skia2/tests/sksl/blend/golden/BlendModulate.metal
John Stiles d059005b93 Avoid creating unnecessary scopes during inlining.
The additional scopes were harmless, but didn't really add any value.
Originally they were used to tightly scope inlined variables, but we now
mangle inlined variable names.

Change-Id: I7b35e737598036c0b6d3d9f71cbcd4a53d609ce9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344757
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-12-15 21:11:45 +00:00

23 lines
515 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 src;
float4 dst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_modulate;
_0_blend_modulate = _in.src * _in.dst;
_out->sk_FragColor = _0_blend_modulate;
return *_out;
}