dda1d31623
We now have SPIR-V golden outputs for `blend` and `shared` tests. This exposes a handful of SPIR-V limitations for us to address. Change-Id: Ie5278889b8a61432403d06231b17765885bee0ac Bug: skia:10694 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337182 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
58 lines
1.9 KiB
JavaScript
58 lines
1.9 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %src %dst
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %src "src"
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OpName %dst "dst"
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OpName %main "main"
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OpName %_0_blend_src_atop "_0_blend_src_atop"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %src RelaxedPrecision
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OpDecorate %dst RelaxedPrecision
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OpDecorate %18 RelaxedPrecision
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OpDecorate %20 RelaxedPrecision
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OpDecorate %23 RelaxedPrecision
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OpDecorate %25 RelaxedPrecision
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OpDecorate %26 RelaxedPrecision
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OpDecorate %28 RelaxedPrecision
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OpDecorate %29 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%src = OpVariable %_ptr_Input_v4float Input
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%dst = OpVariable %_ptr_Input_v4float Input
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%void = OpTypeVoid
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%14 = OpTypeFunction %void
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%float_1 = OpConstant %float 1
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%main = OpFunction %void None %14
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%15 = OpLabel
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%_0_blend_src_atop = OpVariable %_ptr_Function_v4float Function
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%18 = OpLoad %v4float %dst
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%19 = OpCompositeExtract %float %18 3
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%20 = OpLoad %v4float %src
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%21 = OpVectorTimesScalar %v4float %20 %19
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%23 = OpLoad %v4float %src
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%24 = OpCompositeExtract %float %23 3
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%25 = OpFSub %float %float_1 %24
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%26 = OpLoad %v4float %dst
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%27 = OpVectorTimesScalar %v4float %26 %25
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%28 = OpFAdd %v4float %21 %27
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OpStore %_0_blend_src_atop %28
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%29 = OpLoad %v4float %_0_blend_src_atop
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OpStore %sk_FragColor %29
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OpReturn
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OpFunctionEnd
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