skia2/tests/sksl/blend/golden/BlendDstAtop.asm.frag
John Stiles dda1d31623 Enable SPIR-V disassembly output from skslc.
We now have SPIR-V golden outputs for `blend` and `shared` tests.
This exposes a handful of SPIR-V limitations for us to address.

Change-Id: Ie5278889b8a61432403d06231b17765885bee0ac
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337182
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-11-20 22:54:26 +00:00

58 lines
1.9 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %src %dst
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %src "src"
OpName %dst "dst"
OpName %main "main"
OpName %_0_blend_src_atop "_0_blend_src_atop"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %src RelaxedPrecision
OpDecorate %dst RelaxedPrecision
OpDecorate %18 RelaxedPrecision
OpDecorate %20 RelaxedPrecision
OpDecorate %23 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %28 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%src = OpVariable %_ptr_Input_v4float Input
%dst = OpVariable %_ptr_Input_v4float Input
%void = OpTypeVoid
%14 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%float_1 = OpConstant %float 1
%main = OpFunction %void None %14
%15 = OpLabel
%_0_blend_src_atop = OpVariable %_ptr_Function_v4float Function
%18 = OpLoad %v4float %dst
%19 = OpCompositeExtract %float %18 3
%20 = OpLoad %v4float %src
%21 = OpVectorTimesScalar %v4float %20 %19
%23 = OpLoad %v4float %src
%24 = OpCompositeExtract %float %23 3
%25 = OpFSub %float %float_1 %24
%26 = OpLoad %v4float %dst
%27 = OpVectorTimesScalar %v4float %26 %25
%28 = OpFAdd %v4float %21 %27
OpStore %_0_blend_src_atop %28
%29 = OpLoad %v4float %_0_blend_src_atop
OpStore %sk_FragColor %29
OpReturn
OpFunctionEnd