skia2/experimental/sksg/SkSGDraw.h
Florin Malita c14f144484 [sksg] More inval fixes
Backpedal on node/reval-time-determined damage: nodes cannot control
the invalidation order, and shared descendants may be revalidated before
a particular ancestor gets to query their state - thus making any
decisions based on that invalid.

Instead, apply damage suppression at invalidation time, based on node
type/traits.  Node types which don't generate direct damage are marked
as such, and the invalidation logic bubbles damage past them, until it
finds a valid damage receiver.

Nodes which currently suppress damage:

 - PaintNode    (and subclasses)
 - GeometryNode (and subclasses)
 - Matrix

TBR=
Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f
Reviewed-on: https://skia-review.googlesource.com/91421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-05 18:08:31 +00:00

49 lines
1021 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGDraw_DEFINED
#define SkSGDraw_DEFINED
#include "SkSGRenderNode.h"
namespace sksg {
class GeometryNode;
class PaintNode;
/**
* Concrete rendering node.
*
* Wraps and draws a [geometry, paint] tuple.
*
* Think Skia SkCanvas::drawFoo(foo, paint) calls.
*/
class Draw : public RenderNode {
public:
static sk_sp<Draw> Make(sk_sp<GeometryNode> geo, sk_sp<PaintNode> paint) {
return (geo && paint) ? sk_sp<Draw>(new Draw(std::move(geo), std::move(paint))) : nullptr;
}
protected:
Draw(sk_sp<GeometryNode>, sk_sp<PaintNode> paint);
~Draw() override;
void onRender(SkCanvas*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
sk_sp<GeometryNode> fGeometry;
sk_sp<PaintNode> fPaint;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGDraw_DEFINED