skia2/tests/sksl/blend/golden
John Stiles d059005b93 Avoid creating unnecessary scopes during inlining.
The additional scopes were harmless, but didn't really add any value.
Originally they were used to tightly scope inlined variables, but we now
mangle inlined variable names.

Change-Id: I7b35e737598036c0b6d3d9f71cbcd4a53d609ce9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344757
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-12-15 21:11:45 +00:00
..
BlendClear.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendClear.glsl Directly compute call counts, rather than mutating state 2020-10-19 16:08:39 +00:00
BlendClear.metal Directly compute call counts, rather than mutating state 2020-10-19 16:08:39 +00:00
BlendClearStandaloneSettings.glsl Directly compute call counts, rather than mutating state 2020-10-19 16:08:39 +00:00
BlendColor.asm.frag Avoid inlining functions that are called repeatedly. 2020-11-23 21:51:43 +00:00
BlendColor.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendColor.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendColorBurn.asm.frag Avoid inlining functions that are called repeatedly. 2020-11-23 21:51:43 +00:00
BlendColorBurn.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendColorBurn.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendColorBurnStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendColorDodge.asm.frag Avoid inlining functions that are called repeatedly. 2020-11-23 21:51:43 +00:00
BlendColorDodge.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendColorDodge.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendColorDodgeStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendColorStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDarken.asm.frag Avoid inlining functions that are called repeatedly. 2020-11-23 21:51:43 +00:00
BlendDarken.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDarken.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDarkenStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDifference.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendDifference.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDifference.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDifferenceStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDst.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendDst.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDst.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstAtop.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendDstAtop.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstAtop.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstAtopStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstIn.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendDstIn.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstIn.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstInStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstOut.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendDstOut.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstOut.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstOutStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstOver.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendDstOver.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstOver.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstOverStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendDstStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendEnum.asm.frag Fix SPIR-V and Metal support for enum types. 2020-11-30 18:05:48 +00:00
BlendEnum.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendEnum.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendEnumStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendExclusion.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendExclusion.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendExclusion.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendExclusionStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendHardLight.asm.frag Avoid inlining functions that are called repeatedly. 2020-11-23 21:51:43 +00:00
BlendHardLight.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendHardLight.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendHardLightStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendHue.asm.frag Reland "Simplify _blend_set_color_saturation, removing an instruction." 2020-11-24 15:35:05 +00:00
BlendHue.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendHue.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendHueStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendLighten.asm.frag Avoid inlining functions that are called repeatedly. 2020-11-23 21:51:43 +00:00
BlendLighten.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendLighten.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendLightenStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendLuminosity.asm.frag Avoid inlining functions that are called repeatedly. 2020-11-23 21:51:43 +00:00
BlendLuminosity.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendLuminosity.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendLuminosityStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendModulate.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendModulate.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendModulate.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendModulateStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendMultiply.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendMultiply.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendMultiply.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendMultiplyStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendOverlay.asm.frag Avoid inlining functions that are called repeatedly. 2020-11-23 21:51:43 +00:00
BlendOverlay.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendOverlay.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendOverlayStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendPlus.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendPlus.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendPlus.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendPlusStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSaturation.asm.frag Reland "Simplify _blend_set_color_saturation, removing an instruction." 2020-11-24 15:35:05 +00:00
BlendSaturation.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSaturation.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSaturationStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendScreen.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendScreen.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendScreen.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendScreenStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSoftLight.asm.frag Avoid inlining functions that are called repeatedly. 2020-11-23 21:51:43 +00:00
BlendSoftLight.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSoftLight.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSoftLightStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrc.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendSrc.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrc.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcAtop.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendSrcAtop.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcAtop.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcAtopStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcIn.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendSrcIn.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcIn.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcInStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcOut.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendSrcOut.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcOut.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcOutStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcOver.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendSrcOver.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcOver.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcOverStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendSrcStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendXor.asm.frag Enable SPIR-V disassembly output from skslc. 2020-11-20 22:54:26 +00:00
BlendXor.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendXor.metal Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00
BlendXorStandaloneSettings.glsl Avoid creating unnecessary scopes during inlining. 2020-12-15 21:11:45 +00:00