c14f144484
Backpedal on node/reval-time-determined damage: nodes cannot control the invalidation order, and shared descendants may be revalidated before a particular ancestor gets to query their state - thus making any decisions based on that invalid. Instead, apply damage suppression at invalidation time, based on node type/traits. Node types which don't generate direct damage are marked as such, and the invalidation logic bubbles damage past them, until it finds a valid damage receiver. Nodes which currently suppress damage: - PaintNode (and subclasses) - GeometryNode (and subclasses) - Matrix TBR= Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f Reviewed-on: https://skia-review.googlesource.com/91421 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
45 lines
861 B
C++
45 lines
861 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGGroup_DEFINED
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#define SkSGGroup_DEFINED
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#include "SkSGRenderNode.h"
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#include "SkTArray.h"
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namespace sksg {
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/**
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* Concrete node, grouping together multiple descendants.
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*/
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class Group : public RenderNode {
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public:
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static sk_sp<Group> Make() {
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return sk_sp<Group>(new Group());
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}
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void addChild(sk_sp<RenderNode>);
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void removeChild(const sk_sp<RenderNode>&);
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protected:
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Group();
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~Group() override;
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void onRender(SkCanvas*) const override;
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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private:
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SkTArray<sk_sp<RenderNode>, true> fChildren;
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typedef RenderNode INHERITED;
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};
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} // namespace sksg
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#endif // SkSGGroup_DEFINED
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