skia2/tools/sk_app/mac
John Stiles e1d9b10f9a Add missing NSOpenGLPFAMultisample attribute to the OpenGL pixel format.
According to the documentation at
https://developer.apple.com/documentation/appkit/nsopenglpfamultisample
this attribute is necessary to enable MSAA antialiasing.

(Unfortunately, even with this change, MSAA is still not working
properly in OpenGL.)

Change-Id: I1f59a4659d4891fc239ab4c56df7b134f0f5f2a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287996
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2020-05-06 12:44:29 +00:00
..
DawnMTLWindowContext_mac.mm Remove the dependency on Dawn's SwapChainUtils. 2020-04-09 20:31:30 +00:00
GLWindowContext_mac.mm Add missing NSOpenGLPFAMultisample attribute to the OpenGL pixel format. 2020-05-06 12:44:29 +00:00
main_mac.mm Fix Mac viewer on command line launch. 2019-06-21 15:45:22 +00:00
MetalWindowContext_mac.mm Remove linear filter from Metal layer. 2020-05-01 20:22:53 +00:00
RasterWindowContext_mac.mm Remove SkTMin and SkTMax 2020-02-07 18:40:09 +00:00
Window_mac.h Enable MSAA for Metal. 2019-07-11 20:57:24 +00:00
Window_mac.mm Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
WindowContextFactory_mac.h Dawn: implement sk_app window contexts for all backends. 2019-08-02 19:51:02 +00:00