This patch adds a new markdown file describing the new debugger along with instructions on running it locally and a sweet screenshot. The screenshot has been sized to not be clipped when viewed in production. The old documentation for the qt-based debugger has been marked as deprecated and all docs referencing the old debugger have been updated. BUG=skia:5493 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2121673002 NOTRY=true DOCS_PREVIEW= https://skia.org/?cl=2121673002 Review-Url: https://codereview.chromium.org/2121673002
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Tips & FAQ
- Gyp Options
- Bitmap Subsetting
- Capture a
.skp
file on a web page in Chromium - How to add hardware acceleration in Skia
- Does Skia support Font hinting?
- Does Skia shape text (kerning)?
- How do I add drop shadow on text?
Gyp Options
When running sync-and-gyp
, the GYP_DEFINES
environment variable can
be used to change Skia’s compile-time settings, using a
space-separated list of key=value pairs. For example, to disable both
the Skia GPU backend and PDF backends, run it as follows:
GYP_DEFINES='skia_gpu=0 skia_pdf=0' python bin/sync-and-gyp
ninja -C out/Debug
Note: Setting enviroment variables in the Windows CMD.EXE shell uses a different syntax.
You can also set environment variables such as CC
, CXX
,
CFLAGS
, CXXFLAGS
, or CPPFLAGS
to control how Skia is compiled.
To build with clang, for example:
CC='clang' CXX='clang++' python bin/sync-and-gyp
ninja -C out/Debug
To build with clang and enable a compiler warning for unused parameters in C++ (but not C or assembly) code:
CXXFLAGS='-Wunused-parameter' \
CC='clang' CXX='clang++' python bin/sync-and-gyp
ninja -C out/Debug
The GYP_GENERATORS
environment variable can be used to set the
build systems that you want to use (as a comma-separated list).
The default is 'ninja,msvs-ninja'
on Windows, 'ninja,xcode'
on
Mac OS X, and just 'ninja'
on Linux. For example, to generate
only Ninja files on Mac:
GYP_GENERATORS='ninja' python bin/sync-and-gyp
ninja -C out/Debug
Finally, the SKIA_OUT
environment variable can be used to set
the path for the build directory. The default is out
inside the
top-level Skia source directory. For example to test Skia with
two different compilers:
CC='clang' CXX='clang++' SKIA_OUT=~/build/skia_clang python bin/sync-and-gyp
CC='gcc' CXX='g++' SKIA_OUT=~/build/skia_gcc python bin/sync-and-gyp
ninja -C ~/build/skia_clang/Debug
ninja -C ~/build/skia_gcc/Debug
Bitmap Subsetting
Taking a subset of a bitmap is effectively free - no pixels are copied or memory is allocated. This allows Skia to offer an API that typically operates on entire bitmaps; clients who want to operate on a subset of a bitmap can use the following pattern, here being used to magnify a portion of an image with drawBitmapNine():
SkBitmap subset;
bitmap.extractSubset(&subset, rect);
canvas->drawBitmapNine(subset, ...);
Capture a .skp
file on a web page in Chromium
- Launch Chrome or Chromium with
--no-sandbox --enable-gpu-benchmarking
- Open the JS console (ctrl-shift-J)
- Execute:
chrome.gpuBenchmarking.printToSkPicture('/tmp')
This returns "undefined" on success.
Open the resulting file in the Skia Debugger, rasterize it with dm
,
or use Skia's SampleApp
to view it:
out/Release/dm --src skp --skps /tmp/layer_0.skp -w /tmp \
--config 8888 gpu pdf --verbose
ls -l /tmp/*/skp/layer_0.skp.*
out/Release/SampleApp --picture /tmp/layer_0.skp
How to add hardware acceleration in Skia
There are two ways Skia takes advantage of specific hardware.
-
Subclass SkCanvas
Since all drawing calls go through SkCanvas, those calls can be redirected to a different graphics API. SkGLCanvas has been written to direct its drawing calls to OpenGL. See src/gl/
-
Custom bottleneck routines
There are sets of bottleneck routines inside the blits of Skia that can be replace on a platform in order to take advantage of specific CPU features. One such example is the NEON SIMD instructions on ARM v7 devices. See src/opts/
Does Skia support Font hinting?
Skia has a built-in font cache, but it does not know how to actual render font files like TrueType into its cache. For that it relies on the platform to supply an instance of SkScalerContext. This is Skia's abstract interface for communicating with a font scaler engine. In src/ports you can see support files for FreeType, Mac OS X, and Windows GDI font engines. Other font engines can easily be supported in a like manner.
Does Skia shape text (kerning)?
No. Skia provides interfaces to draw glyphs, but does not implement a text shaper. Skia's client's often use HarfBuzz to generate the glyphs and their positions, including kerning.
Here is an example of how to use Skia and HarfBuzz
together. In the example, a
SkTypeface
and a hb_face_t
are created using the same mmap()
ed
.ttf
font file. The HarfBuzz face is used to shape unicode text into
a sequence of glyphs and positions, and the SkTypeface can then be
used to draw those glyphs.
How do I add drop shadow on text?
void draw(SkCanvas* canvas) {
const char text[] = "Skia";
const SkScalar radius = 2.0f;
const SkScalar xDrop = 2.0f;
const SkScalar yDrop = 2.0f;
const SkScalar x = 8.0f;
const SkScalar y = 52.0f;
const SkScalar textSize = 48.0f;
const uint8_t blurAlpha = 127;
canvas->drawColor(SK_ColorWHITE);
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(textSize);
SkPaint blur(paint);
blur.setAlpha(blurAlpha);
blur.setMaskFilter(SkBlurMaskFilter::Make(
kNormal_SkBlurStyle,
SkBlurMaskFilter::ConvertRadiusToSigma(radius), 0));
canvas->drawText(text, strlen(text), x + xDrop, y + yDrop, blur);
canvas->drawText(text, strlen(text), x, y, paint);
}