skia2/experimental/AndroidPathRenderer/GrAndroidPathRenderer.h
jvanverth@google.com 74dda9018e This takes the convex path tesselator from the Android code and hooks it into a
GrPathRenderer. GrAndroidPathRenderer is activated by gyp flag 'skia_android_path_rendering'.

A few changes to get this to work:
- Had to change SkPaint* param to SkStrokeRec& in ConvexPathVertices()
- Had to copy the vertex buffer created by the Android code to GrDrawTarget-generated vertex buffer, and convert float alpha to GrColor for AA paths


git-svn-id: http://skia.googlecode.com/svn/trunk@7110 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-09 21:04:52 +00:00

30 lines
767 B
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrPathRenderer.h"
class GrAndroidPathRenderer : public GrPathRenderer {
public:
GrAndroidPathRenderer();
virtual bool canDrawPath(const SkPath& path,
const SkStrokeRec& stroke,
const GrDrawTarget* target,
bool antiAlias) const SK_OVERRIDE;
protected:
virtual bool onDrawPath(const SkPath& path,
const SkStrokeRec& stroke,
GrDrawTarget* target,
bool antiAlias) SK_OVERRIDE;
private:
typedef GrPathRenderer INHERITED;
};