie/src/SkottieShapeLayer.cpp \
modules/skottie/src/SkottieTextLayer.cpp \
modules/skottie/src/SkottieValue.cpp \
modules/sksg/src/*.cpp \
src/core/SkCubicMap.cpp \
src/core/SkTime.cpp \
src/pathops/SkOpBuilder.cpp \
src/utils/SkJSON.cpp \
src/utils/SkParse.cpp "
if [[ $@ == *no_skottie* ]]; then
echo "Omitting Skottie"
WASM_SKOTTIE="-DSK_INCLUDE_SKOTTIE=0"
fi
WASM_MANAGED_SKOTTIE="\
-DSK_INCLUDE_MANAGED_SKOTTIE=1 \
modules/skottie/utils/SkottieUtils.cpp"
if [[ $@ == *no_managed_skottie* ]]; then
echo "Omitting managed Skottie"
WASM_MANAGED_SKOTTIE="-DSK_INCLUDE_MANAGED_SKOTTIE=0"
fi
HTML_CANVAS_API="--pre-js $BASE_DIR/htmlcanvas/preamble.js \
--pre-js $BASE_DIR/htmlcanvas/util.js \
--pre-js $BASE_DIR/htmlcanvas/color.js \
--pre-js $BASE_DIR/htmlcanvas/font.js \
--pre-js $BASE_DIR/htmlcanvas/canvas2dcontext.js \
--pre-js $BASE_DIR/htmlcanvas/htmlcanvas.js \
--pre-js $BASE_DIR/htmlcanvas/imagedata.js \
--pre-js $BASE_DIR/htmlcanvas/lineargradient.js \
--pre-js $BASE_DIR/htmlcanvas/pattern.js \
--pre-js $BASE_DIR/htmlcanvas/radialgradient.js \
--pre-js $BASE_DIR/htmlcanvas/postamble.js "
if [[ $@ == *no_canvas* ]]; then
echo "Omitting bindings for HTML Canvas API"
HTML_CANVAS_API=""
fi
# Turn off exiting while we check for ninja (which may not be on PATH)
set +e
NINJA=`which ninja`
if [[ -z $NINJA ]]; then
git clone "https://chromium.googlesource.com/chromium/tools/depot_tools.git" --depth 1 $BUILD_DIR/depot_tools
NINJA=$BUILD_DIR/depot_tools/ninja
fi
# Re-enable error checking
set -e
echo "Compiling bitcode"
# Inspired by https://github.com/Zubnix/skia-wasm-port/blob/master/build_bindings.sh
./bin/gn gen ${BUILD_DIR} \
--args="cc=\"${EMCC}\" \
cxx=\"${EMCXX}\" \
extra_cflags_cc=[\"-frtti\"] \
extra_cflags=[\"-s\",\"USE_FREETYPE=1\",\"-s\",\"USE_LIBPNG=1\", \"-s\", \"WARN_UNALIGNED=1\",
\"-DSKNX_NO_SIMD\", \"-DSK_DISABLE_AAA\", \"-DSK_DISABLE_DAA\", \"-DSK_DISABLE_READBUFFER\",
\"-DSK_DISABLE_EFFECT_DESERIALIZATION\",
${GN_GPU_FLAGS}
${EXTRA_CFLAGS}
] \
is_debug=false \
is_official_build=true \
is_component_build=false \
target_cpu=\"wasm\" \
\
skia_use_angle = false \
skia_use_dng_sdk=false \
skia_use_egl=true \
skia_use_expat=false \
skia_use_fontconfig=false \
skia_use_freetype=true \
skia_use_icu=false \
skia_use_libheif=false \
skia_use_system_libjpeg_turbo = false \
skia_use_libjpeg_turbo=true \
skia_use_libpng=true \
skia_use_libwebp=false \
skia_use_lua=false \
skia_use_piex=false \
skia_use_vulkan=false \
skia_use_zlib=true \
\
skia_enable_ccpr=false \
skia_enable_nvpr=false \
skia_enable_skpicture=false \
${GN_GPU} \
skia_enable_fontmgr_empty=false \
skia_enable_pdf=false"
${NINJA} -C ${BUILD_DIR} libskia.a
export EMCC_CLOSURE_ARGS="--externs $BASE_DIR/externs.js "
echo "Generating final wasm"
# Skottie doesn't end up in libskia and is currently not its own library
# so we just hack in the .cpp files we need for now.
# Emscripten prefers that libskia.a goes last in order, otherwise, it
# may drop symbols that it incorrectly thinks aren't used. One day,
# Emscripten will use LLD, which may relax this requirement.
${EMCXX} \
$RELEASE_CONF \
-Iexperimental \
-Iinclude/c \
-Iinclude/codec \
-Iinclude/config \
-Iinclude/core \
-Iinclude/effects \
-Iinclude/gpu \
-Iinclude/gpu/gl \
-Iinclude/pathops \
-Iinclude/private \
-Iinclude/utils/ \
-Imodules/skottie/include \
-Imodules/skottie/utils \
-Imodules/sksg/include \
-Isrc/core/ \
-Isrc/gpu/ \
-Isrc/sfnt/ \
-Isrc/shaders/ \
-Isrc/utils/ \
-Itools \
-Itools/fonts \
-DSK_DISABLE_READBUFFER \
-DSK_DISABLE_AAA \
-DSK_DISABLE_DAA \
$WASM_GPU \
-std=c++14 \
--bind \
--pre-js $BASE_DIR/helper.js \
--pre-js $BASE_DIR/interface.js \
$HTML_CANVAS_API \
$BASE_DIR/canvaskit_bindings.cpp \
tools/fonts/SkTestFontMgr.cpp \
tools/fonts/SkTestTypeface.cpp \
$WASM_SKOTTIE \
$WASM_MANAGED_SKOTTIE \
$BUILD_DIR/libskia.a \
-s ALLOW_MEMORY_GROWTH=1 \
-s EXPORT_NAME="CanvasKitInit" \
-s FORCE_FILESYSTEM=0 \
-s MODULARIZE=1 \
-s NO_EXIT_RUNTIME=1 \
-s STRICT=1 \
-s TOTAL_MEMORY=32MB \
-s USE_FREETYPE=1 \
-s USE_LIBPNG=1 \
-s WARN_UNALIGNED=1 \
-s WASM=1 \
-o $BUILD_DIR/canvaskit.js