skia2/modules/pathkit/compile.sh
Kevin Lubick 217056c048 [CanvasKit] Implement some basic Canvas/Surface things.
drawText is having issues in a release build.  Skottie sometimes
asserts in debug mode. This possibly has something to do with
memory alignment - like https://skia-review.googlesource.com/c/skia/+/155980
helped fix.

Patchset 9 shows off integrating Skia drawing to
an HTML canvas using Ganesh.

To see it locally, set up https://kripken.github.io/emscripten-site/docs/getting_started/downloads.html
and then set $EMSDK to be that directory.  Then run

   make clean
   make local-example

and navigate to http://localhost:8000/skia-wasm/example.html

Patchset 20 shows off Skottie animating directly to a Canvas.

Docs-Preview: https://skia.org/?cl=153882
Bug: skia:
Change-Id: I2ad2f4ffac00925ee901982ccbaeb7aa63b1ea23
Reviewed-on: https://skia-review.googlesource.com/153882
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2018-09-21 12:03:55 +00:00

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#!/bin/bash
# Copyright 2018 Google LLC
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd`
HTML_SHELL=$BASE_DIR/shell.html
BUILD_DIR=${BUILD_DIR:="out/pathkit"}
# This expects the environment variable EMSDK to be set
if [[ ! -d $EMSDK ]]; then
echo "Be sure to set the EMSDK environment variable."
exit 1
fi
# Navigate to SKIA_HOME from where this file is located.
pushd $BASE_DIR/../..
echo "Putting output in $BUILD_DIR (pwd = `pwd`)"
# Run this from $SKIA_HOME, not from the directory this file is in.
if [[ ! -d ./src ]]; then
echo "Cannot locate Skia source. Is the source checkout okay? Exiting."
exit 1
fi
if [[ $@ == *help* ]]; then
echo "By default, this script builds a production WASM build of PathKit."
echo ""
echo "It is put in ${BUILD_DIR}, configured by the BUILD_DIR environment"
echo "variable. Additionally, the EMSDK environment variable must be set."
echo "This script takes several optional parameters:"
echo " test = Make a build suitable for running tests or profiling"
echo " debug = Make a build suitable for debugging (defines SK_DEBUG)"
echo " asm.js = Build for asm.js instead of WASM (very experimental)"
echo " serve = starts a webserver allowing a user to navigate to"
echo " localhost:8000/pathkit.html to view the demo page."
exit 0
fi
# Use -O0 for larger builds (but generally quicker)
# Use -Oz for (much slower, but smaller/faster) production builds
export EMCC_CLOSURE_ARGS="--externs $BASE_DIR/externs.js "
RELEASE_CONF="-Oz --closure 1 -s EVAL_CTORS=1 --llvm-lto 3 -s ELIMINATE_DUPLICATE_FUNCTIONS=1"
if [[ $@ == *test* ]]; then
echo "Building a Testing/Profiling build"
RELEASE_CONF="-O2 --profiling -DPATHKIT_TESTING -DSK_RELEASE"
elif [[ $@ == *debug* ]]; then
echo "Building a Debug build"
# -g4 creates source maps that can apparently let you see the C++ code
# in the browser's debugger.
RELEASE_CONF="-O0 --js-opts 0 -s SAFE_HEAP=1 -s ASSERTIONS=1 -g4 -DPATHKIT_TESTING -DSK_DEBUG"
fi
WASM_CONF="-s WASM=1"
if [[ $@ == *asm.js* ]]; then
echo "Building with asm.js instead of WASM"
WASM_CONF="-s WASM=0 -s ALLOW_MEMORY_GROWTH=1"
fi
OUTPUT="-o $BUILD_DIR/pathkit.js"
source $EMSDK/emsdk_env.sh
echo "Compiling"
set -e
mkdir -p $BUILD_DIR
em++ $RELEASE_CONF -std=c++14 \
-Iinclude/config \
-Iinclude/core \
-Iinclude/effects \
-Iinclude/gpu \
-Iinclude/pathops \
-Iinclude/private \
-Iinclude/utils \
-Isrc/core \
-Isrc/gpu \
-Isrc/shaders \
-Isrc/opts \
-Isrc/utils \
--bind \
--pre-js $BASE_DIR/helper.js \
--pre-js $BASE_DIR/chaining.js \
-DWEB_ASSEMBLY=1 \
-fno-rtti -fno-exceptions -DEMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES=0 \
$WASM_CONF \
-s BINARYEN_IGNORE_IMPLICIT_TRAPS=1 \
-s ERROR_ON_MISSING_LIBRARIES=1 \
-s ERROR_ON_UNDEFINED_SYMBOLS=1 \
-s EXPORT_NAME="PathKitInit" \
-s MODULARIZE=1 \
-s NO_EXIT_RUNTIME=1 \
-s NO_FILESYSTEM=1 \
-s STRICT=1 \
$OUTPUT \
$BASE_DIR/pathkit_wasm_bindings.cpp \
src/core/SkAnalyticEdge.cpp \
src/core/SkArenaAlloc.cpp \
src/core/SkCubicMap.cpp \
src/core/SkEdge.cpp \
src/core/SkEdgeBuilder.cpp \
src/core/SkEdgeClipper.cpp \
src/core/SkFDot6Constants.cpp \
src/core/SkFlattenable.cpp \
src/core/SkGeometry.cpp \
src/core/SkLineClipper.cpp \
src/core/SkMallocPixelRef.cpp \
src/core/SkMath.cpp \
src/core/SkMatrix.cpp \
src/core/SkOpts.cpp \
src/core/SkPaint.cpp \
src/core/SkPath.cpp \
src/core/SkPathEffect.cpp \
src/core/SkPathMeasure.cpp \
src/core/SkPathRef.cpp \
src/core/SkPoint.cpp \
src/core/SkRRect.cpp \
src/core/SkRect.cpp \
src/core/SkSemaphore.cpp \
src/core/SkStream.cpp \
src/core/SkString.cpp \
src/core/SkStringUtils.cpp \
src/core/SkStroke.cpp \
src/core/SkStrokeRec.cpp \
src/core/SkStrokerPriv.cpp \
src/core/SkThreadID.cpp \
src/core/SkUtils.cpp \
src/effects/SkDashPathEffect.cpp \
src/effects/SkTrimPathEffect.cpp \
src/pathops/*.cpp \
src/ports/SkDebug_stdio.cpp \
src/ports/SkMemory_malloc.cpp \
src/utils/SkDashPath.cpp \
src/utils/SkParse.cpp \
src/utils/SkParsePath.cpp \
src/utils/SkUTF.cpp
if [[ $@ == *serve* ]]; then
pushd $BUILD_DIR
python serve.py
fi