skia2/experimental/sksg
Florin Malita 07853659fa [sksg] Improved trim-path emulation
Skip zero-length trims, simplify dashing.

TBR=
Change-Id: I0b30d78a1eeb93131ba0bd915431ab21d05cc00a
Reviewed-on: https://skia-review.googlesource.com/97663
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-21 17:28:11 +00:00
..
effects [skottie,sksg] Improved shape group semantics 2018-01-19 20:44:56 +00:00
geometry [sksg] Improved trim-path emulation 2018-01-21 17:28:11 +00:00
paint [skotty,sksg] Initial gradient support 2018-01-12 19:20:55 +00:00
SkSGDraw.cpp [sksg] Skip zero-width strokes 2018-01-21 16:13:11 +00:00
SkSGDraw.h [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGEffectNode.cpp [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGEffectNode.h [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGGeometryNode.cpp [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGGeometryNode.h [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGGroup.cpp [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGGroup.h [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGImage.cpp [skotty,sksg] Initial image support 2018-01-08 18:11:31 +00:00
SkSGImage.h [skotty,sksg] Initial image support 2018-01-08 18:11:31 +00:00
SkSGInvalidationController.cpp [sksg] Refine invalidation logic 2018-01-04 00:59:20 +00:00
SkSGInvalidationController.h [sksg] Refine invalidation logic 2018-01-04 00:59:20 +00:00
SkSGNode.cpp handle large rects, rename helper 2018-01-17 17:38:57 +00:00
SkSGNode.h [skottie,sksg] Improved shape group semantics 2018-01-19 20:44:56 +00:00
SkSGPaintNode.cpp [skotty] Refactor paint opacity 2018-01-12 19:48:03 +00:00
SkSGPaintNode.h [skotty] Refactor paint opacity 2018-01-12 19:48:03 +00:00
SkSGRenderNode.cpp [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGRenderNode.h Initial scene graph (SkSG) 2017-12-21 20:56:32 +00:00