skia2/include/utils
Mike Reed a3a704afa3 Override didTranslate, and add virtual for didScale
This completes pushing through the new virtual didConcat44() to our
subclasses, and introduces didScale() for future optimizations. We
don't call didScale yet, until external subclasses are also updated.

This was derived from https://skia-review.googlesource.com/c/skia/+/263349

bug: skia: 9768
Change-Id: Ia26b48e76e323037082e8f2ee83673c26b99ebed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-11 02:11:26 +00:00
..
mac Reland "Replace CGFontCreate with CTFontManagerCreate." 2019-11-27 19:42:13 +00:00
Sk3D.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkAnimCodecPlayer.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkBase64.h [skottie] Add DataURI image support in utils/tools 2019-10-21 18:02:39 +00:00
SkCamera.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkCanvasStateUtils.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkEventTracer.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkFrontBufferedStream.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkInterpolator.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkLua.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkLuaCanvas.h Override didTranslate, and add virtual for didScale 2020-01-11 02:11:26 +00:00
SkNoDrawCanvas.h Add Color4f variant for DrawEdgeAAQuad 2019-08-27 23:22:32 +00:00
SkNullCanvas.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkNWayCanvas.h Override didTranslate, and add virtual for didScale 2020-01-11 02:11:26 +00:00
SkPaintFilterCanvas.h Add Color4f variant for DrawEdgeAAQuad 2019-08-27 23:22:32 +00:00
SkParse.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkParsePath.h Revert "Revert "Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU"" 2019-06-18 14:47:12 +00:00
SkRandom.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkShadowUtils.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
SkTextUtils.h Use SkTextEncoding enum instead of macros. 2019-05-07 20:54:16 +00:00
SkTraceEventPhase.h make includes available for flutter 2018-06-21 18:12:47 +00:00