9be7683222
These were added to SkRuntimeEffects, but we need to do a bit of fixup in the CK bindings. Note that 'getUniformFloatCount' is now poorly named, but the idea still stands: it's how many total scalar values are required. Bug: skia:11803 Change-Id: If464156d8e6240736e324ef833e57ba7d53f55a0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394476 Reviewed-by: Kevin Lubick <kjlubick@google.com> Reviewed-by: Joe Gregorio <jcgregorio@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
798 lines
38 KiB
Markdown
798 lines
38 KiB
Markdown
# CanvasKit Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Add `drawPatch` to `Canvas`.
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- Add `Strut` as a `RectHeightStyle` enum.
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- `CanvasKit.RuntimeEffect` now supports integer uniforms in the SkSL. These are still passed
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to `RuntimeEffect.makeShader` as floats (like all other uniforms), and will be converted to
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integers internally, to match the expectations of the shader.
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## [0.25.1] - 2021-03-30
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### Added
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- Skottie accessors for dynamic text properties (text string, font size).
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- Optional sampling parameter to drawAtlas (paint filter-quality is ignored/deprecated)
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### Fixed
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- Fonts should not be leaked https://bugs.chromium.org/p/skia/issues/detail?id=11778
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## [0.25.0] - 2021-03-02
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### Added
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- A full build of CanvasKit is now in /bin/full.
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- `CanvasKit.rt_effect` to test if the RuntimeEffect code was compiled in.
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### Breaking
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- The `ShapedText` type has been removed. Clients who want ShapedText should use the
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Paragraph APIs.
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### Removed
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- `Font.measureText`, which had been previously deprecated. Clients should use either
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Paragraph APIs or `Font.getGlyphWidths` instead (the latter does no shaping).
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- `Font.getWidths`, which had been previously deprecated. Clients should use `Font.getGlyphWidths`.
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### Type Changes (index.d.ts)
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- Documentation added for `managed_skottie`, `particles`, and `skottie` feature constants.
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## [0.24.0] - 2021-02-18
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### Added
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- The Skottie factory (MakeManagedAnimation) now accepts an optional logger object.
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### Breaking
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- `CanvasKit.getDataBytes` has been removed, as has the Data type. The 2 APIS that returned
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Data now return Uint8Array containing the bytes directly. These are `Image.encodeToData`
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(now named `Image.encodeToBytes`) and `SkPicture.serialize`. These APIs return null if
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the encoding or serialization failed.
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### Type Changes (index.d.ts)
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- `Image.encodeToDataWithFormat` was incorrectly documented as its own thing.
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## [0.23.0] - 2021-02-04
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### Added
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- Constants for the shadow flags. Of note, some of these values can be used on previous releases.
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- `getShadowLocalBounds()` to estimate the bounds of the shadows drawn by `Canvas.drawShadow`.
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- compile.sh now takes "no_matrix", which will omit the helper JS to deal with 3x3, 4x4 and
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SkColorMatrix (in case clients have logic to deal with that themselves).
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- `CanvasKit.RuntimeEffect.Make` now takes an optional callback function that will be called
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with any compilation error.
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- `CanvasKit.RuntimeEffect` now exposes uniforms. The number, dimensions, and name of each
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uniform can be queried, using `RuntimeEffect.getUniformCount`, `RuntimeEffect.getUniform`, and
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`RuntimeEffect.getUniformName`. The total number of floats across all uniforms (that must be
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passed to `RuntimeEffect.makeShader`) can be queried with `RuntimeEffect.getUniformFloatCount`.
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### Breaking
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- `MakeImprovedNoise` is removed.
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- Particles now use a single code string containing both Effect and Particle code. Uniform APIs are
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now shared between Effect and Particle programs, and are no longer prefixed with `Effect` or
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`Particle`. For example, instead of `ParticleEffect.getEffectUniform` and
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`ParticleEffect.getParticleUniform`, there is now just: `ParticleEffect.getUniform`.
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### Changed
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- `Path.getPoint()` and `SkottieAnimation.size()` now return a TypedArray instead of a normal
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array. Additionally, they take an optional parameter to allow the result to be copied into
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that provided TypedArray instead of a new one being allocated.
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- APIs that passed in points should have less overhead (and now can accept a TypedArray).
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- `Canvas.drawShadow()` now accepts zPlaneParams and lightPos as Malloc'ed and regular
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Float32Arrays. `getShadowLocalBounds()` does as well.
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- `ContourMeasure.getPosTan` returns a Float32Array instead of a normal array. Additionally,
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this method takes an optional parameter to allow the result to be copied into
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that provided Float32Array instead of a new one being allocated.
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### Fixed
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- Improper error returned when a WebGL context could not be used.
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- 4x4 matrices are "downsampled" properly if necessary to 3x3 matrices by removing the third
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column and the third row.
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- `SkottieAnimation.size()` was incorrectly returning an object. It now returns a TypedArray of
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length 2 (w, h).
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### Deprecated
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- `Canvas.drawImageRect`, `Canvas.drawImage`, `Canvas.drawAtlas`,
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These rely on the Paint's FilterQuality, which is going away. Pass sampling options explicitly.
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### Removed
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- `PathMeasure`, which was deprecated and replaced with `ContourMeasure`.
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## [0.22.0] - 2020-12-17
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### Added
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- `Canvas.drawImageCubic`, `Canvas.drawImageOptions`, `Canvas.drawImageRectCubic`,
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`Canvas.drawImageRectOptions` to replace functionality that previously required FilterQuality.
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- A copy of this changelog is published in NPM releases for easier discovery.
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### Breaking
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- `Canvas.drawImageNine` now takes a required FilterMode (the Paint still is optional).
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## [0.21.0] - 2020-12-16
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### Added
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- `getImageInfo()` and `getColorSpace()` to the `Image` type.
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- `CanvasKit.deleteContext()` for deleting WebGL contexts when done with them, resizing, etc.
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- `Image.makeCopyWithDefaultMipmaps()` for use with `Image.makeShaderOptions`; necessary if
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choosing a `MipmapMode` that is not `None`.
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### Breaking
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- `Path.addPoly()` no longer accepts a 2d array of points, but a flattened 1d array.
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- `MakeVertices()` no longer accepts 2d arrays of points or texture coordinates, but
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flattened 1d arrays in both places.
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- `Paint.setFilterQuality`, `Paint.getFilterQuality`, `Image.makeShader` have been removed.
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The new way to specify interpolation settings is with the newly added `Image.makeShader*`
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methods. `Image.makeShaderCubic` is a replacement for high quality; `Image.makeShaderOptions`
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is for medium/low.
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### Changed
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- `MakeImage` is now documented in the Typescript types (index.d.ts). The parameters have been
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streamlined to align with other, similar APIs.
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- `MakeAnimatedImageFromEncoded` respects Exif metadata. `MakeImageFromEncoded` already did so
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(and continues to do so).
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- The Canvas2D emulation layer always uses high quality image smoothing (this drastically
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simplifies the underlying code).
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- We now compile CanvasKit with emsdk 2.0.10 when testing and deploying to npm.
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- Instead of shipping a "core" build to npm, we ship a "profiling" build, which is the same as
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the main build, just with unmangled function calls and other debugging info useful for
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determining where runtime is spent.
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### Fixed
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- `Canvas.drawPoints` correctly takes a flattened Array or TypedArray of points (as the
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documentation says), not a 2D array.
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### Type Changes (index.d.ts)
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- Documented additional type for InputFlexibleColorArray.
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## [0.20.0] - 2020-11-12
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### Added
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- `MakeFractalNoise`, `MakeImprovedNoise`, and `MakeTurbulence` have been added to
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`CanvasKit.Shader`.
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- `MakeRasterDirectSurface` for giving the user direct access to drawn pixels.
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- `getLineMetrics` to Paragraph.
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- `Canvas.saveLayerPaint` as an experimental, undocumented "fast path" if one only needs to pass
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the paint.
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- Support for .woff and .woff2 fonts. Disable .woff2 for reduced code size by supplying
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no_woff2 to compile.sh. (This removes the code to do brotli decompression).
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### Breaking
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- `CanvasKit.MakePathFromSVGString` was renamed to `CanvasKit.Path.MakeFromSVGString`
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- `CanvasKit.MakePathFromOp` was renamed to `CanvasKit.Path.MakeFromOp`
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- The API for `Canvas.readPixels` and `Image.readPixels` has been reworked to more accurately
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reflect the C++ backend and each other. bytesPerRow is now a required parameter. They take an
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ImageInfo object to specify the output format. Additionally they take an optional malloc'd
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object as the last parameter. If provided, the data will be copied into there instead of
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allocating a new buffer.
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### Changed
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- We now compile CanvasKit with emsdk 2.0.6 when testing and deploying to npm.
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- We no longer compile with rtti on, saving about 1% in code size.
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- `CanvasKit.Shader.Blend`, `...Color`, and `...Lerp` have been renamed to
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`CanvasKit.Shader.MakeBlend`, `...MakeColor` and `...MakeLerp` to align with naming conventions.
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The old names will be removed in an upcoming release.
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### Removed
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- `CanvasKit.MakePathFromCmds`; Was deprecated in favor of `CanvasKit.Path.MakeFromCmds`.
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- `new CanvasKit.Path(path)` in favor of existing `path.copy()`.
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- Unused internal APIs (_getRasterN32PremulSurface, Drawable)
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- `measureText` from the CanvasContext2D emulation layer due to deprecation of measureText.
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### Deprecated
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- `Font.getWidths` in favor of `Font.getGlyphIDs` and `Font.getGlyphWidths`.
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- `Font.measureText` in favor of the Paragraph APIs (which actually do shaping).
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### Type Changes (index.d.ts)
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- Return value for MakeFromCmds correctly reflects the possibility of null.
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- `CanvasKit.GrContext` was renamed to `CanvasKit.GrDirectContext`.
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- Add docs/types for Shader Gradients (e.g. `CanvasKit.Shader.MakeLinearGradient`).
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## [0.19.0] - 2020-10-08
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### Breaking
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- "Sk" has been removed from all names. e.g. `new CanvasKit.SkPaint()` becomes
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`new CanvasKit.Paint()`. See `./types/index.d.ts` for all the new names.
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### Removed
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- `Surface.captureFrameAsSkPicture`; it was deprecated previously.
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- `CanvasKit.MakeSkCornerPathEffect`, `CanvasKit.MakeSkDiscretePathEffect`,
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`CanvasKit.MakeBlurMaskFilter`, `CanvasKit.MakeSkDashPathEffect`,
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`CanvasKit.MakeLinearGradientShader`, `CanvasKit.MakeRadialGradientShader`,
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`CanvasKit.MakeTwoPointConicalGradientShader`; these were deprecated previously and have
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replacements like `CanvasKit.PathEffect.MakeDash`.
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- `Canvas.concat44`; it was deprecated previously, just use `Canvas.concat`
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## [0.18.1] - 2020-10-06
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### Added
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- Typescript types (and documentation) are now in the types subfolder. We will keep these updated
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as we make changes to the CanvasKit library.
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## [0.18.0] - 2020-10-05
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### Breaking
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- SkRect are no longer returned from `CanvasKit.LTRBRect`, `CanvasKit.XYWHRect` nor
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are accepted as JS objects. Instead, the format is 4 floats in either an array, a
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Float32Array or a piece of memory returned by CanvasKit.Malloc. These floats are the
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left, top, right, bottom numbers of the rectangle.
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- SkIRect (Rectangles with Integer values) are no longer accepted as JS objects.
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Instead, the format is 4 ints in either an array, an Int32Array or a piece of memory
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returned by CanvasKit.Malloc. These ints are the left, top, right, bottom numbers of
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the rectangle.
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- SkRRect (Rectangles with rounded corners) are no longer returned from `CanvasKit.RRectXY`
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nor are accepted as JS objects. Instead, the format is 12 floats in either an array, a
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Float32Array or a piece of memory returned by CanvasKit.Malloc. The first 4 floats
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are the left, top, right, bottom numbers of the rectangle and then 4 sets of points
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starting in the upper left corner and going clockwise. This change allows for faster
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transfer between JS and WASM code.
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- `SkPath.addRoundRect` has been replaced with `SkPath.addRRect`. The same functionality
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can be had with the `CanvasKit.RRectXY` helper.
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- `SkPath.addRect` no longer accepts 4 floats as separate arguments. It only accepts
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an SkRect (an array/Float32Array of 4 floats) and an optional boolean for
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determining clockwise or counter-clockwise directionality.
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- The order of `SkCanvas.saveLayer` arguments is slightly different (more consistent).
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It is now `paint, bounds, backdrop, flags`
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### Changed
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- We now compile CanvasKit with emsdk 2.0.0 when testing and deploying to npm.
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- WebGL interface creation is a little leaner in terms of code size and speed.
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- The signature of `main` used with SkSL passed to `CanvasKit.SkRuntimeEffect.Make` has changed.
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There is no longer an `inout half4 color` parameter, effects must return their color instead.
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Valid signatures are now `half4 main()` or `half4 main(float2 coord)`.
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- `SkPath.getBounds`, `SkShapedText.getBounds`, and `SkVertices.bounds` now
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take an optional argument. If a Float32Array with length 4 or greater is
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provided, the bounds will be copied into this array instead of allocating
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a new one.
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- `SkCanvas.drawAnimatedImage` has been removed in favor of calling
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`SkCanvas.drawImageAtCurrentFrame` or `SkAnimatedImage.makeImageAtCurrentFrame` and then
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`SkCanvas.drawImage`.
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- `SkTextBlob.MakeFromRSXform` also accepts a (possibly Malloc'd) Float32Array of RSXforms (
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see SkRSXform for more.)
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### Removed
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- `SkCanvas.drawRoundRect` has been removed in favor of `SkCanvas.drawRRect`
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The same functionality can be had with the `CanvasKit.RRectXY` helper.
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- `SkPath.arcTo` which had been deprecated in favor of `SkPath.arcToOval`,
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`SkPath.arcToRotated`, `SkPath.arcToTangent`.
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- Extraneous ColorTypes from `ColorType` enum.
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### Added
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- `CanvasKit.LTRBiRect` and `CanvasKit.XYWHiRect` as helpers to create SkIRects.
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- `SkCanvas.drawRect4f` as a somewhat experimental way to have array-free APIs for clients that
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already have their own representation of Rect. This is experimental because we don't know
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if it's faster/better under real-world use and because we don't want to commit to having these
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for all Rect APIs (and for similar types) until it has baked in a bit.
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- Added the following to `TextStyle`:
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- `decorationStyle`
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- `textBaseline`
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- `letterSpacing`
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- `wordSpacing`
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- `heightMultiplier`
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- `locale`
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- `shadows`
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- `fontFeatures`
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- Added `strutStyle` to `ParagraphStyle`.
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- Added `addPlaceholder` to `ParagraphBuilder`.
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- Added `getRectsForPlaceholders` to `Paragraph`.
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- `SkFont.getGlyphIDs`, `SkFont.getGlyphBounds`, `SkFont.getGlyphWidths` for turning code points
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into GlyphIDs and getting the associated metrics with those glyphs. Note: glyph ids are only
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valid for the font of which they were requested.
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- `SkTextBlob.MakeFromRSXformGlyphs` and `SkTextBlob.MakeFromGlyphs` as a way to build TextBlobs
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using GlyphIDs instead of code points.
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- `CanvasKit.MallocGlyphIDs` as a helper for pre-allocating space on the WASM heap for Glyph IDs.
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### Deprecated
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- `SkAnimatedImage.getCurrentFrame`; prefer `SkAnimatedImage.makeImageAtCurrentFrame` (which
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follows the establishing naming convention).
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- `SkSurface.captureFrameAsSkPicture` will be removed in a future release. Callers can simply
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use `SkPictureRecorder` directly.
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- `CanvasKit.FourFloatArrayHelper` and related helpers (mostly helping with drawAtlas).
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`CanvasKit.Malloc` is the better tool and will replace these soon.
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- `SkPathMeasure`; SkContourMeasureIter has all the same functionality and a cleaner pattern.
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### Fixed
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- Addressed Memory leak in `SkCanvas.drawText`.
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- Made SkTextBlob hang on to less memory during its lifetime.
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- `SkPath.computeTightBounds()` works again. Like getBounds() it takes an optional argument
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to put the bounds into.
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## [0.17.3] - 2020-08-05
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### Added
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- Added `CanvasKit.TypefaceFontProvider`, which can be used to register fonts
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with a font family alias. For example, "Roboto Light" may be registered with
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the alias "Roboto", and it will be used when "Roboto" is used with a light
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font weight.
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- Added `CanvasKit.ParagraphBuilder.MakeFromFontProvider` to make a
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`ParagraphBuilder` from a `TypefaceFontProvider`.
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- Added `CanvasKit.ParagraphBuilder.pushPaintStyle` which can be used to stroke or fill
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text with paints instead of simple colors.
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## [0.17.2] - 2020-07-22
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### Fixed
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- Shader programs are no longer generated with `do-while` loops in WebGL 1.0.
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## [0.17.1] - 2020-07-21
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### Added
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- Compile option to deserialize effects in skps `include_effects_deserialization`.
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### Changed
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- Pathops and SKP deserialization/serialization enabled on the npm build.
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## [0.17.0] - 2020-07-20
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### Added
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- Added `CanvasKit.MakeImageFromCanvasImageSource` which takes either an HTMLImageElement,
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SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, or OffscreenCanvas and returns
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an SkImage. This function is an alternative to `CanvasKit.MakeImageFromEncoded` for creating
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SkImages when loading and decoding images. In the future, codesize of CanvasKit may be able to be
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reduced by removing image codecs in wasm, if browser APIs for decoding images are used along with
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`CanvasKit.MakeImageFromCanvasImageSource` instead of `CanvasKit.MakeImageFromEncoded`.
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- Three usage examples of `CanvasKit.MakeImageFromCanvasImageSource` in core.spec.ts.
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- Added support for asynchronous callbacks in perfs and tests.
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- `CanvasKit.SkPath.MakeFromVerbsPointsWeights` and `CanvasKit.SkPath.addVerbsPointsWeights` for
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supplying many path operations (e.g. moveTo, cubicTo) at once.
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- The object returned by `CanvasKit.malloc` now has a `subarray` method which works exactly like
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the normal TypedArray version. The TypedArray which it returns is also backed by WASM memory
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and when passed into CanvasKit will be used w/o copying the data (just like
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`Malloc.toTypedArray`).
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- `SkM44.setupCamera` to return a 4x4 matrix which sets up a perspective view from a camera.
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- `SkPath.arcToOval`, `SkPath.arcToTangent`, and `SkPath.arcToRotated` to replace the three
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overloads of `SkPath.arcTo`. https://github.com/flutter/flutter/issues/61305
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### Changed
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- In all places where color arrays are accepted (gradient makers, drawAtlas, and MakeSkVertices),
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You can now provide either flat Float32Arrays of float colors, Uint32Arrays of int colors, or
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2d Arrays of Float32Array(4) colors. The one thing you should not pass is an Array of numbers,
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since canvaskit wouldn't be able to tell whether they're ints or floats without checking them all.
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The fastest choice for gradients is the flat Float32Array, the fastest choice for drawAtlas and
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MakeSkVertices is the flat Uint32Array.
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- Color arrays may also be objects created with CanvasKit.Malloc
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- renamed `reportBackendType` to `reportBackendTypeIsGPU` and made it return a boolean
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- `MakeWebGLCanvasSurface` can now accept an optional dictionary of WebGL context attributes that
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can be used to override default attributes.
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### Fixed
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- `TextStyle.color` can correctly be a Malloc'd Float32Array.
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- Support wombat-dressing-room. go/npm-publish
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### Deprecated
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- `CanvasKit.MakePathFromCmds` has been renamed to `CanvasKit.SkPath.MakeFromCmds`. The alias
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will be removed in an upcoming release.
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- `SkPath.arcTo` Separated into three functions.
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## [0.16.2] - 2020-06-05
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### Fixed
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- A bug where loading fonts (and other memory intensive calls) would cause CanvasKit
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to infrequently crash with
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`TypeError: Cannot perform %TypedArray%.prototype.set on a neutered ArrayBuffer`.
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- Incorrectly freeing Malloced colors passed into computeTonalColors.
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## [0.16.1] - 2020-06-04
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### Fixed
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- Colors are unsigned to be compatible with Flutter Web and previous behavior, not
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signed ints.
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## [0.16.0] - 2020-06-03
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### Added
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- Support for wide-gamut color spaces DisplayP3 and AdobeRGB. However, correct representation on a
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WCG monitor requires that the browser is rendering everything to the DisplayP3 or AdobeRGB
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profile, since there is not yet any way to indicate to the browser that a canvas element has a
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non-sRGB color space. See color support example in extra.html. Only supported for WebGL2 backed
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surfaces.
|
|
- Added `SkSurface.reportBackendType` which returns either 'CPU' or 'GPU'.
|
|
- Added `SkSurface.imageInfo` which returns an ImageInfo object describing the size and color
|
|
properties of the surface. colorSpace is added to ImageInfo everywhere it is used.
|
|
- `CanvasKit.Free` to explicitly clean up memory after `CanvasKit.Malloc`. All memory allocated
|
|
with `CanvasKit.Malloc` must be released with `CanvasKit.Free` or it will be leaked. This can
|
|
improve performance by reducing the copying of data between the JS and WASM side.
|
|
- `CanvasKit.ColorAsInt`, `SkPaint.setColorComponents`, `SkPaint.setColorInt`,
|
|
`SkCanvas.drawColorComponents`, `SkCanvas.drawColorInt` for when clients want
|
|
to avoid the overhead of allocating an array for color components and only need 8888 color.
|
|
|
|
### Changed
|
|
- We now compile/ship with Emscripten v1.39.16.
|
|
- `CanvasKit.MakeCanvasSurface` accepts a new enum specifying one of the three color space and
|
|
pixel format combinations supported by CanvasKit.
|
|
- all `_Make*Shader` functions now accept a color space argument at the end. leaving it off or
|
|
passing null makes it behave as it did before, defaulting to sRGB
|
|
- `SkPaint.setColor` accepts a new color space argument, defaulting to sRGB.
|
|
- Fewer allocations required to send Color and Matrices between JS and WASM layer.
|
|
- All APIs that take a 1 dimensional array should also accept the object returned by Malloc. It is
|
|
recommended to pass the Malloc object, as the TypedArray could be invalidated any time
|
|
CanvasKit needs to allocate memory and needs to resize to accommodate.
|
|
|
|
### Breaking
|
|
- `CanvasKitInit(...)` now directly returns a Promise. As such, `CanvasKitInit(...).ready()`
|
|
has been removed.
|
|
- `CanvasKit.MakeCanvasSurface` no longer accepts width/height arguments to override those on
|
|
the canvas element. Use the canvas element's width/height attributes to dictate the size of
|
|
the drawing area, and use CSS width/height to set the size it will appear on the page
|
|
(it is rescaled after drawing when css sizing applies).
|
|
- Memory returned by `CanvasKit.Malloc` will no longer be automatically cleaned up. Clients
|
|
must use `CanvasKit.Free` to release the memory.
|
|
- `CanvasKit.Malloc` no longer directly returns a TypedArray, but an object that can produce
|
|
them with toTypedArray(). This is to avoid "detached ArrayBuffer" errors:
|
|
<https://github.com/emscripten-core/emscripten/issues/6747>
|
|
|
|
### Fixed
|
|
- WebGL context is no longer created with "antialias" flag. Using "antialias" caused poor AA
|
|
quality in Ganesh when trying to do coverage-based AA with MSAA unknowingly enabled. It also
|
|
reduced performance.
|
|
|
|
## [0.15.0] - 2020-05-14
|
|
|
|
### Added
|
|
- Support for DOMMatrix on all APIs that take SkMatrix (i.e. arrays or Float32Arrays of length 6/9/16).
|
|
- setEdging and setEmbeddedBitmaps to SkFont. You can disable the ability to draw aliased fonts (and save some code
|
|
size) with the compile.sh argument `no_alias_font`.
|
|
|
|
### Removed
|
|
- Previously deprecated functions `MakeSkDashPathEffect`, `MakeLinearGradientShader`,
|
|
`MakeRadialGradientShader`, `MakeTwoPointConicalGradientShader`, `MakeSkCornerPathEffect`,
|
|
`MakeSkDiscretePathEffect`
|
|
|
|
### Changed
|
|
- CanvasKit colors are now represented with a TypedArray of four floats.
|
|
- Calls to `getError` should be disabled. This may cause a performance improvement in some scenarios.
|
|
|
|
### Removed
|
|
- SkPaint.setColorf is obsolete and removed. setColor accepts a CanvasKit color which is
|
|
always composed of floats.
|
|
- localmatrix option for `SkShader.Lerp` and `SkShader.Blend`.
|
|
|
|
### Deprecated
|
|
- `SkCanvas.concat44` has been folded into concat (which now takes 3x2, 3x3, or 4x4 matrices). It will
|
|
be removed soon.
|
|
|
|
### Fixed
|
|
- Memory leak in paragraph binding code (https://github.com/flutter/flutter/issues/56938)
|
|
- Safari now properly uses WebGL1 instead of WebGL2 when WebGL2 is not available (skbug.com/10171).
|
|
|
|
## [0.14.0] - 2020-03-18
|
|
|
|
### Added
|
|
- `SkShader.MakeSweepGradient`
|
|
- `SkCanvas.saveLayer` can now be called with 1 argument (the paint). In this case the current
|
|
effective clip will be used, as the current rect is assumed to be null.
|
|
- `SkPaint.setAlphaf`
|
|
- Clients can supply `no_codecs` to compile.sh to remove all codec encoding and decoded code.
|
|
This can save over 100 kb compressed if codecs are not needed.
|
|
|
|
### Deprecated
|
|
- `MakeSkDashPathEffect` will be removed soon. Calls can be replaced with
|
|
`SkPathEffect.MakeDash`.
|
|
- `MakeLinearGradientShader` will be removed soon. Calls can be replaced with
|
|
`SkShader.MakeLinearGradient`.
|
|
- `MakeRadialGradientShader` will be removed soon. Calls can be replaced with
|
|
`SkShader.MakeRadialGradient`.
|
|
- `MakeTwoPointConicalGradientShader` will be removed soon. Calls can be replaced with
|
|
`SkShader.MakeTwoPointConicalGradient`.
|
|
|
|
### Fixed
|
|
- Shadows are properly draw on fillRect and strokeRect in the canvas2d emulation layer.
|
|
- Shadow offsets properly ignore the CTM in the canvas2d emulation layer.
|
|
|
|
### Changed
|
|
- Stop compiling jpeg and webp encoders by default. This results in a 100kb binary size reduction.
|
|
Clients that need these encoders can supply `force_encode_webp` or `force_encode_jpeg` to
|
|
compile.sh.
|
|
|
|
### Removed
|
|
- Removed inverse filltypes.
|
|
- Removed StrokeAndFill paint style.
|
|
- Removed TextEncoding enum (it was only used internally). All functions assume UTF-8.
|
|
|
|
## [0.13.0] - 2020-02-28
|
|
|
|
### Deprecated
|
|
- `MakeSkCornerPathEffect` will be removed soon. Calls can be replaced with
|
|
`SkPathEffect.MakeCorner`.
|
|
- `MakeSkDiscretePathEffect` will be removed soon. Calls can be replaced with
|
|
`SkPathEffect.MakeDiscrete`.
|
|
|
|
### Added
|
|
- `SkSurface.drawOnce` for drawing a single frame (in addition to already existing
|
|
`SkSurface.requestAnimationFrame` for animation logic).
|
|
- `CanvasKit.parseColorString` which processes color strings like "#2288FF"
|
|
- Particles module now exposes effect uniforms, which can be modified for live-updating.
|
|
- Experimental 4x4 matrices added in `SkM44`.
|
|
- Vector math functions added in `SkVector`.
|
|
- `SkRuntimeEffect.makeShaderWithChildren`, which can take in other shaders as fragmentProcessors.
|
|
- `GrContext.releaseResourcesAndAbandonContext` to free up WebGL contexts.
|
|
- A few methods on `SkFont`: `setHinting`, `setLinearMetrics`, `setSubpixel`.
|
|
|
|
### Changed
|
|
- We now compile/ship with Emscripten v1.39.6.
|
|
- `SkMatrix.multiply` can now accept any number of matrix arguments, multiplying them
|
|
left-to-right.
|
|
- SkMatrix.invert now returns null when the matrix is not invertible. Previously it would return an
|
|
identity matrix. Callers must determine what behavior would be appropriate in this situation.
|
|
- In Canvas2D compatibility layer, the underlying SkFont will have setSubpixel(true).
|
|
- Bones are removed from Vertices builder
|
|
|
|
### Fixed
|
|
- Support for .otf fonts (.woff and .woff2 still not supported).
|
|
|
|
## [0.12.0] - 2020-01-22
|
|
|
|
### Added
|
|
- `SkFontMgr.countFamilies` and `SkFontMgr.getFamilyName` to expose the parsed font names.
|
|
|
|
### Changed
|
|
- SKP serialization/deserialization now available (can be disabled with the 'no_skp').
|
|
`SkPicture.DEBUGONLY_saveAsFile` renamed to `SkPicture.saveAsFile` and
|
|
`CanvasKit.MakeSkPicture` is now exposed. SKP support is not shipped to npm builds.
|
|
`force_serialize_skp` has been removed since it opt-out, not opt-in.
|
|
|
|
### Fixed
|
|
- Bug that sometimes resulted in 'Cannot perform Construct on a neutered ArrayBuffer'
|
|
- Bug with SkImage.readPixels (skbug.com/9788)
|
|
- Bug with transparent colors in Canvas2d mode (skbug.com/9800)
|
|
|
|
## [0.11.0] - 2020-01-10
|
|
|
|
### Added
|
|
- A "Core" build that removes Fonts, the Skottie animation player, the Particles demo,
|
|
and PathOps is available in `bin/core/`. It is about half the size of the "CoreWithFonts"
|
|
build.
|
|
- Experimental Runtime shader available for custom builds.
|
|
- WebP support.
|
|
- `SkAnimatedImage.getCurrentFrame` which returns an SkImage.
|
|
|
|
### Fixed
|
|
- `CanvasKit.SaveLayerInitWithPrevious` and `CanvasKit.SaveLayerF16ColorType` constants.
|
|
- Some compilation configurations, for example, those with no fonts or just one of particles/skottie.
|
|
|
|
### Changed
|
|
- Small tweaks to compilation settings to reduce code size and linkage time.
|
|
- JS functions are no longer provided when the underlying c++ calls have been compiled out.
|
|
|
|
### Removed
|
|
- `SkShader.Empty`
|
|
- Support for Type 1 Fonts. These are ancient and removing them saves about 135k
|
|
of code size.
|
|
|
|
### Breaking
|
|
- In an effort to reduce code size for most clients, npm now contains two CanvasKit builds.
|
|
In `bin/` there is the "CoreWithFonts" build that contains most functionality from 0.10.0.
|
|
However, we no longer ship the Skottie animation player, nor the Particles demo. Further,
|
|
PathOps are removed from this build `MakePathFromOp`, `SkPath.op` and `SkPath.simplify`.
|
|
Clients who need any of those features are encouraged to create a custom build using
|
|
`compile.sh`.
|
|
- `SkPicture.DEBUGONLY_saveAsFile` was accidentally included in release builds. It has been
|
|
removed. Clients who need this in a release build (e.g. to file a bug report that only
|
|
reproduces in release) should do a custom build with the `force_serialize_skp` flag given.
|
|
|
|
### Deprecated
|
|
- `SkCanvas.drawAnimatedImage` will be renamed soon. Calls can be replaced with `SkCanvas.drawImage`
|
|
and `SkAnimatedImage.getCurrentFrame`.
|
|
|
|
## [0.10.0] - 2019-12-09
|
|
|
|
### Added
|
|
- `SkContourMeasureIter` and `SkContourMeasure` as an alternative to `SkPathMeasure`.
|
|
- CanvasKit image decode cache helpers: getDecodeCacheLimitBytes(), setDecodeCacheLimitBytes(),
|
|
and getDecodeCacheUsedBytes().
|
|
- `SkShader.Blend`, `SkShader.Color`, `SkShader.Empty`, `SkShader.Lerp`.
|
|
|
|
### Changed
|
|
- The returned values from `SkParagraph.getRectsForRange` now have direction with value
|
|
`CanvasKit.TextDirection`.
|
|
|
|
### Fixed
|
|
- `MakeImage` properly in the externs file and can work with `CanvasKit.Malloc`.
|
|
|
|
## [0.9.0] - 2019-11-18
|
|
### Added
|
|
- Experimental `CanvasKit.Malloc`, which can be used to create a
|
|
TypedArray backed by the C++ WASM memory. This can save a copy in some cases
|
|
(e.g. SkColorFilter.MakeMatrix). This is an advanced feature, so use it with care.
|
|
- `SkCanvas.clipRRect`, `SkCanvas.drawColor`
|
|
- Blur, ColorFilter, Compose, MatrixTransform SkImageFilters. Can be used with `SkPaint.setImageFilter`.
|
|
- `SkCanvas.saveLayer` now takes 3 or 4 params to include up to bounds, paint, SkImageFilter, flags.
|
|
- `SkPath.rArcTo`, `SkPath.rConicTo`, `SkPath.rCubicTo`, `SkPath.rLineTo`, `SkPath.rMoveTo`,
|
|
`SkPath.rQuadTo`. Like their non-relative siblings, these are chainable.
|
|
- Add `width()`, `height()`, `reset()`, `getFrameCount()` to SkAnimatedImage.
|
|
- `SkCanvas.drawImageNine`, `SkCanvas.drawPoints` and related `PointMode` enum.
|
|
- `SkPath.addPoly`
|
|
- `SkPathMeasure.getSegment`
|
|
- More information on SkParagraph API, eg. `getLongestLine()`, `getWordBoundary`, and others.
|
|
|
|
### Deprecated
|
|
- `CanvasKit.MakeBlurMaskFilter` will be renamed/moved soon to `CanvasKit.SkMaskFilter.MakeBlur`.
|
|
|
|
### Changed
|
|
- Use newer version of Freetype2 (Tracking Skia's DEPS now).
|
|
- Use newer versions of libpng and zlib (Tracking Skia's DEPS now).
|
|
|
|
### Fixed
|
|
- null dereference when sometimes falling back to CPU.
|
|
- Actually ask WebGL for a stencil buffer.
|
|
- Can opt out of Paragraph API with no_paragraph passed into compile.sh or when using primitive_shaper.
|
|
|
|
## [0.8.0] - 2019-10-21
|
|
|
|
### Added
|
|
- `CanvasKit.MakeAnimatedImageFromEncoded`, `SkCanvas.drawAnimatedImage`.
|
|
- `CanvasKit.SkFontMgr.FromData` which takes several ArrayBuffers of font data, parses
|
|
them, reading the metadata (e.g. family names) and stores them into a SkFontMgr.
|
|
- SkParagraph as an optional set of APIs for dealing with text layout.
|
|
|
|
### Changed
|
|
- The `no_font` compile option should strip out more dead code related to fonts.
|
|
- and `no_embedded_font` option now allows creating a `SkFontMgr.FromData` instead of
|
|
always having an empty one.
|
|
- Updated to emscripten 1.38.47
|
|
- Switch to WebGL 2.0, but fall back to 1.0 when unavailable - bug.skia.org/9052
|
|
|
|
### Fixed
|
|
- Null terminator bug in draw text - skbug.com/9314
|
|
|
|
## [0.7.0] - 2019-09-18
|
|
|
|
### Added
|
|
- `SkCanvas.drawCircle()`, `SkCanvas.getSaveCount()`
|
|
- `SkPath.offset()`, `SkPath.drawOval`
|
|
- `SkRRect` support (`SkCanvas.drawRRect`, `SkCanvas.drawDRRect`, `CanvasKit.RRectXY`).
|
|
Advanced users can specify the 8 individual radii, if needed.
|
|
- `CanvasKit.computeTonalColors()`, which returns TonalColors, which has an
|
|
ambient SkColor and a spot SkColor.
|
|
- `CanvasKit.SkColorFilter` and a variety of factories. `SkPaint.setColorFilter` is the only
|
|
consumer of these at the moment.
|
|
- `CanvasKit.SkColorMatrix` with functions `.identity()`, `.scaled()`, `.concat()` and
|
|
others. Primarily for use with `CanvasKit.SkColorFilter.MakeMatrix`.
|
|
|
|
### Changed
|
|
- `MakeSkVertices` uses a builder to save a copy.
|
|
|
|
### Breaking
|
|
- When `SkPath.arcTo` is given seven arguments, it no longer turns the first four into
|
|
a `SkRect` automatically, and instead uses them as
|
|
`arcTo(rx, ry, xAxisRotate, useSmallArc, isCCW, x, y)` (see SkPath.h for more).
|
|
|
|
## [0.6.0] - 2019-05-06
|
|
|
|
### Added
|
|
- `SkSurface.grContext` now exposed. `GrContext` has new methods for monitoring/setting
|
|
the cache limits; tweaking these may lead to better performance in some cases.
|
|
`getResourceCacheLimitBytes`, `setResourceCacheLimitBytes`, `getResourceCacheUsageBytes`
|
|
- `SkCanvas.drawAtlas` for efficiently drawing multiple sprites from a sprite sheet with
|
|
a set of transforms, color blends, etc.
|
|
- `SkColorBuilder`, `RSXFormBuilder`, `SkRectBuilder` which increase performance by
|
|
reducing the amount of malloc/free calls per frame, given that the array size is fixed.
|
|
- Basic `SkPicture` support. `SkSurface.captureFrameAsSkPicture` is a helper function to
|
|
capture an `SkPicture`, which can be dumped to disk (for debugging) with
|
|
`SkPicture.DEBUGONLY_saveAsFile`.
|
|
- `SkImage.readPixels`, which returns a TypedArray of pixel values (safe to use
|
|
anywhere, doesn't need a delete()).
|
|
|
|
### Changed
|
|
- Better `GrGLCaps` support for WebGL - this shouldn't have any impacts on APIs or
|
|
correctness, except by perhaps fixing a few bugs in various surface types.
|
|
- Use unsigned ints for SkColor on the JS side - this shouldn't have any impacts
|
|
unless clients have pre-computed colors, in which case, they will need to re-compute them.
|
|
- [breaking] Moved `CanvasKit.MakeImageShader` to `SkImage.makeShader` - removed clampUnpremul
|
|
as argument.
|
|
|
|
## [0.5.1] - 2019-03-21
|
|
|
|
### Added
|
|
- `SkPathMeasure`, `RSXFormBuilder`, `SkFont.getWidths`, `SkTextBlob.MakeFromRSXform`
|
|
which were needed to add the helper function `SkTextBlob.MakeOnPath`.
|
|
- `SkSurface.requestAnimationFrame` - wrapper around window.requestAnimationFrame that
|
|
takes care of the setup/tear down required to use CanvasKit optimally. The callback
|
|
has an `SkCanvas` as the first parameter - callers should draw on that.
|
|
|
|
### Changed
|
|
- Location in Skia Git repo now `modules/canvaskit` (was `experimental/canvaskit`)
|
|
|
|
### Fixed
|
|
- Extern bug in `CanvasKit.SkMatrix.invert`
|
|
- Fallback to CPU now properly refreshes the canvas to get access to the
|
|
CanvasRenderingContext2D.
|
|
- Compile flags for better WebGL1 support for some graphics cards.
|
|
- Antialias bug on large oval paths <https://crbug.com/skia/8873>
|
|
|
|
### Deprecated
|
|
- `SkCanvas.flush` will be removed soon - client should only call `SkSurface.flush`
|
|
|
|
|
|
## [0.5.0] - 2019-03-08
|
|
|
|
### Added
|
|
- isVolitile option to `CanvasKit.MakeSkVertices`. The previous (and current default) behavior
|
|
was for this to be true; some applications may go faster if set to false.
|
|
- `SkCanvas.saveLayer(rect, paint)`
|
|
- `SkCanvas.restoreToCount(int)` which can be used with the output of .save() and .saveLayer().
|
|
- Optional particles library from modules/particles. `See CanvasKit.MakeParticles(json)`;
|
|
- More public APIs for working with Surfaces/Contexts `GetWebGLContext`,
|
|
`MakeGrContext`, `MakeOnScreenGLSurface`, `MakeRenderTarget`.
|
|
- `SkSurface.getSurface()` and `SkCanvas.getSurface()` for making compatible surfaces (typically
|
|
used as a workspace and then "saved" with `surface.makeImageSnapshot()`)
|
|
|
|
### Breaking
|
|
- `CanvasKit.MakeWebGLCanvasSurface` no longer takes a webgl context as a first arg, only a
|
|
canvas or an id of a canvas. If users want to manage their own GL contexts, they should build
|
|
the `SkSurface` themselves with `GetWebGLContext` -> `MakeGrContext` ->
|
|
`MakeOnScreenGLSurface`.
|
|
|
|
## [0.4.1] - 2019-03-01
|
|
|
|
### Added
|
|
- Optional arguments to `MakeManagedAnimation` for supplying external assets (like images, fonts).
|
|
|
|
## [0.4.0] - 2019-02-25
|
|
|
|
### Added
|
|
- `SkPath.addRoundRect`, `SkPath.reset`, `SkPath.rewind` exposed.
|
|
- `SkCanvas.drawArc`, `SkCanvas.drawLine`, `SkCanvas.drawOval`, `SkCanvas.drawRoundRect` exposed.
|
|
- Can import/export a SkPath to an array of commands. See `CanvasKit.MakePathFromCmds` and
|
|
`SkPath.toCmds`.
|
|
- `SkCanvas.drawTextBlob()` and `SkCanvas.SkTextBlob.MakeFromText()` to draw text to a canvas.
|
|
- `CanvasKit.TextEncoding` enum. For use with `SkTextBlob`.
|
|
- Text shaping with `ShapedText` object and `SkCanvas.drawText`. At compile time, one can choose
|
|
between using Harfbuzz/ICU (default) or a primitive one ("primitive_shaper") which just does
|
|
line breaking. Using Harfbuzz/ICU substantially increases code size (4.3 MB to 6.4 MB).
|
|
|
|
### Changed
|
|
- `SkCanvas.drawText()` now requires an `SkFont` object for raw strings.
|
|
|
|
|
|
### Removed
|
|
- `SkPaint.setTextSize()`, `SkPaint.getTextSize()`, `SkPaint.setTypeface()`
|
|
which should be replaced by using `SkFont`.
|
|
- Deprecated `CanvasKitInit().then()` interface (see 0.3.1 notes)
|
|
|
|
|
|
### Fixed
|
|
- Potential bug in `ready()` if already loaded.
|
|
|
|
## [0.3.1] - 2019-01-04
|
|
### Added
|
|
- `SkFont` now exposed.
|
|
- `MakeCanvasSurface` can now take a canvas element directly.
|
|
- `MakeWebGLCanvasSurface` can now take a WebGL context as an integer and use it directly.
|
|
|
|
### Changed
|
|
- `CanvasKitInit(...).then()` is no longer the recommended way to initialize things.
|
|
It will be removed in 0.4.0. Use `CanvasKitInit(...).ready()`, which returns a real Promise.
|
|
|
|
### Removed
|
|
- `SkPaint.measureText` - use `SkFont.measureText` instead.
|
|
|
|
## [0.3.0] - 2018-12-18
|
|
|
|
### Added
|
|
- Add Canvas2D JS layer. This mirrors the HTML Canvas API. This may be omitted at compile time
|
|
it by adding `no_canvas` to the `compile.sh` invocation.
|
|
- `CanvasKit.FontMgr.DefaultRef()` and `fontmgr.MakeTypefaceFromData` to load fonts.
|
|
- Exposed `SkPath.setVolatile`. Some animations see performance improvements by setting
|
|
their paths' volatility to true.
|
|
|
|
### Fixed
|
|
- `SkPath.addRect` now correctly draws counter-clockwise vs clockwise.
|
|
|
|
### Changed
|
|
- `CanvasKit.MakeImageShader` no longer takes encoded bytes, but an `SkImage`, created from
|
|
`CanvasKit.MakeImageFromEncoded`. Additionally, the optional parameters `clampIfUnpremul`
|
|
and `localMatrix` have been exposed.
|
|
- `SkPath.arcTo` now takes `startAngle`, `sweepAngle`, `forceMoveTo` as additional parameters.
|
|
- `SkPath.stroke` has a new option `precision` It defaults to 1.0.
|
|
- CanvasKit comes with one font (NotoMono) instead of the Skia TestTypeface. Clients are encouraged
|
|
to use the new `fontmgr.MakeTypefaceFromData` for more font variety.
|
|
|
|
### Removed
|
|
- `CanvasKit.initFonts()` - no longer needed.
|
|
|
|
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|
## [0.2.1] - 2018-11-20
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Beginning of Changelog history
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