5e3815b4d0
Nothing interesting. TBR=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904673003 Review URL: https://codereview.chromium.org/1904673003
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKGLWIDGET_H_
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#define SKGLWIDGET_H_
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#if SK_SUPPORT_GPU
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#include <QtOpenGL/QGLWidget>
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#include "SkDebugCanvas.h"
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#include "SkDebugger.h"
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#include "SkGpuDevice.h"
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#include "GrContext.h"
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#include "gl/GrGLInterface.h"
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#include "gl/GrGLUtil.h"
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#include "GrRenderTarget.h"
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class SkGLWidget : public QGLWidget {
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Q_OBJECT
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public:
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SkGLWidget(SkDebugger* debugger);
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~SkGLWidget();
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void updateImage() {
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this->updateGL();
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}
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void setSampleCount(int sampleCount);
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Q_SIGNALS:
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void drawComplete();
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protected:
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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private:
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void createRenderTarget();
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SkAutoTUnref<const GrGLInterface> fCurIntf;
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SkAutoTUnref<GrContext> fCurContext;
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SkAutoTUnref<SkGpuDevice> fGpuDevice;
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SkAutoTUnref<SkCanvas> fCanvas;
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SkDebugger* fDebugger;
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GrBackendRenderTargetDesc getDesc(int w, int h);
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};
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#endif /* SK_SUPPORT_GPU */
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#endif /* SKGLWIDGET_H_ */
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