d059005b93
The additional scopes were harmless, but didn't really add any value. Originally they were used to tightly scope inlined variables, but we now mangle inlined variable names. Change-Id: I7b35e737598036c0b6d3d9f71cbcd4a53d609ce9 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344757 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
17 lines
570 B
GLSL
17 lines
570 B
GLSL
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out vec4 sk_FragColor;
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float _blend_overlay_component(vec2 s, vec2 d) {
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return 2.0 * d.x <= d.y ? (2.0 * s.x) * d.x : s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x);
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}
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in vec4 src;
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in vec4 dst;
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void main() {
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vec4 _0_blend_overlay;
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vec4 _1_result = vec4(_blend_overlay_component(src.xw, dst.xw), _blend_overlay_component(src.yw, dst.yw), _blend_overlay_component(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
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_1_result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w);
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_0_blend_overlay = _1_result;
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sk_FragColor = _0_blend_overlay;
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}
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