da16cce7d9
Core Skia will always include our own SkiaVulkan.h which basically just includes vulkan_core.h. All platform vulkan specific stuff must be include by the client in their own vulkan.h file. Our public interface is set up that we only use vulkan objects that will be present in all versions of vulkan headers that the client could include. Bug: skia: Change-Id: I6673fd91498eabcc923d65d20f2b5e0a89b4ccf6 Reviewed-on: https://skia-review.googlesource.com/142985 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> |
||
---|---|---|
.. | ||
angle2 | ||
cpu-features | ||
dng_sdk | ||
expat | ||
freetype2 | ||
gif | ||
googletest | ||
harfbuzz | ||
icu | ||
imgui | ||
jsoncpp | ||
libjpeg-turbo | ||
libmicrohttpd | ||
libpng | ||
libsdl | ||
libwebp | ||
lua | ||
native_app_glue | ||
Nima-Cpp | ||
piex | ||
sfntly | ||
skcms | ||
spirv-headers | ||
spirv-tools | ||
vulkan | ||
vulkanmemoryallocator | ||
zlib | ||
BUILD.gn | ||
README | ||
third_party.gni |
The third_party directory contains a set of dependencies from outside sources that are needed to build various components and tools within Skia. Some of these dependencies reside within the Skia repo, while others are pulled from other repositories and placed in the third_party/externals directory during build. These external dependencies are defined in a DEPS file. Products in third_party are subject to their own respective license terms. The license for each project should be included in the source itself via a license header or file. If the source itself does not include a license header or file, create a README that refers to reliable documentation of the project's license terms on the web.