..
BlendClear.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendClear.glsl
Directly compute call counts, rather than mutating state
2020-10-19 16:08:39 +00:00
BlendClear.metal
Directly compute call counts, rather than mutating state
2020-10-19 16:08:39 +00:00
BlendClearStandaloneSettings.glsl
Directly compute call counts, rather than mutating state
2020-10-19 16:08:39 +00:00
BlendColor.asm.frag
Avoid inlining functions that are called repeatedly.
2020-11-23 21:51:43 +00:00
BlendColor.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendColor.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendColorBurn.asm.frag
Avoid inlining functions that are called repeatedly.
2020-11-23 21:51:43 +00:00
BlendColorBurn.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendColorBurn.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendColorBurnStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendColorDodge.asm.frag
Avoid inlining functions that are called repeatedly.
2020-11-23 21:51:43 +00:00
BlendColorDodge.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendColorDodge.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendColorDodgeStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendColorStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDarken.asm.frag
Avoid inlining functions that are called repeatedly.
2020-11-23 21:51:43 +00:00
BlendDarken.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDarken.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDarkenStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDifference.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendDifference.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDifference.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDifferenceStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDst.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendDst.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDst.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstAtop.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendDstAtop.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstAtop.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstAtopStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstIn.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendDstIn.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstIn.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstInStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstOut.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendDstOut.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstOut.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstOutStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstOver.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendDstOver.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstOver.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstOverStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendDstStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendEnum.asm.frag
Fix SPIR-V and Metal support for enum types.
2020-11-30 18:05:48 +00:00
BlendEnum.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendEnum.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendEnumStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendExclusion.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendExclusion.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendExclusion.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendExclusionStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendHardLight.asm.frag
Avoid inlining functions that are called repeatedly.
2020-11-23 21:51:43 +00:00
BlendHardLight.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendHardLight.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendHardLightStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendHue.asm.frag
Reland "Simplify _blend_set_color_saturation, removing an instruction."
2020-11-24 15:35:05 +00:00
BlendHue.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendHue.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendHueStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendLighten.asm.frag
Avoid inlining functions that are called repeatedly.
2020-11-23 21:51:43 +00:00
BlendLighten.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendLighten.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendLightenStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendLuminosity.asm.frag
Avoid inlining functions that are called repeatedly.
2020-11-23 21:51:43 +00:00
BlendLuminosity.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendLuminosity.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendLuminosityStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendModulate.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendModulate.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendModulate.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendModulateStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendMultiply.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendMultiply.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendMultiply.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendMultiplyStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendOverlay.asm.frag
Avoid inlining functions that are called repeatedly.
2020-11-23 21:51:43 +00:00
BlendOverlay.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendOverlay.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendOverlayStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendPlus.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendPlus.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendPlus.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendPlusStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSaturation.asm.frag
Reland "Simplify _blend_set_color_saturation, removing an instruction."
2020-11-24 15:35:05 +00:00
BlendSaturation.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSaturation.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSaturationStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendScreen.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendScreen.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendScreen.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendScreenStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSoftLight.asm.frag
Avoid inlining functions that are called repeatedly.
2020-11-23 21:51:43 +00:00
BlendSoftLight.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSoftLight.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSoftLightStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrc.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendSrc.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrc.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcAtop.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendSrcAtop.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcAtop.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcAtopStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcIn.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendSrcIn.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcIn.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcInStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcOut.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendSrcOut.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcOut.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcOutStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcOver.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendSrcOver.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcOver.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcOverStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendSrcStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendXor.asm.frag
Enable SPIR-V disassembly output from skslc.
2020-11-20 22:54:26 +00:00
BlendXor.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendXor.metal
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00
BlendXorStandaloneSettings.glsl
Avoid creating unnecessary scopes during inlining.
2020-12-15 21:11:45 +00:00