skia2/tools/gpu/gl
brianosman e3031b607c Update ANGLE to latest as of August 25, 2016
With this version, it's now exposing GL_EXT_color_buffer_half_float, but
it's (incorrectly) using GL_HALF_FLOAT rather than GL_HALF_FLOAT_OES.
In addition, release builds were crashing in EGLImageTest due to an
apparent disagreement about calling convention on function-pointer to
exported symbol. There is a proper typedef for that in one of their
headers, but I can't seem to include it without creating more problems,
so I just fixed the decoration on our local typedef.

With those changes, all tests pass, and (on my Windows machine), all
GMs and SKPs produce identical results vs. master in angle and angle-gl.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2282733003

Review-Url: https://codereview.chromium.org/2282733003
2016-08-26 10:37:57 -07:00
..
angle Update ANGLE to latest as of August 25, 2016 2016-08-26 10:37:57 -07:00
command_buffer Add more error printing to know why command buffer lib failed to load. 2016-08-10 12:26:00 -07:00
debug Support GL_SAMPLES queries in null contexts 2016-06-23 13:42:13 -07:00
egl Implement vulkan fence syncs for nanobench 2016-05-16 14:09:56 -07:00
glx Only open X Display once for all test GLX contexts 2016-08-11 14:58:34 -07:00
iOS rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext 2016-03-31 10:59:06 -07:00
mac rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext 2016-03-31 10:59:06 -07:00
mesa rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext 2016-03-31 10:59:06 -07:00
none Add CreatePlatformGLTestContext_none.cpp for Google3 build 2016-04-01 04:50:45 -07:00
null Enable NV_path_rendering in the Null GL. 2016-04-20 00:36:53 -07:00
win Define LEAN_AND_MEAN and NOMINMAX for all windows builds 2016-06-10 06:42:45 -07:00
GLTestContext.cpp Implement vulkan fence syncs for nanobench 2016-05-16 14:09:56 -07:00
GLTestContext.h Nanobench running on Vulkan 2016-05-11 11:55:36 -07:00